OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
|
Enumerations | |
enum | LoadAction { DontCare , Clear , ClearOnTilers , Load } |
Enumerator | |
---|---|
DontCare | Do not care about the initial contents. Useful for colour buffers if you intend to cover the whole screen with opaque draws. Not recommended for depth & stencil. |
Clear | Clear the whole resource or a fragment of it depending on viewport settings. Actual behavior depends on the API used. |
ClearOnTilers | On tilers, will clear the subregion. On non-tilers, it's the same as LoadAction::Load and assumes the resource is already cleared.
However this is heavily innefficient for tilers. In tilers you probably want to do the following: foreach( shadowmap in shadowmaps ) clear( shadowmap.x, shadowmap.y, shadowmap.width, shadowmap.height ); render( shadowmap.x, shadowmap.y, shadowmap.width, shadowmap.height ); ClearOnTilers allows you to perform the most efficient shadow map rendering on both tilers & non-tilers using the same compositor script, provided the full clear pass was set to only execute on non-tilers. |
Load | Load the contents that were stored in the texture. |