_addMetrics(const RenderingMetrics &newMetrics) | Ogre::RenderSystem | |
_applyObliqueDepthProjection(Matrix4 &matrix, const Plane &plane, bool forGpuProgram) | Ogre::GLES2RenderSystem | |
_beginFrame() | Ogre::GLES2RenderSystem | virtual |
_beginFrameOnce() | Ogre::RenderSystem | virtual |
_bindTextureUavCS(uint32 slot, Texture *texture, ResourceAccess::ResourceAccess access, int32 mipmapLevel, int32 textureArrayIndex, PixelFormat pixelFormat) | Ogre::GLES2RenderSystem | virtual |
_cleanupDepthBuffers() | Ogre::RenderSystem | |
_clearStateAndFlushCommandBuffer() | Ogre::RenderSystem | virtual |
_convertOpenVrProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest) | Ogre::RenderSystem | virtual |
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest) | Ogre::RenderSystem | virtual |
_createDepthBufferFor(RenderTarget *renderTarget, bool exactMatchFormat) | Ogre::GLES2RenderSystem | |
_createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) | Ogre::GLES2RenderSystem | |
Ogre::RenderSystem::_createRenderWindow(const String &name, uint32 width, uint32 height, bool fullScreen, const NameValuePairList *miscParams=0)=0 | Ogre::RenderSystem | pure virtual |
_createRenderWindows(const RenderWindowDescriptionList &renderWindowDescriptions, WindowList &createdWindows) | Ogre::RenderSystem | virtual |
_dereferenceSharedDepthBuffer(TextureGpu *depthBuffer) | Ogre::RenderSystem | |
_descriptorSetSamplerCreated(DescriptorSetSampler *newSet) | Ogre::RenderSystem | inlinevirtual |
_descriptorSetSamplerDestroyed(DescriptorSetSampler *set) | Ogre::RenderSystem | inlinevirtual |
_descriptorSetTexture2Created(DescriptorSetTexture2 *newSet) | Ogre::RenderSystem | inlinevirtual |
_descriptorSetTexture2Destroyed(DescriptorSetTexture2 *set) | Ogre::RenderSystem | inlinevirtual |
_descriptorSetTextureCreated(DescriptorSetTexture *newSet) | Ogre::RenderSystem | inlinevirtual |
_descriptorSetTextureDestroyed(DescriptorSetTexture *set) | Ogre::RenderSystem | inlinevirtual |
_descriptorSetUavCreated(DescriptorSetUav *newSet) | Ogre::RenderSystem | inlinevirtual |
_descriptorSetUavDestroyed(DescriptorSetUav *set) | Ogre::RenderSystem | inlinevirtual |
_destroyDepthBuffer(RenderWindow *pRenderWnd) | Ogre::GLES2RenderSystem | |
_dispatch(const HlmsComputePso &pso) | Ogre::GLES2RenderSystem | virtual |
_endFrame() | Ogre::GLES2RenderSystem | virtual |
_endFrameOnce() | Ogre::RenderSystem | virtual |
_getCurrentRenderViewport() | Ogre::RenderSystem | inline |
_getDefaultViewportMaterialScheme() const | Ogre::RenderSystem | virtual |
_getDepthStencilFormatFor(GLenum internalColourFormat, GLenum *depthFormat, GLenum *stencilFormat) | Ogre::GLES2RenderSystem | |
_getMainContext() | Ogre::GLES2RenderSystem | inline |
_hlmsBlendblockCreated(HlmsBlendblock *newBlock) | Ogre::GLES2RenderSystem | virtual |
_hlmsBlendblockDestroyed(HlmsBlendblock *block) | Ogre::GLES2RenderSystem | virtual |
_hlmsComputePipelineStateObjectCreated(HlmsComputePso *newPso) | Ogre::RenderSystem | inlinevirtual |
_hlmsComputePipelineStateObjectDestroyed(HlmsComputePso *newPso) | Ogre::RenderSystem | inlinevirtual |
_hlmsMacroblockCreated(HlmsMacroblock *newBlock) | Ogre::GLES2RenderSystem | virtual |
_hlmsMacroblockDestroyed(HlmsMacroblock *block) | Ogre::GLES2RenderSystem | virtual |
_hlmsPipelineStateObjectCreated(HlmsPso *newPso) | Ogre::GLES2RenderSystem | virtual |
_hlmsPipelineStateObjectDestroyed(HlmsPso *pso) | Ogre::GLES2RenderSystem | virtual |
_hlmsSamplerblockCreated(HlmsSamplerblock *newBlock) | Ogre::GLES2RenderSystem | virtual |
_hlmsSamplerblockDestroyed(HlmsSamplerblock *block) | Ogre::GLES2RenderSystem | virtual |
_initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window") | Ogre::GLES2RenderSystem | virtual |
_makeOrthoMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::GLES2RenderSystem | |
_makeProjectionMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::GLES2RenderSystem | |
_makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::GLES2RenderSystem | |
_makeRsProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, Real nearPlane, Real farPlane, ProjectionType projectionType) | Ogre::RenderSystem | virtual |
_oneTimeContextInitialization() | Ogre::GLES2RenderSystem | |
_pauseFrame() | Ogre::RenderSystem | virtual |
_render(const v1::RenderOperation &op) | Ogre::GLES2RenderSystem | virtual |
_render(const CbDrawCallIndexed *cmd) | Ogre::GLES2RenderSystem | virtual |
_render(const CbDrawCallStrip *cmd) | Ogre::GLES2RenderSystem | virtual |
_render(const v1::CbDrawCallIndexed *cmd) | Ogre::GLES2RenderSystem | virtual |
_render(const v1::CbDrawCallStrip *cmd) | Ogre::GLES2RenderSystem | virtual |
_renderEmulated(const CbDrawCallIndexed *cmd) | Ogre::GLES2RenderSystem | virtual |
_renderEmulated(const CbDrawCallStrip *cmd) | Ogre::GLES2RenderSystem | virtual |
_renderEmulatedNoBaseInstance(const CbDrawCallIndexed *cmd) | Ogre::GLES2RenderSystem | virtual |
_renderEmulatedNoBaseInstance(const CbDrawCallStrip *cmd) | Ogre::GLES2RenderSystem | virtual |
_renderNoBaseInstance(const v1::CbDrawCallIndexed *cmd) | Ogre::GLES2RenderSystem | virtual |
_renderNoBaseInstance(const v1::CbDrawCallStrip *cmd) | Ogre::GLES2RenderSystem | virtual |
_resetMetrics() | Ogre::RenderSystem | |
_resumeFrame(RenderSystemContext *context) | Ogre::RenderSystem | virtual |
_setBindingType(TextureUnitState::BindingType bindigType) | Ogre::RenderSystem | virtual |
_setComputePso(const HlmsComputePso *pso) | Ogre::GLES2RenderSystem | virtual |
_setCurrentDeviceFromTexture(TextureGpu *texture)=0 | Ogre::RenderSystem | pure virtual |
_setDepthBias(float constantBias, float slopeScaleBias) | Ogre::GLES2RenderSystem | |
_setDepthBufferCheckEnabled(bool enabled=true) | Ogre::GLES2RenderSystem | |
_setDepthBufferWriteEnabled(bool enabled=true) | Ogre::GLES2RenderSystem | |
_setGeometryTexture(size_t unit, TextureGpu *tex) | Ogre::RenderSystem | virtual |
_setHlmsBlendblock(const HlmsBlendblock *blendblock, const GLES2HlmsPso *pso) | Ogre::GLES2RenderSystem | |
_setHlmsMacroblock(const HlmsMacroblock *macroblock, const GLES2HlmsPso *pso) | Ogre::GLES2RenderSystem | |
_setHlmsSamplerblock(uint8 texUnit, const HlmsSamplerblock *samplerblock) | Ogre::GLES2RenderSystem | virtual |
_setHlmsSamplerblockCS(uint8 texUnit, const HlmsSamplerblock *samplerblock) | Ogre::GLES2RenderSystem | virtual |
_setIndirectBuffer(IndirectBufferPacked *indirectBuffer) | Ogre::GLES2RenderSystem | virtual |
_setPipelineStateObject(const HlmsPso *pso) | Ogre::GLES2RenderSystem | virtual |
_setPointParameters(Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize) | Ogre::GLES2RenderSystem | inlinevirtual |
_setPointSpritesEnabled(bool enabled) | Ogre::GLES2RenderSystem | inlinevirtual |
_setProjectionMatrix(const Matrix4 &m) | Ogre::GLES2RenderSystem | virtual |
_setRenderOperation(const v1::CbRenderOp *cmd) | Ogre::GLES2RenderSystem | virtual |
_setRenderTarget(RenderTarget *target, uint8 viewportRenderTargetFlags) | Ogre::GLES2RenderSystem | |
_setSamplers(uint32 slotStart, const DescriptorSetSampler *set)=0 | Ogre::RenderSystem | pure virtual |
_setSamplersCS(uint32 slotStart, const DescriptorSetSampler *set)=0 | Ogre::RenderSystem | pure virtual |
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op) | Ogre::GLES2RenderSystem | |
_setSceneBlendingOperation(SceneBlendOperation op) | Ogre::GLES2RenderSystem | |
_setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op, SceneBlendOperation alphaOp) | Ogre::GLES2RenderSystem | |
_setSeparateSceneBlendingOperation(SceneBlendOperation op, SceneBlendOperation alphaOp) | Ogre::GLES2RenderSystem | |
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking) | Ogre::GLES2RenderSystem | inlinevirtual |
_setTessellationDomainTexture(size_t unit, TextureGpu *tex) | Ogre::RenderSystem | virtual |
_setTessellationHullTexture(size_t unit, TextureGpu *tex) | Ogre::RenderSystem | virtual |
_setTexture(size_t unit, bool enabled, Texture *tex, bool bDepthReadOnly) | Ogre::GLES2RenderSystem | |
Ogre::RenderSystem::_setTexture(size_t unit, TextureGpu *texPtr, bool bDepthReadOnly)=0 | Ogre::RenderSystem | pure virtual |
_setTextureBlendMode(size_t stage, const LayerBlendModeEx &bm) | Ogre::GLES2RenderSystem | inlinevirtual |
_setTextureCoordCalculation(size_t stage, TexCoordCalcMethod m, const Frustum *frustum=0) | Ogre::GLES2RenderSystem | inlinevirtual |
_setTextureCS(uint32 slot, bool enabled, Texture *texPtr) | Ogre::GLES2RenderSystem | virtual |
_setTextureMatrix(size_t stage, const Matrix4 &xform) | Ogre::GLES2RenderSystem | inlinevirtual |
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos) | Ogre::RenderSystem | virtual |
_setTextures(uint32 slotStart, const DescriptorSetTexture *set, uint32 hazardousTexIdx)=0 | Ogre::RenderSystem | pure virtual |
_setTextures(uint32 slotStart, const DescriptorSetTexture2 *set)=0 | Ogre::RenderSystem | pure virtual |
_setTexturesCS(uint32 slotStart, const DescriptorSetTexture *set)=0 | Ogre::RenderSystem | pure virtual |
_setTexturesCS(uint32 slotStart, const DescriptorSetTexture2 *set)=0 | Ogre::RenderSystem | pure virtual |
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl) | Ogre::RenderSystem | virtual |
_setUavCS(uint32 slotStart, const DescriptorSetUav *set)=0 | Ogre::RenderSystem | pure virtual |
_setVertexArrayObject(const VertexArrayObject *vao) | Ogre::GLES2RenderSystem | virtual |
_setVertexTexture(size_t unit, TextureGpu *tex) | Ogre::RenderSystem | virtual |
_setViewMatrix(const Matrix4 &m) | Ogre::GLES2RenderSystem | virtual |
_setViewport(Viewport *vp) | Ogre::GLES2RenderSystem | |
_setWorldMatrices(const Matrix4 *m, unsigned short count) | Ogre::RenderSystem | virtual |
_setWorldMatrix(const Matrix4 &m) | Ogre::GLES2RenderSystem | virtual |
_startLegacyV1Rendering() | Ogre::GLES2RenderSystem | virtual |
_switchContext(GLES2Context *context) | Ogre::GLES2RenderSystem | |
_unregisterContext(GLES2Context *context) | Ogre::GLES2RenderSystem | |
_update() | Ogre::RenderSystem | |
_useLights(const LightList &lights, unsigned short limit) | Ogre::GLES2RenderSystem | inlinevirtual |
addClipPlane(const Plane &p) | Ogre::RenderSystem | virtual |
addClipPlane(Real A, Real B, Real C, Real D) | Ogre::RenderSystem | virtual |
addListener(Listener *l) | Ogre::RenderSystem | virtual |
addSharedListener(Listener *listener) | Ogre::RenderSystem | static |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
areFixedFunctionLightsInViewSpace() const | Ogre::GLES2RenderSystem | inlinevirtual |
beginGPUSampleProfile(const String &name, uint32 *hashCache) | Ogre::GLES2RenderSystem | virtual |
beginProfileEvent(const String &eventName) | Ogre::GLES2RenderSystem | virtual |
beginRenderPassDescriptor(RenderPassDescriptor *desc, TextureGpu *anyTarget, uint8 mipLevel, const Vector4 *viewportSizes, const Vector4 *scissors, uint32 numViewports, bool overlaysEnabled, bool warnIfRtvWasFlushed) | Ogre::RenderSystem | virtual |
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 mask) | Ogre::GLES2RenderSystem | virtual |
bindGpuProgramPassIterationParameters(GpuProgramType gptype) | Ogre::GLES2RenderSystem | virtual |
checkExtension(const String &ext) const | Ogre::GLES2RenderSystem | virtual |
clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0) | Ogre::GLES2RenderSystem | virtual |
Ogre::RenderSystem::clearFrameBuffer(RenderPassDescriptor *renderPassDesc, TextureGpu *anyTarget, uint8 mipLevel)=0 | Ogre::RenderSystem | pure virtual |
clearUAVs() | Ogre::GLES2RenderSystem | virtual |
compositorWorkspaceBegin(CompositorWorkspace *workspace, const bool forceBeginFrame) | Ogre::RenderSystem | virtual |
compositorWorkspaceEnd(CompositorWorkspace *workspace, const bool forceEndFrame) | Ogre::RenderSystem | virtual |
compositorWorkspaceUpdate(CompositorWorkspace *workspace) | Ogre::RenderSystem | virtual |
convertColourValue(const ColourValue &colour, uint32 *pDest) | Ogre::RenderSystem | virtual |
convertCompareFunction(CompareFunction func) const | Ogre::GLES2RenderSystem | |
convertStencilOp(StencilOperation op, bool invert=false) const | Ogre::GLES2RenderSystem | |
createHardwareOcclusionQuery() | Ogre::GLES2RenderSystem | virtual |
createMultiRenderTarget(const String &name) | Ogre::GLES2RenderSystem | virtual |
createRenderPassDescriptor()=0 | Ogre::RenderSystem | pure virtual |
createRenderSystemCapabilities() const | Ogre::GLES2RenderSystem | virtual |
debugAnnotationPop() | Ogre::RenderSystem | inlinevirtual |
debugAnnotationPush(const String &event) | Ogre::RenderSystem | inlinevirtual |
deinitGPUProfiling() | Ogre::GLES2RenderSystem | virtual |
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq) | Ogre::RenderSystem | virtual |
destroyRenderPassDescriptor(RenderPassDescriptor *renderPassDesc) | Ogre::RenderSystem | |
destroyRenderWindow(RenderWindow *pWin) | Ogre::GLES2RenderSystem | |
Ogre::RenderSystem::destroyRenderWindow(Window *window) | Ogre::RenderSystem | virtual |
discardFrameBuffer(unsigned int buffers) | Ogre::GLES2RenderSystem | virtual |
enableClipPlane(ushort index, bool enable) | Ogre::GLES2RenderSystem | |
endCopyEncoder() | Ogre::RenderSystem | inlinevirtual |
endGpuDebuggerFrameCapture(Window *window) | Ogre::RenderSystem | virtual |
endGPUSampleProfile(const String &name) | Ogre::GLES2RenderSystem | virtual |
endProfileEvent() | Ogre::GLES2RenderSystem | virtual |
endRenderPassDescriptor() | Ogre::RenderSystem | virtual |
executeRenderPassDescriptorDelayedActions() | Ogre::RenderSystem | virtual |
executeResourceTransition(const ResourceTransitionArray &rstCollection) | Ogre::RenderSystem | inlinevirtual |
fireSharedEvent(const String &name, const NameValuePairList *params=0) | Ogre::RenderSystem | static |
flushCommands()=0 | Ogre::RenderSystem | pure virtual |
getBarrierSolver() | Ogre::RenderSystem | inline |
getBoundUav(size_t slot) const | Ogre::RenderSystem | |
getCapabilities() const | Ogre::RenderSystem | inline |
getColourVertexElementType() const | Ogre::GLES2RenderSystem | virtual |
getConfigOptions() | Ogre::GLES2RenderSystem | virtual |
getCurrentPassDescriptor() | Ogre::RenderSystem | inline |
getCurrentRenderViewports() | Ogre::RenderSystem | inline |
getCustomAttribute(const String &name, void *pData) | Ogre::RenderSystem | virtual |
getDebugShaders() const | Ogre::RenderSystem | inline |
getDepthBufferFor(TextureGpu *colourTexture, uint16 poolId, bool preferDepthTexture, PixelFormatGpu depthBufferFormat) | Ogre::RenderSystem | virtual |
getDisplayMonitorCount() const | Ogre::GLES2RenderSystem | virtual |
getDriverVersion() const | Ogre::RenderSystem | inlinevirtual |
getErrorDescription(long errorNumber) const | Ogre::GLES2RenderSystem | virtual |
getFriendlyName() const | Ogre::GLES2RenderSystem | virtual |
getGLES2Support() | Ogre::GLES2RenderSystem | inline |
getGlobalInstanceVertexBuffer() const | Ogre::RenderSystem | |
getGlobalInstanceVertexBufferVertexDeclaration() const | Ogre::RenderSystem | |
getGlobalNumberOfInstances() const | Ogre::RenderSystem | |
getHorizontalTexelOffset() | Ogre::GLES2RenderSystem | inlinevirtual |
getInvertedClipSpaceY() const | Ogre::RenderSystem | inline |
getInvertVertexWinding() const | Ogre::RenderSystem | virtual |
getMaxBoundViewports() | Ogre::RenderSystem | inline |
getMaximumDepthInputValue() | Ogre::GLES2RenderSystem | inlinevirtual |
getMetrics() const | Ogre::RenderSystem | |
getMinimumDepthInputValue() | Ogre::GLES2RenderSystem | inlinevirtual |
getMutableCapabilities() | Ogre::RenderSystem | inline |
getName() const | Ogre::GLES2RenderSystem | virtual |
getNativeShadingLanguageVersion() const | Ogre::RenderSystem | inline |
getNumPriorityConfigOptions() const | Ogre::RenderSystem | virtual |
getPriorityConfigOption(size_t idx) const | Ogre::RenderSystem | virtual |
getRenderDocApi() | Ogre::RenderSystem | inline |
getRenderSystemEvents() const | Ogre::RenderSystem | inlinevirtual |
getRSDepthRange() const | Ogre::RenderSystem | inlinevirtual |
getStencilBufferParams() const | Ogre::RenderSystem | inline |
getTextureGpuManager() const | Ogre::RenderSystem | inline |
getVaoManager() const | Ogre::RenderSystem | inline |
getVerticalTexelOffset() | Ogre::GLES2RenderSystem | inlinevirtual |
getWBufferEnabled() const | Ogre::RenderSystem | |
GLES2RenderSystem() | Ogre::GLES2RenderSystem | |
hasAnisotropicMipMapFilter() const | Ogre::GLES2RenderSystem | inlinevirtual |
hasMinGLVersion(int major, int minor) const | Ogre::GLES2RenderSystem | |
initGPUProfiling() | Ogre::GLES2RenderSystem | virtual |
initialiseContext(RenderWindow *primary) | Ogre::GLES2RenderSystem | |
initialiseFromRenderSystemCapabilities(RenderSystemCapabilities *caps, RenderTarget *primary) | Ogre::GLES2RenderSystem | |
isGpuProgramBound(GpuProgramType gptype) | Ogre::RenderSystem | virtual |
isReverseDepth() const | Ogre::RenderSystem | inline |
isSameLayout(ResourceLayout::Layout a, ResourceLayout::Layout b, const TextureGpu *texture, bool bIsDebugCheck) const | Ogre::RenderSystem | virtual |
isStaticBufferLockable() const | Ogre::RenderSystem | inlinevirtual |
loadRenderDocApi() | Ogre::RenderSystem | |
markProfileEvent(const String &eventName) | Ogre::GLES2RenderSystem | virtual |
OGRE_MUTEX(mThreadInitMutex) | Ogre::GLES2RenderSystem | |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
postExtraThreadsStarted() | Ogre::GLES2RenderSystem | virtual |
preExtraThreadsStarted() | Ogre::GLES2RenderSystem | virtual |
queueBindUAV(uint32 slot, TexturePtr texture, ResourceAccess::ResourceAccess access=ResourceAccess::ReadWrite, int32 mipmapLevel=0, int32 textureArrayIndex=0, PixelFormat pixelFormat=PF_UNKNOWN) | Ogre::GLES2RenderSystem | virtual |
queueBindUAV(uint32 slot, UavBufferPacked *buffer, ResourceAccess::ResourceAccess access=ResourceAccess::ReadWrite, size_t offset=0, size_t sizeBytes=0) | Ogre::GLES2RenderSystem | virtual |
queueBindUAVs(const DescriptorSetUav *descSetUav) | Ogre::RenderSystem | |
registerThread() | Ogre::GLES2RenderSystem | virtual |
reinitialise() | Ogre::GLES2RenderSystem | virtual |
removeListener(Listener *l) | Ogre::RenderSystem | virtual |
removeSharedListener(Listener *listener) | Ogre::RenderSystem | static |
RenderSystem() | Ogre::RenderSystem | |
resetClipPlanes() | Ogre::RenderSystem | virtual |
reverseCompareFunction(CompareFunction depthFunc) | Ogre::RenderSystem | static |
setClipPlane(ushort index, Real A, Real B, Real C, Real D) | Ogre::GLES2RenderSystem | |
setClipPlanes(const PlaneList &clipPlanes) | Ogre::RenderSystem | virtual |
setClipPlanesImpl(const Ogre::PlaneList &planeList) | Ogre::GLES2RenderSystem | inlinevirtual |
setConfigOption(const String &name, const String &value) | Ogre::GLES2RenderSystem | virtual |
setCurrentPassIterationCount(const size_t count) | Ogre::RenderSystem | inlinevirtual |
setDebugShaders(bool bDebugShaders) | Ogre::RenderSystem | |
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f) | Ogre::RenderSystem | inlinevirtual |
setDrawBuffer(ColourBufferType colourBuffer) | Ogre::RenderSystem | inlinevirtual |
setGlobalInstanceVertexBuffer(const v1::HardwareVertexBufferSharedPtr &val) | Ogre::RenderSystem | |
setGlobalInstanceVertexBufferVertexDeclaration(v1::VertexDeclaration *val) | Ogre::RenderSystem | |
setGlobalNumberOfInstances(const size_t val) | Ogre::RenderSystem | |
setInvertVertexWinding(bool invert) | Ogre::RenderSystem | |
setMetricsRecordingEnabled(bool bEnable) | Ogre::RenderSystem | |
setStencilBufferParams(uint32 refValue, const StencilParams &stencilParams) | Ogre::GLES2RenderSystem | virtual |
setUavStartingSlot(uint32 startingSlot) | Ogre::RenderSystem | |
setWBufferEnabled(bool enabled) | Ogre::RenderSystem | |
ShaderGeneratorTechniqueResolverListener class | Ogre::GLES2RenderSystem | friend |
shutdown() | Ogre::GLES2RenderSystem | virtual |
startGpuDebuggerFrameCapture(Window *window) | Ogre::RenderSystem | virtual |
unregisterThread() | Ogre::GLES2RenderSystem | virtual |
updateCompositorManager(CompositorManager2 *compositorManager) | Ogre::RenderSystem | virtual |
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities) | Ogre::RenderSystem | virtual |
validateConfigOptions() | Ogre::GLES2RenderSystem | virtual |
validateDevice(bool forceDeviceElection=false) | Ogre::RenderSystem | inlinevirtual |
validateSampleDescription(const SampleDescription &sampleDesc, PixelFormatGpu format) | Ogre::RenderSystem | virtual |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~GLES2RenderSystem() | Ogre::GLES2RenderSystem | virtual |
~RenderSystem() | Ogre::RenderSystem | virtual |