|  | OGRE-Next
    2.3
    Object-Oriented Graphics Rendering Engine | 
Descriptor sets describe what textures should be bound together in one place. More...
#include <OgreDescriptorSetTexture.h>
| Public Member Functions | |
| DescriptorSetTexture () | |
| void | checkValidity () const | 
| bool | operator!= (const DescriptorSetTexture &other) const | 
| Warning: This operator won't see changes in SRVs (i.e.  More... | |
| bool | operator< (const DescriptorSetTexture &other) const | 
| Public Attributes | |
| uint16 | mRefCount | 
| void * | mRsData | 
| uint16 | mShaderTypeTexCount [NumShaderTypes] | 
| FastArray< const TextureGpu * > | mTextures | 
| Render-System specific data.  More... | |
Descriptor sets describe what textures should be bound together in one place.
They must be pushed to mTexture in the order of ShaderType. For example if you want to use 2 textures bound to the pixel shader stage and 1 in the Geometry Shader stage: DescriptorSetTexture descSet; descSet.mTextures.push_back( pixelShaderTex0 ); descSet.mTextures.push_back( pixelShaderTex1 ); descSet.mTextures.push_back( geometryShaderTex1 ); descSet.mShaderTypeTexCount[PixelShader] = 2u; descSet.mShaderTypeTexCount[GeometryShader] = 1u;
const DescriptorSetTexture *finalSet = hlmsManager->getDescriptorSet( descSet ); finalSet can be used with RenderSystem::_setTextures
Remove finalSet once you're done using it. hlmsManager->destroyDescriptorSet( finalSet ); finalSet = 0;
| 
 | inline | 
| void Ogre::DescriptorSetTexture::checkValidity | ( | ) | const | 
| 
 | inline | 
Warning: This operator won't see changes in SRVs (i.e.
data baked into mRsData). If you get notifyTextureChanged call, the SRV has changed and you must assume the DescriptorSetTexture has changed. SRV = Shader Resource View.
References mShaderTypeTexCount, mTextures, Ogre::NumShaderTypes, and Ogre::FastArray< T >::size().
| 
 | inline | 
References mShaderTypeTexCount, mTextures, Ogre::NumShaderTypes, and Ogre::FastArray< T >::size().
| uint16 Ogre::DescriptorSetTexture::mRefCount | 
| void* Ogre::DescriptorSetTexture::mRsData | 
| uint16 Ogre::DescriptorSetTexture::mShaderTypeTexCount[NumShaderTypes] | 
Referenced by operator!=(), and operator<().
| FastArray<const TextureGpu*> Ogre::DescriptorSetTexture::mTextures | 
Render-System specific data.
Referenced by operator!=(), and operator<().