A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures.
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#include <OgreGLES2HlmsSamplerblock.h>
A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures.
This is very analogous to D3D11_SAMPLER_DESC. @See HlmsDatablock Up to 32 different blocks are allowed!
◆ mAnisotropy
GLfloat Ogre::GLES2HlmsSamplerblock::mAnisotropy |
◆ mInternalId
uint32 Ogre::GLES2HlmsSamplerblock::mInternalId |
◆ mMagFilter
GLint Ogre::GLES2HlmsSamplerblock::mMagFilter |
◆ mMinFilter
GLint Ogre::GLES2HlmsSamplerblock::mMinFilter |
◆ mU
GLint Ogre::GLES2HlmsSamplerblock::mU |
◆ mV
GLint Ogre::GLES2HlmsSamplerblock::mV |
◆ mW
GLint Ogre::GLES2HlmsSamplerblock::mW |
The documentation for this struct was generated from the following file: