This is a abstract class that that provides the interface for the query class for hardware occlusion.
More...
#include <OgreHardwareOcclusionQuery.h>
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| HardwareOcclusionQuery () |
| Object public member functions. More...
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virtual | ~HardwareOcclusionQuery () |
| Object destructor. More...
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virtual void | beginOcclusionQuery ()=0 |
| Starts the hardware occlusion query. More...
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virtual void | endOcclusionQuery ()=0 |
| Ends the hardware occlusion test. More...
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unsigned int | getLastQuerysPixelcount () const |
| Let's you get the last pixel count with out doing the hardware occlusion test. More...
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virtual bool | isStillOutstanding ()=0 |
| Lets you know when query is done, or still be processed by the Hardware. More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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virtual bool | pullOcclusionQuery (unsigned int *NumOfFragments)=0 |
| Pulls the hardware occlusion query. More...
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This is a abstract class that that provides the interface for the query class for hardware occlusion.
- Author
- Lee Sandberg Updated on 13/8/2005 by Tuan Kuranes email: tuan..nosp@m.kura.nosp@m.nes@f.nosp@m.ree..nosp@m.fr
◆ HardwareOcclusionQuery()
Ogre::HardwareOcclusionQuery::HardwareOcclusionQuery |
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Object public member functions.
Default object constructor
◆ ~HardwareOcclusionQuery()
virtual Ogre::HardwareOcclusionQuery::~HardwareOcclusionQuery |
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◆ beginOcclusionQuery()
virtual void Ogre::HardwareOcclusionQuery::beginOcclusionQuery |
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pure virtual |
◆ endOcclusionQuery()
virtual void Ogre::HardwareOcclusionQuery::endOcclusionQuery |
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pure virtual |
◆ getLastQuerysPixelcount()
unsigned int Ogre::HardwareOcclusionQuery::getLastQuerysPixelcount |
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const |
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inline |
Let's you get the last pixel count with out doing the hardware occlusion test.
- Returns
- The last fragment count from the last test. Remarks This function won't give you new values, just the old value.
◆ isStillOutstanding()
virtual bool Ogre::HardwareOcclusionQuery::isStillOutstanding |
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pure virtual |
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
array operator new, with debug line info
◆ pullOcclusionQuery()
virtual bool Ogre::HardwareOcclusionQuery::pullOcclusionQuery |
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unsigned int * |
NumOfFragments | ) |
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pure virtual |
Pulls the hardware occlusion query.
- Note
- Waits until the query result is available; use isStillOutstanding if just want to test if the result is available.
- Return values
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NumOfFragments | will get the resulting number of fragments. |
- Returns
- True if success or false if not.
Implemented in Ogre::GL3PlusHardwareOcclusionQuery, and Ogre::D3D11HardwareOcclusionQuery.
The documentation for this class was generated from the following file: