|  | 
| class | Ogre::Archive | 
|  | Archive-handling class.  More... 
 | 
|  | 
| class | Ogre::ArchiveFactory | 
|  | Abstract factory class, archive codec plugins can register concrete subclasses of this.  More... 
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|  | 
| class | Ogre::ArchiveManager | 
|  | This class manages the available ArchiveFactory plugins.  More... 
 | 
|  | 
| struct | Ogre::BackgroundProcessResult | 
|  | Encapsulates the result of a background queue request.  More... 
 | 
|  | 
| class | Ogre::BarrierSolver | 
|  | 
| struct | Ogre::BasicBlock | 
|  | 
| class | Ogre::ConstBufferPool | 
|  | Maintains a pool of buffers grouped by hash ID.  More... 
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|  | 
| class | Ogre::ConstBufferPoolUser | 
|  | 
| struct | Ogre::D3D11FrameBufferDescValue | 
|  | 
| struct | Ogre::D3D11HlmsPso | 
|  | @See HlmsPso.  More... 
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|  | 
| class | Ogre::D3D11RenderPassDescriptor | 
|  | D3D11 will share groups of ID3D11RenderTargetView all D3D11RenderPassDescriptor that share the same RTV setup.  More... 
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|  | 
| class | Ogre::D3D11TextureGpuManager | 
|  | 
| class | Ogre::DataStream | 
|  | General purpose class used for encapsulating the reading and writing of data.  More... 
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|  | 
| class | Ogre::DefaultTextureGpuManagerListener | 
|  | This is a Default implementation of TextureGpuManagerListener based on heuristics.  More... 
 | 
|  | 
| struct | Ogre::DescriptorSetSampler | 
|  | Descriptor sets describe what samplers should be bound together in one place.  More... 
 | 
|  | 
| struct | Ogre::DescriptorSetTexture | 
|  | Descriptor sets describe what textures should be bound together in one place.  More... 
 | 
|  | 
| struct | Ogre::DescriptorSetTexture2 | 
|  | 
| struct | Ogre::DescriptorSetUav | 
|  | Descriptor sets describe what uavs should be bound together in one place.  More... 
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|  | 
| class | Ogre::EmbeddedZipArchiveFactory | 
|  | Specialisation of ZipArchiveFactory for embedded Zip files.  More... 
 | 
|  | 
| class | Ogre::FileHandleDataStream | 
|  | Common subclass of DataStream for handling data from C-style file handles.  More... 
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|  | 
| struct | Ogre::FileInfo | 
|  | Information about a file/directory within the archive will be returned using a FileInfo struct.  More... 
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|  | 
| class | Ogre::FileStreamDataStream | 
|  | Common subclass of DataStream for handling data from std::basic_istream.  More... 
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|  | 
| class | Ogre::FileSystemArchive | 
|  | Specialisation of the Archive class to allow reading of files from filesystem folders / directories.  More... 
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|  | 
| class | Ogre::FileSystemArchiveFactory | 
|  | Specialisation of ArchiveFactory for FileSystem files.  More... 
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|  | 
| class | Ogre::Font | 
|  | Class representing a font in the system.  More... 
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|  | 
| class | Ogre::FontManager | 
|  | Manages Font resources, parsing .fontdef files and generally organising them.  More... 
 | 
|  | 
| class | Ogre::Forward3D | 
|  | Forward3D.  More... 
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|  | 
| class | Ogre::ForwardClustered | 
|  | Implementation of Clustered Forward Shading.  More... 
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|  | 
| class | Ogre::ForwardPlusBase | 
|  | ForwardPlusBase.  More... 
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|  | 
| struct | Ogre::FrameBufferDescKey | 
|  | 
| struct | Ogre::GL3PlusDescriptorSetTexture2 | 
|  | 
| struct | Ogre::GL3PlusFrameBufferDescValue | 
|  | 
| struct | Ogre::GL3PlusHlmsPso | 
|  | @See HlmsPso.  More... 
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|  | 
| class | Ogre::GL3PlusRenderPassDescriptor | 
|  | GL3+ will share FBO handles between all GL3PlusRenderPassDescriptor that share the same FBO setup.  More... 
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|  | 
| class | Ogre::GL3PlusTextureGpuManager | 
|  | 
| struct | Ogre::GLES2HlmsPso | 
|  | @See HlmsPso.  More... 
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|  | 
| struct | Ogre::GLES2HlmsSamplerblock | 
|  | A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures.  More... 
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|  | 
| class | Ogre::GpuProgram | 
|  | Defines a program which runs on the GPU such as a vertex or fragment program.  More... 
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|  | 
| class | Ogre::GpuProgramManager | 
|  | 
| struct | Ogre::GpuTrackedResource | 
|  | 
| class | Ogre::HiddenAreaMeshVrGenerator | 
|  | 
| struct | Ogre::HiddenAreaVrSettings | 
|  | 
| class | Ogre::HighLevelGpuProgram | 
|  | Abstract base class representing a high-level program (a vertex or fragment program).  More... 
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|  | 
| class | Ogre::HighLevelGpuProgramFactory | 
|  | Interface definition for factories of HighLevelGpuProgram.  More... 
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|  | 
| class | Ogre::HighLevelGpuProgramManager | 
|  | This ResourceManager manages high-level vertex and fragment programs.  More... 
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|  | 
| class | Ogre::Hlms | 
|  | HLMS stands for "High Level Material System".  More... 
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|  | 
| struct | Ogre::HlmsBasePieces | 
|  | 
| struct | Ogre::HlmsBaseProp | 
|  | These are "default" or "Base" properties common to many implementations and thus defined here.  More... 
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|  | 
| struct | Ogre::HlmsBits | 
|  | 
| struct | Ogre::HlmsBlendblock | 
|  | A blend block contains settings that rarely change, and thus are common to many materials.  More... 
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|  | 
| struct | Ogre::HlmsCache | 
|  | 
| struct | Ogre::HlmsComputePso | 
|  | 
| class | Ogre::HlmsDatablock | 
|  | An hlms datablock contains individual information about a specific material.  More... 
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|  | 
| class | Ogre::HlmsDiskCache | 
|  | This class allows saving the current state of an Hlms to disk: both its compiled shaders with source and the generated PSOs.  More... 
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|  | 
| class | Ogre::HlmsJson | 
|  | HLMS stands for "High Level Material System".  More... 
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|  | 
| class | Ogre::HlmsJsonCompute | 
|  | HLMS stands for "High Level Material System".  More... 
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|  | 
| class | Ogre::HlmsJsonListener | 
|  | 
| class | Ogre::HlmsListener | 
|  | Listener that can be hooked to an Hlms implementation for extending it with custom code.  More... 
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|  | 
| struct | Ogre::HlmsMacroblock | 
|  | A macro block contains settings that will rarely change, and thus are common to many materials.  More... 
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|  | 
| class | Ogre::HlmsManager | 
|  | HLMS stands for "High Level Material System".  More... 
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|  | 
| struct | Ogre::HlmsPassPso | 
|  | IT'S MEMBERS MUST BE KEPT POD (Otherwise HlmsPso needs to be modified).  More... 
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|  | 
| class | Ogre::HlmsPbsDatablock | 
|  | Contains information needed by PBS (Physically Based Shading) for OpenGL 3+ & D3D11+.  More... 
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|  | 
| struct | Ogre::HlmsProperty | 
|  | 
| struct | Ogre::HlmsPso | 
|  | Defines a PipelineStateObject as required by Vulkan, Metal & DX12.  More... 
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|  | 
| struct | Ogre::HlmsPsoProp | 
|  | 
| struct | Ogre::HlmsSamplerblock | 
|  | A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures.  More... 
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|  | 
| class | Ogre::HlmsTextureExportListener | 
|  | 
| struct | Ogre::HlmsTexturePack | 
|  | 
| class | Ogre::HlmsUnlitDatablock | 
|  | Contains information needed by PBS (Physically Based Shading) for OpenGL 3+ & D3D11+.  More... 
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|  | 
| class | Ogre::ManualResourceLoader | 
|  | Interface describing a manual resource loader.  More... 
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|  | 
| class | Ogre::MemoryDataStream | 
|  | Common subclass of DataStream for handling data from chunks of memory.  More... 
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|  | 
| class | Ogre::Mesh | 
|  | Resource holding data about 3D mesh.  More... 
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|  | 
| class | Ogre::MeshManager | 
|  | Handles the management of mesh resources.  More... 
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|  | 
| class | Ogre::MeshSerializer | 
|  | Class for serialising mesh data to/from an OGRE .mesh file.  More... 
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|  | 
| class | Ogre::MeshSerializerImpl | 
|  | Internal implementation of Mesh reading / writing for the latest version of the .mesh format.  More... 
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|  | 
| class | Ogre::MeshSerializerImpl_v2_1_R0 | 
|  | 
| class | Ogre::MeshSerializerImpl_v2_1_R1 | 
|  | 
| class | Ogre::MeshSerializerListener | 
|  | 
| struct | Ogre::MetalBufferRegion | 
|  | 
| struct | Ogre::MetalDescriptorSetTexture | 
|  | 
| struct | Ogre::MetalFrameBufferDescValue | 
|  | 
| struct | Ogre::MetalHlmsPso | 
|  | @See HlmsPso  More... 
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|  | 
| class | Ogre::MetalRenderPassDescriptor | 
|  | 
| struct | Ogre::MetalTexRegion | 
|  | 
| class | Ogre::MetalTextureGpuManager | 
|  | 
| class | Ogre::NULLTextureGpu | 
|  | 
| class | Ogre::NULLTextureGpuManager | 
|  | 
| class | Ogre::NULLTextureGpuRenderTarget | 
|  | 
| class | Ogre::ObjCmdBuffer | 
|  | 
| class | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS | 
|  | This is not a regular header, therefore it has no include guards.  More... 
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|  | 
| class | Ogre::PsoCacheHelper | 
|  | Utility class to cache PSOs.  More... 
 | 
|  | 
| class | Ogre::RadialDensityMask | 
|  | 
| struct | Ogre::RenderPassColourTarget | 
|  | 
| struct | Ogre::RenderPassDepthTarget | 
|  | 
| class | Ogre::RenderPassDescriptor | 
|  | 
| struct | Ogre::RenderPassStencilTarget | 
|  | 
| struct | Ogre::RenderPassTargetBase | 
|  | 
| class | Ogre::Resource | 
|  | Abstract class representing a loadable resource (e.g.  More... 
 | 
|  | 
| class | Ogre::ResourceBackgroundQueue | 
|  | This class is used to perform Resource operations in a background thread.  More... 
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|  | 
| class | Ogre::ResourceGroupListener | 
|  | This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load.  More... 
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|  | 
| class | Ogre::ResourceGroupManager | 
|  | This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group.  More... 
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|  | 
| class | Ogre::ResourceLoadingListener | 
|  | 
| class | Ogre::ResourceManager | 
|  | Defines a generic resource handler.  More... 
 | 
|  | 
| struct | Ogre::ResourceStatus | 
|  | 
| struct | Ogre::ResourceTransition | 
|  | 
| class | Ogre::StagingTexture | 
|  | A StagingTexture is an intermediate texture that can be read and be written from both CPU & GPU.  More... 
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|  | 
| class | Ogre::StagingTextureBufferImpl | 
|  | This implementation can be used by all RenderSystem APIs except D3D11, which is why this implementation is part of OgreMain.  More... 
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|  | 
| class | Ogre::StreamSerialiser | 
|  | Utility class providing helper methods for reading / writing structured data held in a DataStream.  More... 
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|  | 
| class | Ogre::SubMesh | 
|  | Defines a part of a complete mesh.  More... 
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|  | 
| class | Ogre::SubStringRef | 
|  | 
| class | Ogre::TextureGpu | 
|  | 
| class | Ogre::TextureGpuListener | 
|  | 
| class | Ogre::TextureGpuManager | 
|  | This class manages all textures (i.e.  More... 
 | 
|  | 
| class | Ogre::TextureGpuManagerListener | 
|  | 
| struct | Ogre::TexturePool | 
|  | 
| class | Ogre::UnifiedHighLevelGpuProgram | 
|  | Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options.  More... 
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|  | 
| class | Ogre::UnifiedHighLevelGpuProgramFactory | 
|  | Factory class for Unified programs.  More... 
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|  | 
| class | Ogre::v1::Mesh | 
|  | Resource holding data about 3D mesh.  More... 
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|  | 
| struct | Ogre::v1::MeshLodUsage | 
|  | A way of recording the way each LODs is recorded this Mesh.  More... 
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|  | 
| class | Ogre::v1::MeshManager | 
|  | Handles the management of mesh resources.  More... 
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|  | 
| class | Ogre::v1::MeshSerializer | 
|  | Class for serialising mesh data to/from an OGRE .mesh file.  More... 
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|  | 
| class | Ogre::v1::MeshSerializerImpl | 
|  | Internal implementation of Mesh reading / writing for the latest version of the .mesh format.  More... 
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|  | 
| class | Ogre::v1::MeshSerializerImpl_v1_1 | 
|  | Class for providing backwards-compatibility for loading version 1.1 of the .mesh format.  More... 
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|  | 
| class | Ogre::v1::MeshSerializerImpl_v1_10 | 
|  | Class for providing backwards-compatibility for loading version 1.10 of the .mesh format.  More... 
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|  | 
| class | Ogre::v1::MeshSerializerImpl_v1_2 | 
|  | Class for providing backwards-compatibility for loading version 1.2 of the .mesh format.  More... 
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|  | 
| class | Ogre::v1::MeshSerializerImpl_v1_3 | 
|  | Class for providing backwards-compatibility for loading version 1.3 of the .mesh format.  More... 
 | 
|  | 
| class | Ogre::v1::MeshSerializerImpl_v1_4 | 
|  | Class for providing backwards-compatibility for loading version 1.4 of the .mesh format.  More... 
 | 
|  | 
| class | Ogre::v1::MeshSerializerImpl_v1_41 | 
|  | Class for providing backwards-compatibility for loading version 1.41 of the .mesh format.  More... 
 | 
|  | 
| class | Ogre::v1::MeshSerializerImpl_v1_8 | 
|  | Class for providing backwards-compatibility for loading version 1.8 of the .mesh format.  More... 
 | 
|  | 
| class | Ogre::v1::MeshSerializerListener | 
|  | 
| class | Ogre::v1::PrefabFactory | 
|  | A factory class that can create various mesh prefabs.  More... 
 | 
|  | 
| class | Ogre::v1::SubMesh | 
|  | Defines a part of a complete mesh.  More... 
 | 
|  | 
| class | Ogre::VertexBufferDownloadHelper | 
|  | Ogre currently does not support deinterleaved vertex buffers.  More... 
 | 
|  | 
| struct | Ogre::VulkanFlushOnlyDescValue | 
|  | 
| struct | Ogre::VulkanFrameBufferDescKey | 
|  | 
| struct | Ogre::VulkanFrameBufferDescValue | 
|  | 
| struct | Ogre::VulkanHlmsPso | 
|  | 
| class | Ogre::VulkanRenderPassDescriptor | 
|  | 
| class | Ogre::VulkanTextureGpu | 
|  | 
| class | Ogre::VulkanTextureGpuManager | 
|  | 
| class | Ogre::VulkanTextureGpuRenderTarget | 
|  | 
| class | Ogre::Window | 
|  | 
| class | Ogre::ZipArchive | 
|  | Specialisation of the Archive class to allow reading of files from a zip format source archive.  More... 
 | 
|  | 
| class | Ogre::ZipArchiveFactory | 
|  | Specialisation of ArchiveFactory for Zip files.  More... 
 | 
|  | 
| class | Ogre::ZipDataStream | 
|  | Specialisation of DataStream to handle streaming data from zip archives.  More... 
 | 
|  | 
| class | RadialDensityMaskVrGenerator | 
|  | Manages a full screen stereo rectangle that masks rectangles in the periphery and then reconstruct these blocks.  More... 
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|  | 
|  | 
|  | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::OGRE_HLMS_TEXTURE_BASE_CLASS (IdString name, Hlms *creator, const HlmsMacroblock *macroblock, const HlmsBlendblock *blendblock, const HlmsParamVec ¶ms) | 
|  | 
| virtual | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::~OGRE_HLMS_TEXTURE_BASE_CLASS () | 
|  | 
| void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::_setSamplerblock (uint8 texType, const HlmsSamplerblock *samplerblockPtr) | 
|  | Same as setSamplerblock, but samplerblockPtr is a raw samplerblock retrieved from HlmsManager, and is assumed to have its reference count already be incremented for us.  More... 
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|  | 
| void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::_setTexture (uint8 texType, TextureGpu *texture, const HlmsSamplerblock *samplerblockPtr=0, uint16 sliceIdx=std::numeric_limits< uint16 >::max()) | 
|  | Same as setTexture, but samplerblockPtr is a raw samplerblock retrieved from HlmsManager, and is assumed to have its reference count already be incremented for us (note HlmsManager::getSamplerblock() already increments the ref.  More... 
 | 
|  | 
| uint8 | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::getIndexToDescriptorSampler (uint8 texType) | 
|  | Do not call this function if RSC_SEPARATE_SAMPLERS_FROM_TEXTURES is not set.  More... 
 | 
|  | 
| uint8 | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::getIndexToDescriptorTexture (uint8 texType) | 
|  | This function has O( log N ) complexity, but O(1) if the texture was not set.  More... 
 | 
|  | 
| const HlmsSamplerblock * | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::getSamplerblock (uint8 texType) const | 
|  | 
| TextureGpu * | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::getTexture (uint8 texType) const | 
|  | 
| void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::loadAllTextures () | 
|  | 
| virtual void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::notifyTextureChanged (TextureGpu *texture, TextureGpuListener::Reason reason, void *extraData) | 
|  | Called when a TextureGpu changed in a way that affects how it is displayed:  More... 
 | 
|  | 
| bool | Ogre::OrderCacheByHash (const HlmsCache *_left, const HlmsCache *_right) | 
|  | 
| bool | Ogre::OrderConstBufferPoolUserByPoolThenSlot (const ConstBufferPoolUser *_l, const ConstBufferPoolUser *_r) | 
|  | 
| bool | Ogre::OrderParamVecByKey (const std::pair< IdString, String > &_left, const std::pair< IdString, String > &_right) | 
|  | 
| bool | Ogre::OrderPropertyByIdString (const HlmsProperty &_left, const HlmsProperty &_right) | 
|  | 
| virtual void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::saveTextures (const String &folderPath, set< String >::type &savedTextures, bool saveOitd, bool saveOriginal, HlmsTextureExportListener *listener) | 
|  | 
| void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::setSamplerblock (uint8 texType, const HlmsSamplerblock ¶ms) | 
|  | Sets a new sampler block to be associated with the texture (i.e.  More... 
 | 
|  | 
| void | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::setTexture (uint8 texType, TextureGpu *texture, const HlmsSamplerblock *refParams=0, uint16 sliceIdx=std::numeric_limits< uint16 >::max()) | 
|  | Sets a new texture for rendering.  More... 
 | 
|  | 
| virtual bool | Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS::shouldStayLoaded (TextureGpu *texture) | 
|  | Return true if this TextureGpu should likely stay loaded or else graphical changes could occur.  More... 
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|  |