OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::GLES2RenderSystem Class Referenceabstract

Implementation of GL ES 2.x as a rendering system. More...

#include <OgreGLES2RenderSystem.h>

+ Inheritance diagram for Ogre::GLES2RenderSystem:

Public Member Functions

 GLES2RenderSystem ()
 
virtual ~GLES2RenderSystem ()
 
void _addMetrics (const RenderingMetrics &newMetrics)
 
void _applyObliqueDepthProjection (Matrix4 &matrix, const Plane &plane, bool forGpuProgram)
 See RenderSystem. More...
 
void _beginFrame ()
 See RenderSystem. More...
 
virtual void _beginFrameOnce ()
 Signifies the beginning of the main frame. More...
 
virtual void _bindTextureUavCS (uint32 slot, Texture *texture, ResourceAccess::ResourceAccess access, int32 mipmapLevel, int32 textureArrayIndex, PixelFormat pixelFormat)
 
void _cleanupDepthBuffers ()
 
virtual void _clearStateAndFlushCommandBuffer ()
 On D3D11 calls ClearState followed by Flush(). More...
 
virtual void _convertOpenVrProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest)
 Converts an OpenVR projection matrix to have the proper depth range and reverse Z settings. More...
 
virtual void _convertProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest)
 Converts a uniform projection matrix to suitable for this render system. More...
 
DepthBuffer_createDepthBufferFor (RenderTarget *renderTarget, bool exactMatchFormat)
 
virtual Window_createRenderWindow (const String &name, uint32 width, uint32 height, bool fullScreen, const NameValuePairList *miscParams=0)=0
 Creates a new rendering window. More...
 
RenderWindow * _createRenderWindow (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)
 Creates a new rendering window. More...
 
virtual bool _createRenderWindows (const RenderWindowDescriptionList &renderWindowDescriptions, WindowList &createdWindows)
 Creates multiple rendering windows. More...
 
void _dereferenceSharedDepthBuffer (TextureGpu *depthBuffer)
 Releases the reference count on a shared depth buffer. More...
 
virtual void _descriptorSetSamplerCreated (DescriptorSetSampler *newSet)
 
virtual void _descriptorSetSamplerDestroyed (DescriptorSetSampler *set)
 
virtual void _descriptorSetTexture2Created (DescriptorSetTexture2 *newSet)
 
virtual void _descriptorSetTexture2Destroyed (DescriptorSetTexture2 *set)
 
virtual void _descriptorSetTextureCreated (DescriptorSetTexture *newSet)
 
virtual void _descriptorSetTextureDestroyed (DescriptorSetTexture *set)
 
virtual void _descriptorSetUavCreated (DescriptorSetUav *newSet)
 
virtual void _descriptorSetUavDestroyed (DescriptorSetUav *set)
 
void _destroyDepthBuffer (RenderWindow *pRenderWnd)
 
virtual void _dispatch (const HlmsComputePso &pso)
 
void _endFrame ()
 See RenderSystem. More...
 
virtual void _endFrameOnce ()
 Called once per frame, regardless of how many active workspaces there are. More...
 
Viewport_getCurrentRenderViewport ()
 
virtual const String_getDefaultViewportMaterialScheme () const
 Returns the default material scheme used by the render system. More...
 
void _getDepthStencilFormatFor (GLenum internalColourFormat, GLenum *depthFormat, GLenum *stencilFormat)
 Mimics D3D9RenderSystem::_getDepthStencilFormatFor, if no FBO RTT manager, outputs GL_NONE. More...
 
GLES2Context_getMainContext ()
 Returns the main context. More...
 
virtual void _hlmsBlendblockCreated (HlmsBlendblock *newBlock)
 
virtual void _hlmsBlendblockDestroyed (HlmsBlendblock *block)
 
virtual void _hlmsComputePipelineStateObjectCreated (HlmsComputePso *newPso)
 
virtual void _hlmsComputePipelineStateObjectDestroyed (HlmsComputePso *newPso)
 
virtual void _hlmsMacroblockCreated (HlmsMacroblock *newBlock)
 
virtual void _hlmsMacroblockDestroyed (HlmsMacroblock *block)
 
virtual void _hlmsPipelineStateObjectCreated (HlmsPso *newPso)
 
virtual void _hlmsPipelineStateObjectDestroyed (HlmsPso *pso)
 
virtual void _hlmsSamplerblockCreated (HlmsSamplerblock *newBlock)
 
virtual void _hlmsSamplerblockDestroyed (HlmsSamplerblock *block)
 
RenderWindow * _initialise (bool autoCreateWindow, const String &windowTitle="OGRE Render Window")
 See RenderSystem. More...
 
void _makeOrthoMatrix (const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)
 See RenderSystem. More...
 
void _makeProjectionMatrix (const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)
 See RenderSystem. More...
 
void _makeProjectionMatrix (Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)
 See RenderSystem. More...
 
virtual void _makeRsProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest, Real nearPlane, Real farPlane, ProjectionType projectionType)
 Takes a regular source projection matrix in range [-1; 1] and converts it to a projection matrix in 'dest' with reverse Z range [1; 0]. More...
 
void _oneTimeContextInitialization ()
 One time initialization for the RenderState of a context. More...
 
virtual RenderSystemContext_pauseFrame ()
 Pause rendering for a frame. More...
 
virtual void _render (const CbDrawCallIndexed *cmd)
 Renders the VAO. Assumes _setVertexArrayObject has already been called. More...
 
virtual void _render (const CbDrawCallStrip *cmd)
 
virtual void _render (const v1::CbDrawCallIndexed *cmd)
 Renders a V1 RenderOperation. Assumes _setRenderOperation has already been called. More...
 
virtual void _render (const v1::CbDrawCallStrip *cmd)
 
void _render (const v1::RenderOperation &op)
 See RenderSystem. More...
 
virtual void _renderEmulated (const CbDrawCallIndexed *cmd)
 
virtual void _renderEmulated (const CbDrawCallStrip *cmd)
 
virtual void _renderEmulatedNoBaseInstance (const CbDrawCallIndexed *cmd)
 
virtual void _renderEmulatedNoBaseInstance (const CbDrawCallStrip *cmd)
 
virtual void _renderNoBaseInstance (const v1::CbDrawCallIndexed *cmd)
 
virtual void _renderNoBaseInstance (const v1::CbDrawCallStrip *cmd)
 
void _resetMetrics ()
 
virtual void _resumeFrame (RenderSystemContext *context)
 Resume rendering for a frame. More...
 
virtual void _setBindingType (TextureUnitState::BindingType bindigType)
 Set texture unit binding type. More...
 
virtual void _setComputePso (const HlmsComputePso *pso)
 Unlike _setPipelineStateObject, the RenderSystem will check if the PSO has changed to avoid redundant state changes (since it's hard to do it at Hlms level) More...
 
virtual void _setCurrentDeviceFromTexture (TextureGpu *texture)=0
 Because Ogre doesn't (yet) have the notion of a 'device' or 'GL context', this function lets Ogre know which device should be used by providing a texture. More...
 
void _setDepthBias (float constantBias, float slopeScaleBias)
 See RenderSystem. More...
 
void _setDepthBufferCheckEnabled (bool enabled=true)
 See RenderSystem. More...
 
void _setDepthBufferWriteEnabled (bool enabled=true)
 See RenderSystem. More...
 
virtual void _setGeometryTexture (size_t unit, TextureGpu *tex)
 
void _setHlmsBlendblock (const HlmsBlendblock *blendblock, const GLES2HlmsPso *pso)
 
void _setHlmsMacroblock (const HlmsMacroblock *macroblock, const GLES2HlmsPso *pso)
 
virtual void _setHlmsSamplerblock (uint8 texUnit, const HlmsSamplerblock *samplerblock)
 @See HlmsSamplerblock. More...
 
virtual void _setHlmsSamplerblockCS (uint8 texUnit, const HlmsSamplerblock *samplerblock)
 
virtual void _setIndirectBuffer (IndirectBufferPacked *indirectBuffer)
 
virtual void _setPipelineStateObject (const HlmsPso *pso)
 @See HlmsPso More...
 
void _setPointParameters (Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize)
 See RenderSystem. More...
 
void _setPointSpritesEnabled (bool enabled)
 See RenderSystem. More...
 
void _setProjectionMatrix (const Matrix4 &m)
 See RenderSystem. More...
 
virtual void _setRenderOperation (const v1::CbRenderOp *cmd)
 
void _setRenderTarget (RenderTarget *target, uint8 viewportRenderTargetFlags)
 Set current render target to target, enabling its GL context if needed. More...
 
virtual void _setSamplers (uint32 slotStart, const DescriptorSetSampler *set)=0
 
virtual void _setSamplersCS (uint32 slotStart, const DescriptorSetSampler *set)=0
 
void _setSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op)
 
void _setSceneBlendingOperation (SceneBlendOperation op)
 
void _setSeparateSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op, SceneBlendOperation alphaOp)
 
void _setSeparateSceneBlendingOperation (SceneBlendOperation op, SceneBlendOperation alphaOp)
 
void _setSurfaceParams (const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking)
 See RenderSystem. More...
 
virtual void _setTessellationDomainTexture (size_t unit, TextureGpu *tex)
 
virtual void _setTessellationHullTexture (size_t unit, TextureGpu *tex)
 
void _setTexture (size_t unit, bool enabled, Texture *tex, bool bDepthReadOnly)
 See RenderSystem. More...
 
virtual void _setTexture (size_t unit, TextureGpu *texPtr, bool bDepthReadOnly)=0
 Sets the texture to bind to a given texture unit. More...
 
void _setTextureBlendMode (size_t stage, const LayerBlendModeEx &bm)
 See RenderSystem. More...
 
void _setTextureCoordCalculation (size_t stage, TexCoordCalcMethod m, const Frustum *frustum=0)
 See RenderSystem. More...
 
virtual void _setTextureCS (uint32 slot, bool enabled, Texture *texPtr)
 
void _setTextureMatrix (size_t stage, const Matrix4 &xform)
 See RenderSystem. More...
 
virtual void _setTextureProjectionRelativeTo (bool enabled, const Vector3 &pos)
 Notify the rendersystem that it should adjust texture projection to be relative to a different origin. More...
 
virtual void _setTextures (uint32 slotStart, const DescriptorSetTexture *set, uint32 hazardousTexIdx)=0
 
virtual void _setTextures (uint32 slotStart, const DescriptorSetTexture2 *set)=0
 
virtual void _setTexturesCS (uint32 slotStart, const DescriptorSetTexture *set)=0
 
virtual void _setTexturesCS (uint32 slotStart, const DescriptorSetTexture2 *set)=0
 
virtual void _setTextureUnitSettings (size_t texUnit, TextureUnitState &tl)
 Utility function for setting all the properties of a texture unit at once. More...
 
virtual void _setUavCS (uint32 slotStart, const DescriptorSetUav *set)=0
 
virtual void _setVertexArrayObject (const VertexArrayObject *vao)
 Part of the low level rendering interface. More...
 
virtual void _setVertexTexture (size_t unit, TextureGpu *tex)
 Binds a texture to a vertex, geometry, compute, tessellation hull or tessellation domain sampler. More...
 
void _setViewMatrix (const Matrix4 &m)
 See RenderSystem. More...
 
void _setViewport (Viewport *vp)
 See RenderSystem. More...
 
virtual void _setWorldMatrices (const Matrix4 *m, unsigned short count)
 Sets multiple world matrices (vertex blending). More...
 
void _setWorldMatrix (const Matrix4 &m)
 See RenderSystem. More...
 
virtual void _startLegacyV1Rendering ()
 May override the current VertexArrayObject! More...
 
void _switchContext (GLES2Context *context)
 Switch GL context, dealing with involved internal cached states too. More...
 
void _unregisterContext (GLES2Context *context)
 Unregister a render target->context mapping. More...
 
void _update ()
 Called once per frame, regardless of how many active workspaces there are. More...
 
void _useLights (const LightList &lights, unsigned short limit)
 See RenderSystem. More...
 
virtual void addClipPlane (const Plane &p)
 Add a user clipping plane. More...
 
virtual void addClipPlane (Real A, Real B, Real C, Real D)
 Add a user clipping plane. More...
 
virtual void addListener (Listener *l)
 Adds a listener to the custom events that this render system can raise. More...
 
bool areFixedFunctionLightsInViewSpace () const
 See RenderSystem. More...
 
virtual void beginGPUSampleProfile (const String &name, uint32 *hashCache)
 
virtual void beginProfileEvent (const String &eventName)
 This marks the beginning of an event for GPU profiling. More...
 
virtual void beginRenderPassDescriptor (RenderPassDescriptor *desc, TextureGpu *anyTarget, uint8 mipLevel, const Vector4 *viewportSizes, const Vector4 *scissors, uint32 numViewports, bool overlaysEnabled, bool warnIfRtvWasFlushed)
 When the descriptor is set to Load clear, two possible things may happen: More...
 
void bindGpuProgramParameters (GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 mask)
 Bind Gpu program parameters. More...
 
void bindGpuProgramPassIterationParameters (GpuProgramType gptype)
 Only binds Gpu program parameters used for passes that have more than one iteration rendering. More...
 
bool checkExtension (const String &ext) const
 Checks for the presense of an API-specific extension (eg. Vulkan, GL) More...
 
virtual void clearFrameBuffer (RenderPassDescriptor *renderPassDesc, TextureGpu *anyTarget, uint8 mipLevel)=0
 Immediately clears the whole frame buffer on the selected RenderPassDescriptor. More...
 
virtual void clearFrameBuffer (unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0)
 
virtual void clearUAVs ()
 
virtual void compositorWorkspaceBegin (CompositorWorkspace *workspace, const bool forceBeginFrame)
 See RenderSystem::updateCompositorManager. More...
 
virtual void compositorWorkspaceEnd (CompositorWorkspace *workspace, const bool forceEndFrame)
 See RenderSystem::updateCompositorManager. More...
 
virtual void compositorWorkspaceUpdate (CompositorWorkspace *workspace)
 See RenderSystem::updateCompositorManager. More...
 
virtual void convertColourValue (const ColourValue &colour, uint32 *pDest)
 Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem. More...
 
GLint convertCompareFunction (CompareFunction func) const
 
GLint convertStencilOp (StencilOperation op, bool invert=false) const
 
HardwareOcclusionQuerycreateHardwareOcclusionQuery ()
 Create an object for performing hardware occlusion queries. More...
 
virtual MultiRenderTarget * createMultiRenderTarget (const String &name)
 
virtual RenderPassDescriptorcreateRenderPassDescriptor ()=0
 
virtual RenderSystemCapabilitiescreateRenderSystemCapabilities () const
 See RenderSystem. More...
 
virtual void debugAnnotationPop ()
 
virtual void debugAnnotationPush (const String &event)
 Specifically meant to mark passes in RenderDoc. More...
 
virtual void deinitGPUProfiling ()
 
virtual void destroyHardwareOcclusionQuery (HardwareOcclusionQuery *hq)
 Destroy a hardware occlusion query object. More...
 
void destroyRenderPassDescriptor (RenderPassDescriptor *renderPassDesc)
 
void destroyRenderWindow (RenderWindow *pWin)
 See RenderSystem. More...
 
virtual void destroyRenderWindow (Window *window)
 Destroys a render window. More...
 
virtual void discardFrameBuffer (unsigned int buffers)
 
void enableClipPlane (ushort index, bool enable)
 See RenderSystem. More...
 
virtual void endCopyEncoder ()
 Required when caller will soon start analyzing barriers (e.g. More...
 
virtual void endGpuDebuggerFrameCapture (Window *window)
 See RenderSystem::startGpuDebuggerFrameCapture Call this function when you're done capturing a frame. More...
 
virtual void endGPUSampleProfile (const String &name)
 
virtual void endProfileEvent ()
 Ends the currently active GPU profiling event. More...
 
virtual void endRenderPassDescriptor ()
 
virtual void executeRenderPassDescriptorDelayedActions ()
 Metal needs to delay RenderCommand creation to the last minute, because we can't issue blit operations (e.g. More...
 
virtual void executeResourceTransition (const ResourceTransitionArray &rstCollection)
 
virtual void flushCommands ()=0
 
BarrierSolvergetBarrierSolver ()
 
BoundUav getBoundUav (size_t slot) const
 
const RenderSystemCapabilitiesgetCapabilities () const
 Gets the capabilities of the render system. More...
 
VertexElementType getColourVertexElementType () const
 See RenderSystem. More...
 
ConfigOptionMapgetConfigOptions ()
 See RenderSystem. More...
 
RenderPassDescriptorgetCurrentPassDescriptor ()
 
ViewportgetCurrentRenderViewports ()
 
virtual void getCustomAttribute (const String &name, void *pData)
 Gets a custom (maybe platform-specific) attribute. More...
 
bool getDebugShaders () const
 
virtual TextureGpugetDepthBufferFor (TextureGpu *colourTexture, uint16 poolId, bool preferDepthTexture, PixelFormatGpu depthBufferFormat)
 
unsigned int getDisplayMonitorCount () const
 Gets the number of display monitors. More...
 
virtual const DriverVersiongetDriverVersion () const
 Returns the driver version. More...
 
String getErrorDescription (long errorNumber) const
 See RenderSystem. More...
 
const StringgetFriendlyName () const
 See RenderSystem. More...
 
GLES2SupportgetGLES2Support ()
 
v1::HardwareVertexBufferSharedPtr getGlobalInstanceVertexBuffer () const
 Returns the global instance vertex buffer. More...
 
v1::VertexDeclarationgetGlobalInstanceVertexBufferVertexDeclaration () const
 Gets vertex declaration for the global vertex buffer for the global instancing. More...
 
size_t getGlobalNumberOfInstances () const
 Gets the global number of instances. More...
 
Real getHorizontalTexelOffset ()
 Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem. More...
 
bool getInvertedClipSpaceY () const
 +Y is downwards in NDC (Normalized Device Coordinates). Only Vulkan has this problem. More...
 
virtual bool getInvertVertexWinding () const
 Indicates whether or not the vertex windings set will be inverted for the current render (e.g. More...
 
uint32 getMaxBoundViewports ()
 
Real getMaximumDepthInputValue ()
 Gets the maximum (farthest) depth value to be used when rendering using identity transforms. More...
 
const RenderingMetricsgetMetrics () const
 
Real getMinimumDepthInputValue ()
 Gets the minimum (closest) depth value to be used when rendering using identity transforms. More...
 
RenderSystemCapabilitiesgetMutableCapabilities ()
 Get a pointer to the current capabilities being used by the RenderSystem. More...
 
const StringgetName () const
 See RenderSystem. More...
 
uint16 getNativeShadingLanguageVersion () const
 Gets the native shading language version for this render system. More...
 
virtual size_t getNumPriorityConfigOptions () const
 Number of priority config options in RenderSystem::getPriorityConfigOption. More...
 
virtual const char * getPriorityConfigOption (size_t idx) const
 Some options depend on other options. More...
 
RENDERDOC_API_1_4_1 * getRenderDocApi ()
 Returns the RenderDoc API handle in case you want to do more advanced functionality than what we expose. More...
 
virtual const StringVectorgetRenderSystemEvents () const
 Gets a list of the rendersystem specific events that this rendersystem can raise. More...
 
virtual Real getRSDepthRange () const
 OpenGL depth is in range [-1;1] so it returns 2.0f; D3D11 & Metal are in range [0;1] so it returns 1.0f;. More...
 
const StencilParamsgetStencilBufferParams () const
 
TextureGpuManagergetTextureGpuManager () const
 
VaoManagergetVaoManager () const
 
Real getVerticalTexelOffset ()
 Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem. More...
 
bool getWBufferEnabled () const
 Returns true if the renderer will try to use W-buffers when available. More...
 
virtual bool hasAnisotropicMipMapFilter () const
 See RenderSystem. More...
 
bool hasMinGLVersion (int major, int minor) const
 
virtual void initGPUProfiling ()
 
void initialiseContext (RenderWindow *primary)
 
void initialiseFromRenderSystemCapabilities (RenderSystemCapabilities *caps, RenderTarget *primary)
 See RenderSystem. More...
 
virtual bool isGpuProgramBound (GpuProgramType gptype)
 Returns whether or not a Gpu program of the given type is currently bound. More...
 
bool isReverseDepth () const
 
virtual bool isSameLayout (ResourceLayout::Layout a, ResourceLayout::Layout b, const TextureGpu *texture, bool bIsDebugCheck) const
 Returns true if 'a' and 'b' internally map to the same layout and should be considered equivalent for a given texture. More...
 
virtual bool isStaticBufferLockable () const
 
bool loadRenderDocApi ()
 Explicitly loads RenderDoc. More...
 
virtual void markProfileEvent (const String &eventName)
 Marks an instantaneous event for graphics profilers. More...
 
 OGRE_MUTEX (mThreadInitMutex)
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz)
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void postExtraThreadsStarted ()
 
void preExtraThreadsStarted ()
 Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might access the rendering API are registered. More...
 
virtual void queueBindUAV (uint32 slot, TexturePtr texture, ResourceAccess::ResourceAccess access=ResourceAccess::ReadWrite, int32 mipmapLevel=0, int32 textureArrayIndex=0, PixelFormat pixelFormat=PF_UNKNOWN)
 
virtual void queueBindUAV (uint32 slot, UavBufferPacked *buffer, ResourceAccess::ResourceAccess access=ResourceAccess::ReadWrite, size_t offset=0, size_t sizeBytes=0)
 
void queueBindUAVs (const DescriptorSetUav *descSetUav)
 Queues the binding of an UAV to the binding point/slot. More...
 
void registerThread ()
 Register the an additional thread which may make calls to rendersystem-related objects. More...
 
void reinitialise ()
 See RenderSystem. More...
 
virtual void removeListener (Listener *l)
 Remove a listener to the custom events that this render system can raise. More...
 
virtual void resetClipPlanes ()
 Clears the user clipping region. More...
 
void setClipPlane (ushort index, Real A, Real B, Real C, Real D)
 See RenderSystem. More...
 
virtual void setClipPlanes (const PlaneList &clipPlanes)
 Sets the user clipping region. More...
 
void setClipPlanesImpl (const Ogre::PlaneList &planeList)
 Internal method used to set the underlying clip planes when needed. More...
 
void setConfigOption (const String &name, const String &value)
 See RenderSystem. More...
 
virtual void setCurrentPassIterationCount (const size_t count)
 set the current multi pass count value. More...
 
void setDebugShaders (bool bDebugShaders)
 Instructs the RenderSystem to compile shaders without optimizations and with debug information, for easier debugging on APIs that support it. More...
 
virtual void setDeriveDepthBias (bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)
 Tell the render system whether to derive a depth bias on its own based on the values passed to it in setCurrentPassIterationCount. More...
 
virtual bool setDrawBuffer (ColourBufferType colourBuffer)
 Sets the colour buffer that the render system will to draw. More...
 
void setGlobalInstanceVertexBuffer (const v1::HardwareVertexBufferSharedPtr &val)
 Sets the global instance vertex buffer. More...
 
void setGlobalInstanceVertexBufferVertexDeclaration (v1::VertexDeclaration *val)
 Sets vertex declaration for the global vertex buffer for the global instancing. More...
 
void setGlobalNumberOfInstances (const size_t val)
 Sets the global number of instances. More...
 
void setInvertVertexWinding (bool invert)
 Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections. More...
 
void setMetricsRecordingEnabled (bool bEnable)
 
virtual void setStencilBufferParams (uint32 refValue, const StencilParams &stencilParams)
 See RenderSystem. More...
 
void setUavStartingSlot (uint32 startingSlot)
 In Direct3D11, UAV & RenderTargets share the same slots. More...
 
void setWBufferEnabled (bool enabled)
 Sets whether or not W-buffers are enabled if they are available for this renderer. More...
 
void shutdown ()
 See RenderSystem. More...
 
virtual bool startGpuDebuggerFrameCapture (Window *window)
 Programmatically performs a GPU capture when attached to a GPU debugger like RenderDoc or Metal Graphics Debugger. More...
 
void unregisterThread ()
 Unregister an additional thread which may make calls to rendersystem-related objects. More...
 
virtual void updateCompositorManager (CompositorManager2 *compositorManager)
 This gives the renderer a chance to perform the compositor update in a special way. More...
 
virtual void useCustomRenderSystemCapabilities (RenderSystemCapabilities *capabilities)
 Force the render system to use the special capabilities. More...
 
String validateConfigOptions ()
 See RenderSystem. More...
 
virtual bool validateDevice (bool forceDeviceElection=false)
 Some render systems have moments when GPU device is temporarily unavailable, for example when D3D11 device is lost, or when iOS app is in background, etc. More...
 
virtual SampleDescription validateSampleDescription (const SampleDescription &sampleDesc, PixelFormatGpu format)
 Returns supported sample description for requested FSAA mode, with graceful downgrading. More...
 

Static Public Member Functions

static void addSharedListener (Listener *listener)
 Sets shared listener. More...
 
static void fireSharedEvent (const String &name, const NameValuePairList *params=0)
 
static void removeSharedListener (Listener *listener)
 Remove shared listener to the custom events that this render system can raise. More...
 
static CompareFunction reverseCompareFunction (CompareFunction depthFunc)
 Reverts the compare order e.g. More...
 

Friends

class ShaderGeneratorTechniqueResolverListener
 

Detailed Description

Implementation of GL ES 2.x as a rendering system.

Constructor & Destructor Documentation

◆ GLES2RenderSystem()

Ogre::GLES2RenderSystem::GLES2RenderSystem ( )

◆ ~GLES2RenderSystem()

virtual Ogre::GLES2RenderSystem::~GLES2RenderSystem ( )
virtual

Member Function Documentation

◆ _addMetrics()

void Ogre::RenderSystem::_addMetrics ( const RenderingMetrics newMetrics)
inherited

◆ _applyObliqueDepthProjection()

void Ogre::GLES2RenderSystem::_applyObliqueDepthProjection ( Matrix4 matrix,
const Plane plane,
bool  forGpuProgram 
)

◆ _beginFrame()

void Ogre::GLES2RenderSystem::_beginFrame ( )
virtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ _beginFrameOnce()

virtual void Ogre::RenderSystem::_beginFrameOnce ( )
virtualinherited

Signifies the beginning of the main frame.

i.e. will only be called once per frame, not per viewport

Reimplemented in Ogre::MetalRenderSystem.

◆ _bindTextureUavCS()

virtual void Ogre::GLES2RenderSystem::_bindTextureUavCS ( uint32  slot,
Texture *  texture,
ResourceAccess::ResourceAccess  access,
int32  mipmapLevel,
int32  textureArrayIndex,
PixelFormat  pixelFormat 
)
virtual

◆ _cleanupDepthBuffers()

void Ogre::RenderSystem::_cleanupDepthBuffers ( )
inherited

◆ _clearStateAndFlushCommandBuffer()

virtual void Ogre::RenderSystem::_clearStateAndFlushCommandBuffer ( )
virtualinherited

On D3D11 calls ClearState followed by Flush().

On GL3+ it calls glFlush

Do not call this function while inside rendering internals, as it will clear the device state, thus leaving it inconsistent with what we think it is set to.

Reimplemented in Ogre::D3D11RenderSystem.

◆ _convertOpenVrProjectionMatrix()

virtual void Ogre::RenderSystem::_convertOpenVrProjectionMatrix ( const Matrix4 matrix,
Matrix4 dest 
)
virtualinherited

Converts an OpenVR projection matrix to have the proper depth range and reverse Z settings.

Parameters
matrix
dest

Reimplemented in Ogre::GL3PlusRenderSystem.

◆ _convertProjectionMatrix()

virtual void Ogre::RenderSystem::_convertProjectionMatrix ( const Matrix4 matrix,
Matrix4 dest 
)
virtualinherited

Converts a uniform projection matrix to suitable for this render system.

Remarks
Because different APIs have different requirements (some incompatible) for the projection matrix, this method allows each to implement their own correctly and pass back a generic OGRE matrix for storage in the engine.

Reimplemented in Ogre::GL3PlusRenderSystem, and Ogre::NULLRenderSystem.

◆ _createDepthBufferFor()

DepthBuffer* Ogre::GLES2RenderSystem::_createDepthBufferFor ( RenderTarget *  renderTarget,
bool  exactMatchFormat 
)

◆ _createRenderWindow() [1/2]

virtual Window* Ogre::RenderSystem::_createRenderWindow ( const String name,
uint32  width,
uint32  height,
bool  fullScreen,
const NameValuePairList miscParams = 0 
)
pure virtualinherited

Creates a new rendering window.

Remarks
This method creates a new rendering window as specified by the paramteters. The rendering system could be responible for only a single window (e.g. in the case of a game), or could be in charge of multiple ones (in the case of a level editor). The option to create the window as a child of another is therefore given. This method will create an appropriate subclass of RenderWindow depending on the API and platform implementation.
After creation, this window can be retrieved using getRenderTarget().
Parameters
nameThe name of the window. Used in other methods later like setRenderTarget and getRenderTarget.
widthThe width of the new window.
heightThe height of the new window.
fullScreenSpecify true to make the window full screen without borders, title bar or menu bar.
miscParamsA NameValuePairList describing the other parameters for the new rendering window. Options are case sensitive. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platforms unless indicated otherwise:
Key Type/Values Default Description Notes
title Any string RenderTarget name The title of the window that will appear in the title bar  
colourDepth 16, 32 Desktop depth Colour depth of the resulting rendering window; only applies if fullScreen Win32 Specific
left Positive integers Centred Screen x coordinate from left  
top Positive integers Centred Screen y coordinate from left  
depthBuffer true, false true Use depth buffer DirectX9 specific
externalWindowHandle Win32: HWND as integer
GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)
OS X Cocoa: OgreGLView address as an integer. You can pass NSView or NSWindow too, but should perform OgreGLView callbacks into the Ogre manually. iOS: UIWindow address as an integer
0 (none) External window handle, for embedding the OGRE render in an existing window  
externalGLControl true, false false Let the external window control OpenGL i.e. don't select a pixel format for the window, do not change v-sync and do not swap buffer. When set to true, the calling application is responsible of OpenGL initialization and buffer swapping. It should also create an OpenGL context for its own rendering, Ogre will create one for its use. Then the calling application must also enable Ogre OpenGL context before calling any Ogre function and restore its OpenGL context after these calls. OpenGL specific
externalGLContext Context as Unsigned Long 0 (create own context) Use an externally created GL context OpenGL Specific
parentWindowHandle Win32: HWND as integer
GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)
0 (none) Parent window handle, for embedding the OGRE in a child of an external window  
contentScalingFactor Positive Float greater than 1.0 The default content scaling factor of the screen Specifies the CAEAGLLayer content scaling factor. Only supported on iOS 4 or greater. This can be useful to limit the resolution of the OpenGL ES backing store. For example, the iPhone 4's native resolution is 960 x 640. Windows are always 320 x 480, if you would like to limit the display to 720 x 480, specify 1.5 as the scaling factor. iOS Specific  
externalViewHandle UIView pointer as an integer 0 External view handle, for rendering OGRE render in an existing view iOS Specific  
externalViewControllerHandle UIViewController pointer as an integer 0 External view controller handle, for embedding OGRE in an existing view controller iOS Specific  
externalSharegroup EAGLSharegroup pointer as an integer 0 External sharegroup, used to shared GL resources between contexts iOS Specific  
Full Screen true, false false Specify whether to create the window in full screen mode OS X Specific  
MSAA Positive integer (usually 1, 2, 4, 8, 16) 1 Multisample antialiasing factor  
MSAA_Quality Depends on RenderSystem and hardware. Currently supports:
0 ... infinite number (depends on HW)
Blank Full screen antialiasing hint  
displayFrequency Refresh rate in Hertz (e.g. 60, 75, 100) Desktop vsync rate Display frequency rate, for fullscreen mode  
vsync true, false false Synchronize buffer swaps to monitor vsync, eliminating tearing at the expense of a fixed frame rate  
vsyncInterval 1, 2, 3, 4 1 If vsync is enabled, the minimum number of vertical blanks that should occur between renders. For example if vsync is enabled, the refresh rate is 60 and this is set to 2, then the frame rate will be locked at 30.  
border none, fixed, resize resize The type of window border (in windowed mode)  
outerDimensions true, false false Whether the width/height is expressed as the size of the outer window, rather than the content area  
useNVPerfHUD true, false false Enable the use of nVidia NVPerfHUD  
gamma true, false false Enable hardware conversion from linear colour space to gamma colour space on rendering to the window.  
enableDoubleClick true, false false Enable the window to keep track and transmit double click messages. Win32 Specific
MSAA Positive integer (usually 0, 2, 4, 8, 16) 0 Full screen antialiasing factor
Android Specific
CSAA Positive integer (usually 0, 2, 4, 8, 16) 0 Coverage sampling factor (https://www.khronos.org/registry/egl/extensions/NV/EGL_NV_coverage_sample.txt)
Android Specific
maxColourBufferSize Positive integer (usually 16, 32) 32 Max EGL_BUFFER_SIZE
Android Specific
minColourBufferSize Positive integer (usually 16, 32) 16 Min EGL_BUFFER_SIZE
Android Specific
maxStencilBufferSize Positive integer (usually 0, 8) 0 EGL_STENCIL_SIZE
Android Specific
maxDepthBufferSize Positive integer (usually 0, 16, 24) 16 EGL_DEPTH_SIZE
Android Specific

Implemented in Ogre::VulkanRenderSystem, Ogre::MetalRenderSystem, Ogre::GL3PlusRenderSystem, Ogre::D3D11RenderSystem, and Ogre::NULLRenderSystem.

◆ _createRenderWindow() [2/2]

RenderWindow* Ogre::GLES2RenderSystem::_createRenderWindow ( const String name,
unsigned int  width,
unsigned int  height,
bool  fullScreen,
const NameValuePairList miscParams = 0 
)

Creates a new rendering window.

Remarks
This method creates a new rendering window as specified by the paramteters. The rendering system could be responible for only a single window (e.g. in the case of a game), or could be in charge of multiple ones (in the case of a level editor). The option to create the window as a child of another is therefore given. This method will create an appropriate subclass of RenderWindow depending on the API and platform implementation.
After creation, this window can be retrieved using getRenderTarget().
Parameters
nameThe name of the window. Used in other methods later like setRenderTarget and getRenderTarget.
widthThe width of the new window.
heightThe height of the new window.
fullScreenSpecify true to make the window full screen without borders, title bar or menu bar.
miscParamsA NameValuePairList describing the other parameters for the new rendering window. Options are case sensitive. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platforms unless indicated otherwise:
Key Type/Values Default Description Notes
title Any string RenderTarget name The title of the window that will appear in the title bar  
colourDepth 16, 32 Desktop depth Colour depth of the resulting rendering window; only applies if fullScreen Win32 Specific
left Positive integers Centred Screen x coordinate from left  
top Positive integers Centred Screen y coordinate from left  
depthBuffer true, false true Use depth buffer DirectX9 specific
externalWindowHandle Win32: HWND as integer
GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)
OS X Cocoa: OgreGLView address as an integer. You can pass NSView or NSWindow too, but should perform OgreGLView callbacks into the Ogre manually. iOS: UIWindow address as an integer
0 (none) External window handle, for embedding the OGRE render in an existing window  
externalGLControl true, false false Let the external window control OpenGL i.e. don't select a pixel format for the window, do not change v-sync and do not swap buffer. When set to true, the calling application is responsible of OpenGL initialization and buffer swapping. It should also create an OpenGL context for its own rendering, Ogre will create one for its use. Then the calling application must also enable Ogre OpenGL context before calling any Ogre function and restore its OpenGL context after these calls. OpenGL specific
externalGLContext Context as Unsigned Long 0 (create own context) Use an externally created GL context OpenGL Specific
parentWindowHandle Win32: HWND as integer
GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)
0 (none) Parent window handle, for embedding the OGRE in a child of an external window  
contentScalingFactor Positive Float greater than 1.0 The default content scaling factor of the screen Specifies the CAEAGLLayer content scaling factor. Only supported on iOS 4 or greater. This can be useful to limit the resolution of the OpenGL ES backing store. For example, the iPhone 4's native resolution is 960 x 640. Windows are always 320 x 480, if you would like to limit the display to 720 x 480, specify 1.5 as the scaling factor. iOS Specific  
externalViewHandle UIView pointer as an integer 0 External view handle, for rendering OGRE render in an existing view iOS Specific  
externalViewControllerHandle UIViewController pointer as an integer 0 External view controller handle, for embedding OGRE in an existing view controller iOS Specific  
externalSharegroup EAGLSharegroup pointer as an integer 0 External sharegroup, used to shared GL resources between contexts iOS Specific  
Full Screen true, false false Specify whether to create the window in full screen mode OS X Specific  
MSAA Positive integer (usually 1, 2, 4, 8, 16) 1 Multisample antialiasing factor  
MSAA_Quality Depends on RenderSystem and hardware. Currently supports:
0 ... infinite number (depends on HW)
Blank Full screen antialiasing hint  
displayFrequency Refresh rate in Hertz (e.g. 60, 75, 100) Desktop vsync rate Display frequency rate, for fullscreen mode  
vsync true, false false Synchronize buffer swaps to monitor vsync, eliminating tearing at the expense of a fixed frame rate  
vsyncInterval 1, 2, 3, 4 1 If vsync is enabled, the minimum number of vertical blanks that should occur between renders. For example if vsync is enabled, the refresh rate is 60 and this is set to 2, then the frame rate will be locked at 30.  
border none, fixed, resize resize The type of window border (in windowed mode)  
outerDimensions true, false false Whether the width/height is expressed as the size of the outer window, rather than the content area  
useNVPerfHUD true, false false Enable the use of nVidia NVPerfHUD  
gamma true, false false Enable hardware conversion from linear colour space to gamma colour space on rendering to the window.  
enableDoubleClick true, false false Enable the window to keep track and transmit double click messages. Win32 Specific
MSAA Positive integer (usually 0, 2, 4, 8, 16) 0 Full screen antialiasing factor
Android Specific
CSAA Positive integer (usually 0, 2, 4, 8, 16) 0 Coverage sampling factor (https://www.khronos.org/registry/egl/extensions/NV/EGL_NV_coverage_sample.txt)
Android Specific
maxColourBufferSize Positive integer (usually 16, 32) 32 Max EGL_BUFFER_SIZE
Android Specific
minColourBufferSize Positive integer (usually 16, 32) 16 Min EGL_BUFFER_SIZE
Android Specific
maxStencilBufferSize Positive integer (usually 0, 8) 0 EGL_STENCIL_SIZE
Android Specific
maxDepthBufferSize Positive integer (usually 0, 16, 24) 16 EGL_DEPTH_SIZE
Android Specific

◆ _createRenderWindows()

virtual bool Ogre::RenderSystem::_createRenderWindows ( const RenderWindowDescriptionList renderWindowDescriptions,
WindowList createdWindows 
)
virtualinherited

Creates multiple rendering windows.


Parameters
renderWindowDescriptionsArray of structures containing the descriptions of each render window. The structure's members are the same as the parameters of _createRenderWindow: name width height fullScreen miscParams See _createRenderWindow for details about each member.
createdWindowsThis array will hold the created render windows.
Returns
true on success.

Reimplemented in Ogre::GL3PlusRenderSystem.

◆ _dereferenceSharedDepthBuffer()

void Ogre::RenderSystem::_dereferenceSharedDepthBuffer ( TextureGpu depthBuffer)
inherited

Releases the reference count on a shared depth buffer.

Does nothing if input is not a shared depth buffer.

◆ _descriptorSetSamplerCreated()

virtual void Ogre::RenderSystem::_descriptorSetSamplerCreated ( DescriptorSetSampler newSet)
inlinevirtualinherited

Reimplemented in Ogre::VulkanRenderSystem.

◆ _descriptorSetSamplerDestroyed()

virtual void Ogre::RenderSystem::_descriptorSetSamplerDestroyed ( DescriptorSetSampler set)
inlinevirtualinherited

Reimplemented in Ogre::VulkanRenderSystem.

◆ _descriptorSetTexture2Created()

virtual void Ogre::RenderSystem::_descriptorSetTexture2Created ( DescriptorSetTexture2 newSet)
inlinevirtualinherited

◆ _descriptorSetTexture2Destroyed()

virtual void Ogre::RenderSystem::_descriptorSetTexture2Destroyed ( DescriptorSetTexture2 set)
inlinevirtualinherited

◆ _descriptorSetTextureCreated()

virtual void Ogre::RenderSystem::_descriptorSetTextureCreated ( DescriptorSetTexture newSet)
inlinevirtualinherited

◆ _descriptorSetTextureDestroyed()

virtual void Ogre::RenderSystem::_descriptorSetTextureDestroyed ( DescriptorSetTexture set)
inlinevirtualinherited

◆ _descriptorSetUavCreated()

virtual void Ogre::RenderSystem::_descriptorSetUavCreated ( DescriptorSetUav newSet)
inlinevirtualinherited

◆ _descriptorSetUavDestroyed()

virtual void Ogre::RenderSystem::_descriptorSetUavDestroyed ( DescriptorSetUav set)
inlinevirtualinherited

◆ _destroyDepthBuffer()

void Ogre::GLES2RenderSystem::_destroyDepthBuffer ( RenderWindow *  pRenderWnd)

◆ _dispatch()

virtual void Ogre::GLES2RenderSystem::_dispatch ( const HlmsComputePso pso)
virtual

Implements Ogre::RenderSystem.

◆ _endFrame()

void Ogre::GLES2RenderSystem::_endFrame ( )
virtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ _endFrameOnce()

virtual void Ogre::RenderSystem::_endFrameOnce ( )
virtualinherited

Called once per frame, regardless of how many active workspaces there are.

Gets called AFTER all RenderWindows have been swapped.

Reimplemented in Ogre::VulkanRenderSystem, and Ogre::MetalRenderSystem.

◆ _getCurrentRenderViewport()

Viewport& Ogre::RenderSystem::_getCurrentRenderViewport ( )
inlineinherited

◆ _getDefaultViewportMaterialScheme()

virtual const String& Ogre::RenderSystem::_getDefaultViewportMaterialScheme ( ) const
virtualinherited

Returns the default material scheme used by the render system.

Systems that use the RTSS to emulate a fixed function pipeline (e.g. OpenGL ES 2, GL3+, DX11) need to override this function to return the default material scheme of the RTSS ShaderGenerator.

This is currently only used to set the default material scheme for viewports. It is a necessary step on these render systems for render textures to be rendered into properly.

Referenced by Ogre::CompositorPassSceneDef::CompositorPassSceneDef().

◆ _getDepthStencilFormatFor()

void Ogre::GLES2RenderSystem::_getDepthStencilFormatFor ( GLenum  internalColourFormat,
GLenum *  depthFormat,
GLenum *  stencilFormat 
)

Mimics D3D9RenderSystem::_getDepthStencilFormatFor, if no FBO RTT manager, outputs GL_NONE.

◆ _getMainContext()

GLES2Context* Ogre::GLES2RenderSystem::_getMainContext ( )
inline

Returns the main context.

◆ _hlmsBlendblockCreated()

virtual void Ogre::GLES2RenderSystem::_hlmsBlendblockCreated ( HlmsBlendblock newBlock)
virtual

Reimplemented from Ogre::RenderSystem.

◆ _hlmsBlendblockDestroyed()

virtual void Ogre::GLES2RenderSystem::_hlmsBlendblockDestroyed ( HlmsBlendblock block)
virtual

Reimplemented from Ogre::RenderSystem.

◆ _hlmsComputePipelineStateObjectCreated()

virtual void Ogre::RenderSystem::_hlmsComputePipelineStateObjectCreated ( HlmsComputePso newPso)
inlinevirtualinherited

◆ _hlmsComputePipelineStateObjectDestroyed()

virtual void Ogre::RenderSystem::_hlmsComputePipelineStateObjectDestroyed ( HlmsComputePso newPso)
inlinevirtualinherited

◆ _hlmsMacroblockCreated()

virtual void Ogre::GLES2RenderSystem::_hlmsMacroblockCreated ( HlmsMacroblock newBlock)
virtual

Reimplemented from Ogre::RenderSystem.

◆ _hlmsMacroblockDestroyed()

virtual void Ogre::GLES2RenderSystem::_hlmsMacroblockDestroyed ( HlmsMacroblock block)
virtual

Reimplemented from Ogre::RenderSystem.

◆ _hlmsPipelineStateObjectCreated()

virtual void Ogre::GLES2RenderSystem::_hlmsPipelineStateObjectCreated ( HlmsPso newPso)
virtual

Reimplemented from Ogre::RenderSystem.

◆ _hlmsPipelineStateObjectDestroyed()

virtual void Ogre::GLES2RenderSystem::_hlmsPipelineStateObjectDestroyed ( HlmsPso pso)
virtual

Reimplemented from Ogre::RenderSystem.

◆ _hlmsSamplerblockCreated()

virtual void Ogre::GLES2RenderSystem::_hlmsSamplerblockCreated ( HlmsSamplerblock newBlock)
virtual

Reimplemented from Ogre::RenderSystem.

◆ _hlmsSamplerblockDestroyed()

virtual void Ogre::GLES2RenderSystem::_hlmsSamplerblockDestroyed ( HlmsSamplerblock block)
virtual

Reimplemented from Ogre::RenderSystem.

◆ _initialise()

RenderWindow* Ogre::GLES2RenderSystem::_initialise ( bool  autoCreateWindow,
const String windowTitle = "OGRE Render Window" 
)
virtual

See RenderSystem.

Reimplemented from Ogre::RenderSystem.

◆ _makeOrthoMatrix()

void Ogre::GLES2RenderSystem::_makeOrthoMatrix ( const Radian fovy,
Real  aspect,
Real  nearPlane,
Real  farPlane,
Matrix4 dest,
bool  forGpuProgram = false 
)

◆ _makeProjectionMatrix() [1/2]

void Ogre::GLES2RenderSystem::_makeProjectionMatrix ( const Radian fovy,
Real  aspect,
Real  nearPlane,
Real  farPlane,
Matrix4 dest,
bool  forGpuProgram = false 
)

◆ _makeProjectionMatrix() [2/2]

void Ogre::GLES2RenderSystem::_makeProjectionMatrix ( Real  left,
Real  right,
Real  bottom,
Real  top,
Real  nearPlane,
Real  farPlane,
Matrix4 dest,
bool  forGpuProgram = false 
)

◆ _makeRsProjectionMatrix()

virtual void Ogre::RenderSystem::_makeRsProjectionMatrix ( const Matrix4 matrix,
Matrix4 dest,
Real  nearPlane,
Real  farPlane,
ProjectionType  projectionType 
)
virtualinherited

Takes a regular source projection matrix in range [-1; 1] and converts it to a projection matrix in 'dest' with reverse Z range [1; 0].

_convertProjectionMatrix does the same thing but is more generic. This version assumes a standard projection matrix (i.e. not oblique) to maximize precision

Parameters
matrix
dest
nearPlane
farPlane
projectionType

Reimplemented in Ogre::GL3PlusRenderSystem.

◆ _oneTimeContextInitialization()

void Ogre::GLES2RenderSystem::_oneTimeContextInitialization ( )

One time initialization for the RenderState of a context.

Things that only need to be set once, like the LightingModel can be defined here.

◆ _pauseFrame()

virtual RenderSystemContext* Ogre::RenderSystem::_pauseFrame ( )
virtualinherited

Pause rendering for a frame.

This has to be called after _beginFrame and before _endFrame. Will usually be called by the SceneManager, don't use this manually unless you know what you are doing.

◆ _render() [1/5]

virtual void Ogre::GLES2RenderSystem::_render ( const CbDrawCallIndexed cmd)
virtual

Renders the VAO. Assumes _setVertexArrayObject has already been called.

Implements Ogre::RenderSystem.

◆ _render() [2/5]

virtual void Ogre::GLES2RenderSystem::_render ( const CbDrawCallStrip cmd)
virtual

Implements Ogre::RenderSystem.

◆ _render() [3/5]

virtual void Ogre::GLES2RenderSystem::_render ( const v1::CbDrawCallIndexed cmd)
virtual

Renders a V1 RenderOperation. Assumes _setRenderOperation has already been called.

Implements Ogre::RenderSystem.

◆ _render() [4/5]

virtual void Ogre::GLES2RenderSystem::_render ( const v1::CbDrawCallStrip cmd)
virtual

Implements Ogre::RenderSystem.

◆ _render() [5/5]

void Ogre::GLES2RenderSystem::_render ( const v1::RenderOperation op)
virtual

See RenderSystem.

Reimplemented from Ogre::RenderSystem.

◆ _renderEmulated() [1/2]

virtual void Ogre::GLES2RenderSystem::_renderEmulated ( const CbDrawCallIndexed cmd)
virtual

Implements Ogre::RenderSystem.

◆ _renderEmulated() [2/2]

virtual void Ogre::GLES2RenderSystem::_renderEmulated ( const CbDrawCallStrip cmd)
virtual

Implements Ogre::RenderSystem.

◆ _renderEmulatedNoBaseInstance() [1/2]

virtual void Ogre::GLES2RenderSystem::_renderEmulatedNoBaseInstance ( const CbDrawCallIndexed cmd)
virtual

Reimplemented from Ogre::RenderSystem.

◆ _renderEmulatedNoBaseInstance() [2/2]

virtual void Ogre::GLES2RenderSystem::_renderEmulatedNoBaseInstance ( const CbDrawCallStrip cmd)
virtual

Reimplemented from Ogre::RenderSystem.

◆ _renderNoBaseInstance() [1/2]

virtual void Ogre::GLES2RenderSystem::_renderNoBaseInstance ( const v1::CbDrawCallIndexed cmd)
virtual

Reimplemented from Ogre::RenderSystem.

◆ _renderNoBaseInstance() [2/2]

virtual void Ogre::GLES2RenderSystem::_renderNoBaseInstance ( const v1::CbDrawCallStrip cmd)
virtual

Reimplemented from Ogre::RenderSystem.

◆ _resetMetrics()

void Ogre::RenderSystem::_resetMetrics ( )
inherited

◆ _resumeFrame()

virtual void Ogre::RenderSystem::_resumeFrame ( RenderSystemContext context)
virtualinherited

Resume rendering for a frame.

This has to be called after a _pauseFrame call Will usually be called by the SceneManager, don't use this manually unless you know what you are doing.

Parameters
contextthe render system context, as returned by _pauseFrame

◆ _setBindingType()

virtual void Ogre::RenderSystem::_setBindingType ( TextureUnitState::BindingType  bindigType)
virtualinherited

Set texture unit binding type.

Reimplemented in Ogre::D3D11RenderSystem.

◆ _setComputePso()

virtual void Ogre::GLES2RenderSystem::_setComputePso ( const HlmsComputePso pso)
virtual

Unlike _setPipelineStateObject, the RenderSystem will check if the PSO has changed to avoid redundant state changes (since it's hard to do it at Hlms level)

Implements Ogre::RenderSystem.

◆ _setCurrentDeviceFromTexture()

virtual void Ogre::RenderSystem::_setCurrentDeviceFromTexture ( TextureGpu texture)
pure virtualinherited

Because Ogre doesn't (yet) have the notion of a 'device' or 'GL context', this function lets Ogre know which device should be used by providing a texture.

Parameters
textureCannot be null.

Implemented in Ogre::VulkanRenderSystem, Ogre::MetalRenderSystem, Ogre::GL3PlusRenderSystem, Ogre::D3D11RenderSystem, and Ogre::NULLRenderSystem.

◆ _setDepthBias()

void Ogre::GLES2RenderSystem::_setDepthBias ( float  constantBias,
float  slopeScaleBias 
)

◆ _setDepthBufferCheckEnabled()

void Ogre::GLES2RenderSystem::_setDepthBufferCheckEnabled ( bool  enabled = true)

◆ _setDepthBufferWriteEnabled()

void Ogre::GLES2RenderSystem::_setDepthBufferWriteEnabled ( bool  enabled = true)

◆ _setGeometryTexture()

virtual void Ogre::RenderSystem::_setGeometryTexture ( size_t  unit,
TextureGpu tex 
)
virtualinherited

◆ _setHlmsBlendblock()

void Ogre::GLES2RenderSystem::_setHlmsBlendblock ( const HlmsBlendblock blendblock,
const GLES2HlmsPso pso 
)

◆ _setHlmsMacroblock()

void Ogre::GLES2RenderSystem::_setHlmsMacroblock ( const HlmsMacroblock macroblock,
const GLES2HlmsPso pso 
)

◆ _setHlmsSamplerblock()

virtual void Ogre::GLES2RenderSystem::_setHlmsSamplerblock ( uint8  texUnit,
const HlmsSamplerblock Samplerblock 
)
virtual

@See HlmsSamplerblock.

This function MUST be called after _setTexture, not before. Otherwise not all APIs may see the change.

Implements Ogre::RenderSystem.

◆ _setHlmsSamplerblockCS()

virtual void Ogre::GLES2RenderSystem::_setHlmsSamplerblockCS ( uint8  texUnit,
const HlmsSamplerblock samplerblock 
)
virtual

◆ _setIndirectBuffer()

virtual void Ogre::GLES2RenderSystem::_setIndirectBuffer ( IndirectBufferPacked indirectBuffer)
virtual

Implements Ogre::RenderSystem.

◆ _setPipelineStateObject()

virtual void Ogre::GLES2RenderSystem::_setPipelineStateObject ( const HlmsPso pso)
virtual

@See HlmsPso

Reimplemented from Ogre::RenderSystem.

◆ _setPointParameters()

void Ogre::GLES2RenderSystem::_setPointParameters ( Real  size,
bool  attenuationEnabled,
Real  constant,
Real  linear,
Real  quadratic,
Real  minSize,
Real  maxSize 
)
inlinevirtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ _setPointSpritesEnabled()

void Ogre::GLES2RenderSystem::_setPointSpritesEnabled ( bool  enabled)
inlinevirtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ _setProjectionMatrix()

void Ogre::GLES2RenderSystem::_setProjectionMatrix ( const Matrix4 m)
virtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ _setRenderOperation()

virtual void Ogre::GLES2RenderSystem::_setRenderOperation ( const v1::CbRenderOp cmd)
virtual

Implements Ogre::RenderSystem.

◆ _setRenderTarget()

void Ogre::GLES2RenderSystem::_setRenderTarget ( RenderTarget *  target,
uint8  viewportRenderTargetFlags 
)

Set current render target to target, enabling its GL context if needed.

◆ _setSamplers()

virtual void Ogre::RenderSystem::_setSamplers ( uint32  slotStart,
const DescriptorSetSampler set 
)
pure virtualinherited

◆ _setSamplersCS()

virtual void Ogre::RenderSystem::_setSamplersCS ( uint32  slotStart,
const DescriptorSetSampler set 
)
pure virtualinherited

◆ _setSceneBlending()

void Ogre::GLES2RenderSystem::_setSceneBlending ( SceneBlendFactor  sourceFactor,
SceneBlendFactor  destFactor,
SceneBlendOperation  op 
)

◆ _setSceneBlendingOperation()

void Ogre::GLES2RenderSystem::_setSceneBlendingOperation ( SceneBlendOperation  op)

◆ _setSeparateSceneBlending()

void Ogre::GLES2RenderSystem::_setSeparateSceneBlending ( SceneBlendFactor  sourceFactor,
SceneBlendFactor  destFactor,
SceneBlendFactor  sourceFactorAlpha,
SceneBlendFactor  destFactorAlpha,
SceneBlendOperation  op,
SceneBlendOperation  alphaOp 
)

◆ _setSeparateSceneBlendingOperation()

void Ogre::GLES2RenderSystem::_setSeparateSceneBlendingOperation ( SceneBlendOperation  op,
SceneBlendOperation  alphaOp 
)

◆ _setSurfaceParams()

void Ogre::GLES2RenderSystem::_setSurfaceParams ( const ColourValue ambient,
const ColourValue diffuse,
const ColourValue specular,
const ColourValue emissive,
Real  shininess,
TrackVertexColourType  tracking 
)
inlinevirtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ _setTessellationDomainTexture()

virtual void Ogre::RenderSystem::_setTessellationDomainTexture ( size_t  unit,
TextureGpu tex 
)
virtualinherited

◆ _setTessellationHullTexture()

virtual void Ogre::RenderSystem::_setTessellationHullTexture ( size_t  unit,
TextureGpu tex 
)
virtualinherited

◆ _setTexture() [1/2]

void Ogre::GLES2RenderSystem::_setTexture ( size_t  unit,
bool  enabled,
Texture *  tex,
bool  bDepthReadOnly 
)

◆ _setTexture() [2/2]

virtual void Ogre::RenderSystem::_setTexture ( size_t  unit,
TextureGpu texPtr,
bool  bDepthReadOnly 
)
pure virtualinherited

Sets the texture to bind to a given texture unit.

User processes would not normally call this direct unless rendering primitives themselves.

Parameters
unitThe index of the texture unit to modify. Multitexturing hardware can support multiple units (see RenderSystemCapabilites::getNumTextureUnits)
enabledBoolean to turn the unit on/off
texPtrPointer to the texture to use.
bDepthReadOnlytrue if the texture is also attached as a depth buffer but is read only

Implemented in Ogre::VulkanRenderSystem, Ogre::MetalRenderSystem, Ogre::D3D11RenderSystem, Ogre::NULLRenderSystem, and Ogre::GL3PlusRenderSystem.

◆ _setTextureBlendMode()

void Ogre::GLES2RenderSystem::_setTextureBlendMode ( size_t  stage,
const LayerBlendModeEx bm 
)
inlinevirtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ _setTextureCoordCalculation()

void Ogre::GLES2RenderSystem::_setTextureCoordCalculation ( size_t  stage,
TexCoordCalcMethod  m,
const Frustum frustum = 0 
)
inlinevirtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ _setTextureCS()

virtual void Ogre::GLES2RenderSystem::_setTextureCS ( uint32  slot,
bool  enabled,
Texture *  texPtr 
)
virtual

◆ _setTextureMatrix()

void Ogre::GLES2RenderSystem::_setTextureMatrix ( size_t  stage,
const Matrix4 xform 
)
inlinevirtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ _setTextureProjectionRelativeTo()

virtual void Ogre::RenderSystem::_setTextureProjectionRelativeTo ( bool  enabled,
const Vector3 pos 
)
virtualinherited

Notify the rendersystem that it should adjust texture projection to be relative to a different origin.

◆ _setTextures() [1/2]

virtual void Ogre::RenderSystem::_setTextures ( uint32  slotStart,
const DescriptorSetTexture set,
uint32  hazardousTexIdx 
)
pure virtualinherited
Parameters
slotStart
set
hazardousTexIdxWhen hazardousTexIdx < set->mTextures.size(); it means that we need to check if set->mTextures[hazardousTexIdx] is not the same as the currently bound RTT.

Implemented in Ogre::VulkanRenderSystem, Ogre::MetalRenderSystem, Ogre::GL3PlusRenderSystem, Ogre::D3D11RenderSystem, and Ogre::NULLRenderSystem.

◆ _setTextures() [2/2]

virtual void Ogre::RenderSystem::_setTextures ( uint32  slotStart,
const DescriptorSetTexture2 set 
)
pure virtualinherited

◆ _setTexturesCS() [1/2]

virtual void Ogre::RenderSystem::_setTexturesCS ( uint32  slotStart,
const DescriptorSetTexture set 
)
pure virtualinherited

◆ _setTexturesCS() [2/2]

virtual void Ogre::RenderSystem::_setTexturesCS ( uint32  slotStart,
const DescriptorSetTexture2 set 
)
pure virtualinherited

◆ _setTextureUnitSettings()

virtual void Ogre::RenderSystem::_setTextureUnitSettings ( size_t  texUnit,
TextureUnitState tl 
)
virtualinherited

Utility function for setting all the properties of a texture unit at once.

This method is also worth using over the individual texture unit settings because it only sets those settings which are different from the current settings for this unit, thus minimising render state changes.

◆ _setUavCS()

virtual void Ogre::RenderSystem::_setUavCS ( uint32  slotStart,
const DescriptorSetUav set 
)
pure virtualinherited

◆ _setVertexArrayObject()

virtual void Ogre::GLES2RenderSystem::_setVertexArrayObject ( const VertexArrayObject vao)
virtual

Part of the low level rendering interface.

Tells the RS which VAO will be bound now. (i.e. Vertex Formats, buffers being bound, etc.) You don't need to rebind if the VAO's mRenderQueueId is the same as previous call.

Remarks
Assumes _setPipelineStateObject has already been called.

Implements Ogre::RenderSystem.

◆ _setVertexTexture()

virtual void Ogre::RenderSystem::_setVertexTexture ( size_t  unit,
TextureGpu tex 
)
virtualinherited

Binds a texture to a vertex, geometry, compute, tessellation hull or tessellation domain sampler.

Remarks
Not all rendersystems support separate vertex samplers. For those that do, you can set a texture for them, separate to the regular texture samplers, using this method. For those that don't, you should use the regular texture samplers which are shared between the vertex and fragment units; calling this method will throw an exception.
See also
RenderSystemCapabilites::getVertexTextureUnitsShared

Reimplemented in Ogre::GL3PlusRenderSystem, and Ogre::D3D11RenderSystem.

◆ _setViewMatrix()

void Ogre::GLES2RenderSystem::_setViewMatrix ( const Matrix4 m)
virtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ _setViewport()

void Ogre::GLES2RenderSystem::_setViewport ( Viewport vp)

◆ _setWorldMatrices()

virtual void Ogre::RenderSystem::_setWorldMatrices ( const Matrix4 m,
unsigned short  count 
)
virtualinherited

Sets multiple world matrices (vertex blending).

◆ _setWorldMatrix()

void Ogre::GLES2RenderSystem::_setWorldMatrix ( const Matrix4 m)
virtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ _startLegacyV1Rendering()

virtual void Ogre::GLES2RenderSystem::_startLegacyV1Rendering ( )
virtual

May override the current VertexArrayObject!

Reimplemented from Ogre::RenderSystem.

◆ _switchContext()

void Ogre::GLES2RenderSystem::_switchContext ( GLES2Context context)

Switch GL context, dealing with involved internal cached states too.

◆ _unregisterContext()

void Ogre::GLES2RenderSystem::_unregisterContext ( GLES2Context context)

Unregister a render target->context mapping.

If the context of target is the current context, change the context to the main context so it can be destroyed safely.

Note
This is automatically called by the destructor of GLES2Context.

◆ _update()

void Ogre::RenderSystem::_update ( )
inherited

Called once per frame, regardless of how many active workspaces there are.

◆ _useLights()

void Ogre::GLES2RenderSystem::_useLights ( const LightList lights,
unsigned short  limit 
)
inlinevirtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ addClipPlane() [1/2]

virtual void Ogre::RenderSystem::addClipPlane ( const Plane p)
virtualinherited

Add a user clipping plane.

◆ addClipPlane() [2/2]

virtual void Ogre::RenderSystem::addClipPlane ( Real  A,
Real  B,
Real  C,
Real  D 
)
virtualinherited

Add a user clipping plane.

◆ addListener()

virtual void Ogre::RenderSystem::addListener ( Listener l)
virtualinherited

Adds a listener to the custom events that this render system can raise.

Remarks
Some render systems have quite specific, internally generated events that the application may wish to be notified of. Many applications don't have to worry about these events, and can just trust OGRE to handle them, but if you want to know, you can add a listener here.
Events are raised very generically by string name. Perhaps the most common example of a render system specific event is the loss and restoration of a device in DirectX; which OGRE deals with, but you may wish to know when it happens.
See also
RenderSystem::getRenderSystemEvents

◆ addSharedListener()

static void Ogre::RenderSystem::addSharedListener ( Listener listener)
staticinherited

Sets shared listener.

Remarks
Shared listener could be set even if no render system is selected yet. This listener will receive "RenderSystemChanged" event on each Root::setRenderSystem call.

◆ areFixedFunctionLightsInViewSpace()

bool Ogre::GLES2RenderSystem::areFixedFunctionLightsInViewSpace ( ) const
inlinevirtual

See RenderSystem.

Reimplemented from Ogre::RenderSystem.

◆ beginGPUSampleProfile()

virtual void Ogre::GLES2RenderSystem::beginGPUSampleProfile ( const String name,
uint32 hashCache 
)
virtual

Implements Ogre::RenderSystem.

◆ beginProfileEvent()

virtual void Ogre::GLES2RenderSystem::beginProfileEvent ( const String eventName)
virtual

This marks the beginning of an event for GPU profiling.

Implements Ogre::RenderSystem.

◆ beginRenderPassDescriptor()

virtual void Ogre::RenderSystem::beginRenderPassDescriptor ( RenderPassDescriptor desc,
TextureGpu anyTarget,
uint8  mipLevel,
const Vector4 viewportSizes,
const Vector4 scissors,
uint32  numViewports,
bool  overlaysEnabled,
bool  warnIfRtvWasFlushed 
)
virtualinherited

When the descriptor is set to Load clear, two possible things may happen:

  1. The region is cleared.
  2. The whole texture is cleared. What actually happens is undefined (depends on the API). But calling "beginRenderPassDescriptor( desc, viewportSettings );" with the same descriptor but different viewports (without changing the desc) guarantees that each region is cleared:
  1. Each time the subregion is switched
  2. Only once (the whole texture), when the first viewport was set.
    When switching between render targets, two beginRenderPassDescriptor in a row automatically implies calls endRenderPassDescriptor. In fact this is faster to perfom than calling beginRenderPassDescriptor - endRenderPassDescriptor in pairs, because we can smartly flush only what needs to be flushed. endRenderPassDescriptor only needs to be called when no other beginRenderPassDescriptor will follow (i.e. at the end of the frame or when starting compute jobs)
    Parameters
    desc
    anyTargetContains the first valid texture in mRenderPassDesc, to be used for reference (e.g. width, height, etc). Could be colour, depth, stencil, or nullptr.
    mipLevelMip at which anyTarget is bound
    viewportSize
    warnIfRtvWasFlushedSee CompositorPassDef::mWarnIfRtvWasFlushed

Reimplemented in Ogre::VulkanRenderSystem, Ogre::MetalRenderSystem, Ogre::GL3PlusRenderSystem, and Ogre::D3D11RenderSystem.

◆ bindGpuProgramParameters()

void Ogre::GLES2RenderSystem::bindGpuProgramParameters ( GpuProgramType  gptype,
GpuProgramParametersSharedPtr  params,
uint16  variabilityMask 
)
virtual

Bind Gpu program parameters.

Parameters
gptypeThe type of program to bind the parameters to
paramsThe parameters to bind
variabilityMaskA mask of GpuParamVariability identifying which params need binding

Implements Ogre::RenderSystem.

◆ bindGpuProgramPassIterationParameters()

void Ogre::GLES2RenderSystem::bindGpuProgramPassIterationParameters ( GpuProgramType  gptype)
virtual

Only binds Gpu program parameters used for passes that have more than one iteration rendering.

Implements Ogre::RenderSystem.

◆ checkExtension()

bool Ogre::GLES2RenderSystem::checkExtension ( const String ext) const
virtual

Checks for the presense of an API-specific extension (eg. Vulkan, GL)

Reimplemented from Ogre::RenderSystem.

◆ clearFrameBuffer() [1/2]

virtual void Ogre::RenderSystem::clearFrameBuffer ( RenderPassDescriptor renderPassDesc,
TextureGpu anyTarget,
uint8  mipLevel 
)
pure virtualinherited

Immediately clears the whole frame buffer on the selected RenderPassDescriptor.

Prefer clearing using the LoadAction semantics in the RenderPassDescriptor. This function is provided for two reasons:

  1. Backwards compatibility (i.e. easier porting from 2.1)
  2. Non-tilers desktop GPUs may be faster to clear the whole framebuffer at once.
    Remarks
    Will break an existing RenderPassDescriptor set via beginRenderPassDescriptor.
    Parameters
    renderPassDescRenderPassDescriptor filled with LoadActions set to clear and StoreActions set to Store.

Implemented in Ogre::VulkanRenderSystem, Ogre::MetalRenderSystem, Ogre::GL3PlusRenderSystem, Ogre::D3D11RenderSystem, and Ogre::NULLRenderSystem.

◆ clearFrameBuffer() [2/2]

virtual void Ogre::GLES2RenderSystem::clearFrameBuffer ( unsigned int  buffers,
const ColourValue colour = ColourValue::Black,
Real  depth = 1.0f,
unsigned short  stencil = 0 
)
virtual

◆ clearUAVs()

virtual void Ogre::GLES2RenderSystem::clearUAVs ( )
virtual

◆ compositorWorkspaceBegin()

virtual void Ogre::RenderSystem::compositorWorkspaceBegin ( CompositorWorkspace workspace,
const bool  forceBeginFrame 
)
virtualinherited

◆ compositorWorkspaceEnd()

virtual void Ogre::RenderSystem::compositorWorkspaceEnd ( CompositorWorkspace workspace,
const bool  forceEndFrame 
)
virtualinherited

◆ compositorWorkspaceUpdate()

virtual void Ogre::RenderSystem::compositorWorkspaceUpdate ( CompositorWorkspace workspace)
virtualinherited

◆ convertColourValue()

virtual void Ogre::RenderSystem::convertColourValue ( const ColourValue colour,
uint32 pDest 
)
virtualinherited

Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem.

Remarks
Since different render systems have different colour data formats (eg RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
Parameters
colourThe colour to convert
pDestPointer to location to put the result.

◆ convertCompareFunction()

GLint Ogre::GLES2RenderSystem::convertCompareFunction ( CompareFunction  func) const

◆ convertStencilOp()

GLint Ogre::GLES2RenderSystem::convertStencilOp ( StencilOperation  op,
bool  invert = false 
) const

◆ createHardwareOcclusionQuery()

HardwareOcclusionQuery* Ogre::GLES2RenderSystem::createHardwareOcclusionQuery ( )
virtual

Create an object for performing hardware occlusion queries.

Implements Ogre::RenderSystem.

◆ createMultiRenderTarget()

virtual MultiRenderTarget* Ogre::GLES2RenderSystem::createMultiRenderTarget ( const String name)
virtual

◆ createRenderPassDescriptor()

virtual RenderPassDescriptor* Ogre::RenderSystem::createRenderPassDescriptor ( )
pure virtualinherited

◆ createRenderSystemCapabilities()

virtual RenderSystemCapabilities* Ogre::GLES2RenderSystem::createRenderSystemCapabilities ( ) const
virtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ debugAnnotationPop()

virtual void Ogre::RenderSystem::debugAnnotationPop ( )
inlinevirtualinherited

◆ debugAnnotationPush()

virtual void Ogre::RenderSystem::debugAnnotationPush ( const String event)
inlinevirtualinherited

Specifically meant to mark passes in RenderDoc.

See https://renderdoc.org/docs/how/how_annotate_capture.html

In many cases it will use the same interface as beginProfileEvent / endProfileEvent

Note: For security & performance reasons this feature is only enabled when OGRE_DEBUG_MODE >= OGRE_DEBUG_MEDIUM

Reimplemented in Ogre::VulkanRenderSystem, Ogre::GL3PlusRenderSystem, and Ogre::D3D11RenderSystem.

◆ deinitGPUProfiling()

virtual void Ogre::GLES2RenderSystem::deinitGPUProfiling ( )
virtual

Implements Ogre::RenderSystem.

◆ destroyHardwareOcclusionQuery()

virtual void Ogre::RenderSystem::destroyHardwareOcclusionQuery ( HardwareOcclusionQuery hq)
virtualinherited

Destroy a hardware occlusion query object.

◆ destroyRenderPassDescriptor()

void Ogre::RenderSystem::destroyRenderPassDescriptor ( RenderPassDescriptor renderPassDesc)
inherited

◆ destroyRenderWindow() [1/2]

void Ogre::GLES2RenderSystem::destroyRenderWindow ( RenderWindow *  pWin)

◆ destroyRenderWindow() [2/2]

virtual void Ogre::RenderSystem::destroyRenderWindow ( Window window)
virtualinherited

Destroys a render window.

◆ discardFrameBuffer()

virtual void Ogre::GLES2RenderSystem::discardFrameBuffer ( unsigned int  buffers)
virtual

◆ enableClipPlane()

void Ogre::GLES2RenderSystem::enableClipPlane ( ushort  index,
bool  enable 
)

◆ endCopyEncoder()

virtual void Ogre::RenderSystem::endCopyEncoder ( )
inlinevirtualinherited

Required when caller will soon start analyzing barriers (e.g.

use BarrierSolver) Ogre will flush any pending resource transitions.

Otherwise BarrierSolver will see that a Resource is in a particular state or layout, then when calling executeResourceTransition, the pending resource layout will be flushed, and now the resource transition resolved by BarrierSolver will have the wrong 'old' layout

Reimplemented in Ogre::VulkanRenderSystem.

◆ endGpuDebuggerFrameCapture()

virtual void Ogre::RenderSystem::endGpuDebuggerFrameCapture ( Window window)
virtualinherited

See RenderSystem::startGpuDebuggerFrameCapture Call this function when you're done capturing a frame.

◆ endGPUSampleProfile()

virtual void Ogre::GLES2RenderSystem::endGPUSampleProfile ( const String name)
virtual

Implements Ogre::RenderSystem.

◆ endProfileEvent()

virtual void Ogre::GLES2RenderSystem::endProfileEvent ( )
virtual

Ends the currently active GPU profiling event.

Implements Ogre::RenderSystem.

◆ endRenderPassDescriptor()

virtual void Ogre::RenderSystem::endRenderPassDescriptor ( )
virtualinherited

◆ executeRenderPassDescriptorDelayedActions()

virtual void Ogre::RenderSystem::executeRenderPassDescriptorDelayedActions ( )
virtualinherited

Metal needs to delay RenderCommand creation to the last minute, because we can't issue blit operations (e.g.

buffer copies) which a lot of v1 code relies on otherwise the RenderCommand gets canceled. Even if we were to get rid of v1 operations, the user may want to hook listeners for _renderPhase02 and perform forbidden operations. Therefore it's easier to split the process done in beginRenderPassDescriptor in two steps (beginRenderPassDescriptor and executeRenderPassDescriptorDelayedActions) for Metal.

Reimplemented in Ogre::VulkanRenderSystem, and Ogre::MetalRenderSystem.

◆ executeResourceTransition()

virtual void Ogre::RenderSystem::executeResourceTransition ( const ResourceTransitionArray rstCollection)
inlinevirtualinherited

◆ fireSharedEvent()

static void Ogre::RenderSystem::fireSharedEvent ( const String name,
const NameValuePairList params = 0 
)
staticinherited

◆ flushCommands()

virtual void Ogre::RenderSystem::flushCommands ( )
pure virtualinherited

◆ getBarrierSolver()

BarrierSolver& Ogre::RenderSystem::getBarrierSolver ( )
inlineinherited

◆ getBoundUav()

BoundUav Ogre::RenderSystem::getBoundUav ( size_t  slot) const
inherited

◆ getCapabilities()

const RenderSystemCapabilities* Ogre::RenderSystem::getCapabilities ( ) const
inlineinherited

Gets the capabilities of the render system.

◆ getColourVertexElementType()

VertexElementType Ogre::GLES2RenderSystem::getColourVertexElementType ( ) const
virtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ getConfigOptions()

ConfigOptionMap& Ogre::GLES2RenderSystem::getConfigOptions ( )
virtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ getCurrentPassDescriptor()

RenderPassDescriptor* Ogre::RenderSystem::getCurrentPassDescriptor ( )
inlineinherited

◆ getCurrentRenderViewports()

Viewport* Ogre::RenderSystem::getCurrentRenderViewports ( )
inlineinherited

◆ getCustomAttribute()

virtual void Ogre::RenderSystem::getCustomAttribute ( const String name,
void *  pData 
)
virtualinherited

Gets a custom (maybe platform-specific) attribute.

Remarks
This is a nasty way of satisfying any API's need to see platform-specific details.
Parameters
nameThe name of the attribute.
pDataPointer to memory of the right kind of structure to receive the info.

Reimplemented in Ogre::D3D11RenderSystem.

◆ getDebugShaders()

bool Ogre::RenderSystem::getDebugShaders ( ) const
inlineinherited

◆ getDepthBufferFor()

virtual TextureGpu* Ogre::RenderSystem::getDepthBufferFor ( TextureGpu colourTexture,
uint16  poolId,
bool  preferDepthTexture,
PixelFormatGpu  depthBufferFormat 
)
virtualinherited

◆ getDisplayMonitorCount()

unsigned int Ogre::GLES2RenderSystem::getDisplayMonitorCount ( ) const
virtual

Gets the number of display monitors.

See also
Root::getDisplayMonitorCount

Implements Ogre::RenderSystem.

◆ getDriverVersion()

virtual const DriverVersion& Ogre::RenderSystem::getDriverVersion ( ) const
inlinevirtualinherited

Returns the driver version.

◆ getErrorDescription()

String Ogre::GLES2RenderSystem::getErrorDescription ( long  errorNumber) const
virtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ getFriendlyName()

const String& Ogre::GLES2RenderSystem::getFriendlyName ( ) const
virtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ getGLES2Support()

GLES2Support* Ogre::GLES2RenderSystem::getGLES2Support ( )
inline

◆ getGlobalInstanceVertexBuffer()

v1::HardwareVertexBufferSharedPtr Ogre::RenderSystem::getGlobalInstanceVertexBuffer ( ) const
inherited

Returns the global instance vertex buffer.

◆ getGlobalInstanceVertexBufferVertexDeclaration()

v1::VertexDeclaration* Ogre::RenderSystem::getGlobalInstanceVertexBufferVertexDeclaration ( ) const
inherited

Gets vertex declaration for the global vertex buffer for the global instancing.

◆ getGlobalNumberOfInstances()

size_t Ogre::RenderSystem::getGlobalNumberOfInstances ( ) const
inherited

Gets the global number of instances.

◆ getHorizontalTexelOffset()

Real Ogre::GLES2RenderSystem::getHorizontalTexelOffset ( )
inlinevirtual

Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem.

Remarks
Since rendersystems sometimes disagree on the origin of a texel, mapping from texels to pixels can sometimes be problematic to implement generically. This method allows you to retrieve the offset required to map the origin of a texel to the origin of a pixel in the horizontal direction.

Implements Ogre::RenderSystem.

◆ getInvertedClipSpaceY()

bool Ogre::RenderSystem::getInvertedClipSpaceY ( ) const
inlineinherited

+Y is downwards in NDC (Normalized Device Coordinates). Only Vulkan has this problem.

◆ getInvertVertexWinding()

virtual bool Ogre::RenderSystem::getInvertVertexWinding ( ) const
virtualinherited

Indicates whether or not the vertex windings set will be inverted for the current render (e.g.

reflections)

See also
RenderSystem::setInvertVertexWinding

◆ getMaxBoundViewports()

uint32 Ogre::RenderSystem::getMaxBoundViewports ( )
inlineinherited

◆ getMaximumDepthInputValue()

Real Ogre::GLES2RenderSystem::getMaximumDepthInputValue ( )
inlinevirtual

Gets the maximum (farthest) depth value to be used when rendering using identity transforms.

Remarks
When using identity transforms you can manually set the depth of a vertex; however the input values required differ per rendersystem. This method lets you retrieve the correct value.
See also
Renderable::getUseIdentityView, Renderable::getUseIdentityProjection

Implements Ogre::RenderSystem.

◆ getMetrics()

const RenderingMetrics& Ogre::RenderSystem::getMetrics ( ) const
inherited

◆ getMinimumDepthInputValue()

Real Ogre::GLES2RenderSystem::getMinimumDepthInputValue ( )
inlinevirtual

Gets the minimum (closest) depth value to be used when rendering using identity transforms.

Remarks
When using identity transforms you can manually set the depth of a vertex; however the input values required differ per rendersystem. This method lets you retrieve the correct value.
See also
Renderable::getUseIdentityView, Renderable::getUseIdentityProjection

Implements Ogre::RenderSystem.

◆ getMutableCapabilities()

RenderSystemCapabilities* Ogre::RenderSystem::getMutableCapabilities ( )
inlineinherited

Get a pointer to the current capabilities being used by the RenderSystem.

Remarks
The capabilities may be modified using this pointer, this will only have an effect before the RenderSystem has been initialised. It's intended use is to allow a listener of the RenderSystemCapabilitiesCreated event to customise the capabilities on the fly before the RenderSystem is initialised.

◆ getName()

const String& Ogre::GLES2RenderSystem::getName ( ) const
virtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ getNativeShadingLanguageVersion()

uint16 Ogre::RenderSystem::getNativeShadingLanguageVersion ( ) const
inlineinherited

Gets the native shading language version for this render system.

Formatted so that it can be used within a shading program. For example, OpenGL 3.2 would return 150, while 3.3 would return 330

◆ getNumPriorityConfigOptions()

virtual size_t Ogre::RenderSystem::getNumPriorityConfigOptions ( ) const
virtualinherited

Number of priority config options in RenderSystem::getPriorityConfigOption.

Remarks
IMPORTANT: The return value can change after calls to setConfigOption, it can even return higher or lower values than before.

Therefore a proper loop would call getNumPriorityConfigOptions on every iteration:

// GOOD:
for( size_t i=0; i < rs->getNumPriorityConfigOptions(); ++i )
rs->setConfigOption( rs->getPriorityConfigOption( i ), value );
// BAD:
const size_t cachedNumOptions = rs->getNumPriorityConfigOptions();
for( size_t i=0; i < cachedNumOptions; ++i )
rs->setConfigOption( rs->getPriorityConfigOption( i ), value );

Reimplemented in Ogre::VulkanRenderSystem, Ogre::GL3PlusRenderSystem, and Ogre::D3D11RenderSystem.

◆ getPriorityConfigOption()

virtual const char* Ogre::RenderSystem::getPriorityConfigOption ( size_t  idx) const
virtualinherited

Some options depend on other options.

Therefore it's best to call RenderSystem::setConfigOption in order

Parameters
idxValue must be in range [0; getNumPriorityConfigOptions)

Options must be set in ascending order, i.e. idx = 0 must be called before idx = 1

Returns
The name to use in setConfigOption( name, value )

Reimplemented in Ogre::VulkanRenderSystem, Ogre::GL3PlusRenderSystem, and Ogre::D3D11RenderSystem.

◆ getRenderDocApi()

RENDERDOC_API_1_4_1* Ogre::RenderSystem::getRenderDocApi ( )
inlineinherited

Returns the RenderDoc API handle in case you want to do more advanced functionality than what we expose.

Note we may return nullptr if RenderDoc was not yet loaded.

Call RenderSystem::loadRenderDocApi first if you wish the returned ptr to not be null (it may still be null if we fail to load RenderDoc)

◆ getRenderSystemEvents()

virtual const StringVector& Ogre::RenderSystem::getRenderSystemEvents ( ) const
inlinevirtualinherited

Gets a list of the rendersystem specific events that this rendersystem can raise.

See also
RenderSystem::addListener

◆ getRSDepthRange()

virtual Real Ogre::RenderSystem::getRSDepthRange ( ) const
inlinevirtualinherited

OpenGL depth is in range [-1;1] so it returns 2.0f; D3D11 & Metal are in range [0;1] so it returns 1.0f;.

Note OpenGL may behave like D3D11, and thus we'll return 1.0f too. This is decided at runtime, not at compile time.

Reimplemented in Ogre::GL3PlusRenderSystem.

◆ getStencilBufferParams()

const StencilParams& Ogre::RenderSystem::getStencilBufferParams ( ) const
inlineinherited

◆ getTextureGpuManager()

TextureGpuManager* Ogre::RenderSystem::getTextureGpuManager ( ) const
inlineinherited

◆ getVaoManager()

VaoManager* Ogre::RenderSystem::getVaoManager ( ) const
inlineinherited

◆ getVerticalTexelOffset()

Real Ogre::GLES2RenderSystem::getVerticalTexelOffset ( )
inlinevirtual

Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem.

Remarks
Since rendersystems sometimes disagree on the origin of a texel, mapping from texels to pixels can sometimes be problematic to implement generically. This method allows you to retrieve the offset required to map the origin of a texel to the origin of a pixel in the vertical direction.

Implements Ogre::RenderSystem.

◆ getWBufferEnabled()

bool Ogre::RenderSystem::getWBufferEnabled ( ) const
inherited

Returns true if the renderer will try to use W-buffers when available.

◆ hasAnisotropicMipMapFilter()

virtual bool Ogre::GLES2RenderSystem::hasAnisotropicMipMapFilter ( ) const
inlinevirtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ hasMinGLVersion()

bool Ogre::GLES2RenderSystem::hasMinGLVersion ( int  major,
int  minor 
) const

◆ initGPUProfiling()

virtual void Ogre::GLES2RenderSystem::initGPUProfiling ( )
virtual

Implements Ogre::RenderSystem.

◆ initialiseContext()

void Ogre::GLES2RenderSystem::initialiseContext ( RenderWindow *  primary)

◆ initialiseFromRenderSystemCapabilities()

void Ogre::GLES2RenderSystem::initialiseFromRenderSystemCapabilities ( RenderSystemCapabilities caps,
RenderTarget *  primary 
)

◆ isGpuProgramBound()

virtual bool Ogre::RenderSystem::isGpuProgramBound ( GpuProgramType  gptype)
virtualinherited

Returns whether or not a Gpu program of the given type is currently bound.

◆ isReverseDepth()

bool Ogre::RenderSystem::isReverseDepth ( ) const
inlineinherited

◆ isSameLayout()

virtual bool Ogre::RenderSystem::isSameLayout ( ResourceLayout::Layout  a,
ResourceLayout::Layout  b,
const TextureGpu texture,
bool  bIsDebugCheck 
) const
virtualinherited

Returns true if 'a' and 'b' internally map to the same layout and should be considered equivalent for a given texture.

Parameters
bIsDebugCheckWhen true, we're calling this as a consistency check (e.g. asserts if layouts changed externally outside the BarrierSolver). Non-explicit APIs may return too many false negatives triggering the assert, thus this flag prevents false crashes

Reimplemented in Ogre::VulkanRenderSystem.

◆ isStaticBufferLockable()

virtual bool Ogre::RenderSystem::isStaticBufferLockable ( ) const
inlinevirtualinherited

◆ loadRenderDocApi()

bool Ogre::RenderSystem::loadRenderDocApi ( )
inherited

Explicitly loads RenderDoc.

It is not necessary to call this function unless you want to use RenderSystem::getRenderDocApi before we are required to load RenderDoc.

◆ markProfileEvent()

virtual void Ogre::GLES2RenderSystem::markProfileEvent ( const String eventName)
virtual

Marks an instantaneous event for graphics profilers.


This is equivalent to calling

See also
beginProfileEvent and
endProfileEvent back to back.

Implements Ogre::RenderSystem.

◆ OGRE_MUTEX()

Ogre::GLES2RenderSystem::OGRE_MUTEX ( mThreadInitMutex  )

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

◆ postExtraThreadsStarted()

void Ogre::GLES2RenderSystem::postExtraThreadsStarted ( )
virtual

Implements Ogre::RenderSystem.

◆ preExtraThreadsStarted()

void Ogre::GLES2RenderSystem::preExtraThreadsStarted ( )
virtual

Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might access the rendering API are registered.

Remarks
Call this from your main thread before starting your other threads (which themselves should call registerThread()). Note that if you start your own threads, there is a specific startup sequence which must be respected and requires synchronisation between the threads:
  1. [Main thread]Call preExtraThreadsStarted
  2. [Main thread]Start other thread, wait
  3. [Other thread]Call registerThread, notify main thread & continue
  4. [Main thread]Wake up & call postExtraThreadsStarted
Once this init sequence is completed the threads are independent but this startup sequence must be respected.

Implements Ogre::RenderSystem.

◆ queueBindUAV() [1/2]

virtual void Ogre::GLES2RenderSystem::queueBindUAV ( uint32  slot,
TexturePtr  texture,
ResourceAccess::ResourceAccess  access = ResourceAccess::ReadWrite,
int32  mipmapLevel = 0,
int32  textureArrayIndex = 0,
PixelFormat  pixelFormat = PF_UNKNOWN 
)
virtual

◆ queueBindUAV() [2/2]

virtual void Ogre::GLES2RenderSystem::queueBindUAV ( uint32  slot,
UavBufferPacked buffer,
ResourceAccess::ResourceAccess  access = ResourceAccess::ReadWrite,
size_t  offset = 0,
size_t  sizeBytes = 0 
)
virtual

◆ queueBindUAVs()

void Ogre::RenderSystem::queueBindUAVs ( const DescriptorSetUav descSetUav)
inherited

Queues the binding of an UAV to the binding point/slot.

It won't actually take effect until you flush the UAVs or set another RTT.

Remarks
Internal Developer Notes: D3D11 keeps UAVs that affect rendering separate from UAVs that affect Compute Shaders. Hence queueBindUAVs & _setTextureCS are independent.

OpenGL however, does not make this distinction. Hence once we switch back to 3D rendering, we need to restore UAVs set via queueBindUAV.

◆ registerThread()

void Ogre::GLES2RenderSystem::registerThread ( )
virtual

Register the an additional thread which may make calls to rendersystem-related objects.

Remarks
This method should only be called by additional threads during their initialisation. If they intend to use hardware rendering system resources they should call this method before doing anything related to the render system. Some rendering APIs require a per-thread setup and this method will sort that out. It is also necessary to call unregisterThread before the thread shuts down.
Note
This method takes no parameters - it must be called from the thread being registered and that context is enough.

Implements Ogre::RenderSystem.

◆ reinitialise()

void Ogre::GLES2RenderSystem::reinitialise ( )
virtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ removeListener()

virtual void Ogre::RenderSystem::removeListener ( Listener l)
virtualinherited

Remove a listener to the custom events that this render system can raise.

◆ removeSharedListener()

static void Ogre::RenderSystem::removeSharedListener ( Listener listener)
staticinherited

Remove shared listener to the custom events that this render system can raise.

◆ resetClipPlanes()

virtual void Ogre::RenderSystem::resetClipPlanes ( )
virtualinherited

Clears the user clipping region.

◆ reverseCompareFunction()

static CompareFunction Ogre::RenderSystem::reverseCompareFunction ( CompareFunction  depthFunc)
staticinherited

Reverts the compare order e.g.

greater_equal becomes less_equal Used by reverse depth

Parameters
depthFunc
Returns

◆ setClipPlane()

void Ogre::GLES2RenderSystem::setClipPlane ( ushort  index,
Real  A,
Real  B,
Real  C,
Real  D 
)

◆ setClipPlanes()

virtual void Ogre::RenderSystem::setClipPlanes ( const PlaneList clipPlanes)
virtualinherited

Sets the user clipping region.

◆ setClipPlanesImpl()

void Ogre::GLES2RenderSystem::setClipPlanesImpl ( const Ogre::PlaneList clipPlanes)
inlinevirtual

Internal method used to set the underlying clip planes when needed.

Implements Ogre::RenderSystem.

◆ setConfigOption()

void Ogre::GLES2RenderSystem::setConfigOption ( const String name,
const String value 
)
virtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ setCurrentPassIterationCount()

virtual void Ogre::RenderSystem::setCurrentPassIterationCount ( const size_t  count)
inlinevirtualinherited

set the current multi pass count value.

This must be set prior to calling _render() if multiple renderings of the same pass state are required.

Parameters
countNumber of times to render the current state.

◆ setDebugShaders()

void Ogre::RenderSystem::setDebugShaders ( bool  bDebugShaders)
inherited

Instructs the RenderSystem to compile shaders without optimizations and with debug information, for easier debugging on APIs that support it.

Default is true if OGRE_DEBUG_MODE >= OGRE_DEBUG_HIGH, else false

This setting takes effect for shaders compiled afterwards. Already compiled shaders won't change unless you manually rebuild them.

It is highly recommended you disable the Microcode cache before changing the default, or else debug shaders may contaminate your cache, or alternatively a shader from the cache may be used which may have been compiled with a different setting.

◆ setDeriveDepthBias()

virtual void Ogre::RenderSystem::setDeriveDepthBias ( bool  derive,
float  baseValue = 0.0f,
float  multiplier = 0.0f,
float  slopeScale = 0.0f 
)
inlinevirtualinherited

Tell the render system whether to derive a depth bias on its own based on the values passed to it in setCurrentPassIterationCount.

The depth bias set will be baseValue + iteration * multiplier

Parameters
deriveTrue to tell the RS to derive this automatically
baseValueThe base value to which the multiplier should be added
multiplierThe amount of depth bias to apply per iteration
slopeScaleThe constant slope scale bias for completeness

◆ setDrawBuffer()

virtual bool Ogre::RenderSystem::setDrawBuffer ( ColourBufferType  colourBuffer)
inlinevirtualinherited

Sets the colour buffer that the render system will to draw.

If the render system implementation or configuration does not support a particular value, then false will be returned and the current colour buffer value will not be modified.

Parameters
colourBufferSpecifies the colour buffer that will be drawn into.

Reimplemented in Ogre::D3D11RenderSystem.

◆ setGlobalInstanceVertexBuffer()

void Ogre::RenderSystem::setGlobalInstanceVertexBuffer ( const v1::HardwareVertexBufferSharedPtr val)
inherited

Sets the global instance vertex buffer.

◆ setGlobalInstanceVertexBufferVertexDeclaration()

void Ogre::RenderSystem::setGlobalInstanceVertexBufferVertexDeclaration ( v1::VertexDeclaration val)
inherited

Sets vertex declaration for the global vertex buffer for the global instancing.

◆ setGlobalNumberOfInstances()

void Ogre::RenderSystem::setGlobalNumberOfInstances ( const size_t  val)
inherited

Sets the global number of instances.

◆ setInvertVertexWinding()

void Ogre::RenderSystem::setInvertVertexWinding ( bool  invert)
inherited

Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections.

◆ setMetricsRecordingEnabled()

void Ogre::RenderSystem::setMetricsRecordingEnabled ( bool  bEnable)
inherited

◆ setStencilBufferParams()

virtual void Ogre::GLES2RenderSystem::setStencilBufferParams ( uint32  refValue,
const StencilParams stencilParams 
)
virtual

See RenderSystem.

Reimplemented from Ogre::RenderSystem.

◆ setUavStartingSlot()

void Ogre::RenderSystem::setUavStartingSlot ( uint32  startingSlot)
inherited

In Direct3D11, UAV & RenderTargets share the same slots.

Because of this, we enforce the same behavior on all RenderSystems. An unfortunate consequence is that if you attach an MRT consisting of 3 RTs; the UAV needs to set at slot 3; not slot 0. This setting lets you tell Ogre the starting slot; so queueBindUAVs( descSet ) goes from slot 3 onwards if you call setUavStartingSlot( 3 )

Ogre will raise an exception in D3D11 if the starting slot is lower than the number of attached RTs, but will let it pass if you're using GL3+ [TODO: Make this behavior consistent?]
Remarks
Will not take effect until the next call to flushUAVs or setting a new RTT.
Parameters
startingSlotDefault value: 1.

◆ setWBufferEnabled()

void Ogre::RenderSystem::setWBufferEnabled ( bool  enabled)
inherited

Sets whether or not W-buffers are enabled if they are available for this renderer.

Parameters
enabledIf true and the renderer supports them W-buffers will be used. If false W-buffers will not be used even if available. W-buffers are enabled by default for 16bit depth buffers and disabled for all other depths.

◆ shutdown()

void Ogre::GLES2RenderSystem::shutdown ( )
virtual

See RenderSystem.

Reimplemented from Ogre::RenderSystem.

◆ startGpuDebuggerFrameCapture()

virtual bool Ogre::RenderSystem::startGpuDebuggerFrameCapture ( Window window)
virtualinherited

Programmatically performs a GPU capture when attached to a GPU debugger like RenderDoc or Metal Graphics Debugger.

You must call RenderSystem::endGpuDebuggerFrameCapture

Remarks
Very big captures (e.g. lots of API calls between start/endGpuDebuggerFrameCapture) may result in the system running out of memory.
Parameters
windowCan be NULL for automatic capture.

See pRENDERDOC_StartFrameCapture's documentation

Returns
False if we know for certain we failed to capture (e.g. RenderDoc is not running, we were build without integration support, etc)

True if we believe the frame capture started. Note a capture may still fail regardless due to other more technical reasons, as rendering APIs are complex.

◆ unregisterThread()

void Ogre::GLES2RenderSystem::unregisterThread ( )
virtual

Unregister an additional thread which may make calls to rendersystem-related objects.

See also
RenderSystem::registerThread

Implements Ogre::RenderSystem.

◆ updateCompositorManager()

virtual void Ogre::RenderSystem::updateCompositorManager ( CompositorManager2 compositorManager)
virtualinherited

This gives the renderer a chance to perform the compositor update in a special way.

When the render system is ready to perform the actual update it should just compositorManager->_updateImplementation.

Reimplemented in Ogre::MetalRenderSystem.

◆ useCustomRenderSystemCapabilities()

virtual void Ogre::RenderSystem::useCustomRenderSystemCapabilities ( RenderSystemCapabilities capabilities)
virtualinherited

Force the render system to use the special capabilities.

Can only be called before the render system has been fully initializer (before createWindow is called)

Parameters
capabilitieshas to be a subset of the real capabilities and the caller is responsible for deallocating capabilities.

◆ validateConfigOptions()

String Ogre::GLES2RenderSystem::validateConfigOptions ( )
virtual

See RenderSystem.

Implements Ogre::RenderSystem.

◆ validateDevice()

virtual bool Ogre::RenderSystem::validateDevice ( bool  forceDeviceElection = false)
inlinevirtualinherited

Some render systems have moments when GPU device is temporarily unavailable, for example when D3D11 device is lost, or when iOS app is in background, etc.

Reimplemented in Ogre::D3D11RenderSystem.

◆ validateSampleDescription()

virtual SampleDescription Ogre::RenderSystem::validateSampleDescription ( const SampleDescription sampleDesc,
PixelFormatGpu  format 
)
virtualinherited

Returns supported sample description for requested FSAA mode, with graceful downgrading.

Reimplemented in Ogre::VulkanRenderSystem, Ogre::MetalRenderSystem, and Ogre::D3D11RenderSystem.

Friends And Related Function Documentation

◆ ShaderGeneratorTechniqueResolverListener

friend class ShaderGeneratorTechniqueResolverListener
friend

The documentation for this class was generated from the following file: