OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
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Descriptor sets describe what samplers should be bound together in one place. More...
#include <OgreDescriptorSetSampler.h>
Public Member Functions | |
DescriptorSetSampler () | |
void | checkValidity () const |
bool | operator!= (const DescriptorSetSampler &other) const |
bool | operator< (const DescriptorSetSampler &other) const |
Public Attributes | |
uint16 | mRefCount |
void * | mRsData |
FastArray< const HlmsSamplerblock * > | mSamplers |
Render-System specific data. More... | |
uint16 | mShaderTypeSamplerCount [NumShaderTypes] |
Descriptor sets describe what samplers should be bound together in one place.
Must be created via HlmsManager. See DescriptorSetTexture.
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inline |
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inline |
References Ogre::NumShaderTypes, and Ogre::FastArray< T >::size().
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inline |
References mSamplers, mShaderTypeSamplerCount, Ogre::NumShaderTypes, and Ogre::FastArray< T >::size().
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inline |
References mSamplers, mShaderTypeSamplerCount, Ogre::NumShaderTypes, and Ogre::FastArray< T >::size().
uint16 Ogre::DescriptorSetSampler::mRefCount |
void* Ogre::DescriptorSetSampler::mRsData |
FastArray<const HlmsSamplerblock*> Ogre::DescriptorSetSampler::mSamplers |
Render-System specific data.
Referenced by operator!=(), and operator<().
uint16 Ogre::DescriptorSetSampler::mShaderTypeSamplerCount[NumShaderTypes] |
Referenced by operator!=(), and operator<().