OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
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Handles the management of mesh resources. More...
#include <OgreMeshManager2.h>
Public Types | |
typedef std::pair< ResourcePtr, bool > | ResourceCreateOrRetrieveResult |
typedef map< ResourceHandle, ResourcePtr >::type | ResourceHandleMap |
typedef unordered_map< String, ResourcePtr >::type | ResourceMap |
typedef MapIterator< ResourceHandleMap > | ResourceMapIterator |
typedef unordered_map< String, ResourceMap >::type | ResourceWithGroupMap |
Public Member Functions | |
MeshManager () | |
~MeshManager () override | |
void | _initialise () |
Initialises the manager, only to be called by OGRE internally. More... | |
virtual void | _notifyResourceLoaded (Resource *res) |
Notify this manager that a resource which it manages has been loaded. More... | |
virtual void | _notifyResourceTouched (Resource *res) |
Notify this manager that a resource which it manages has been 'touched', i.e. More... | |
virtual void | _notifyResourceUnloaded (Resource *res) |
Notify this manager that a resource which it manages has been unloaded. More... | |
void | _setVaoManager (VaoManager *vaoManager) |
MeshPtr | create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new mesh. More... | |
MeshPtr | createByImportingV1 (const String &name, const String &groupName, v1::Mesh *mesh, bool halfPos, bool halfTexCoords, bool qTangents, bool halfPose=true) |
Imports a v1 mesh to new mesh, with optional optimization conversions. More... | |
MeshPtr | createManual (const String &name, const String &groupName, ManualResourceLoader *loader=0) |
Creates a new Mesh specifically for manual definition rather than loading from an object file. More... | |
virtual ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new resource, or retrieve an existing one with the same name if it already exists. More... | |
ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *params=0, BufferType vertexBufferType=BT_IMMUTABLE, BufferType indexBufferType=BT_IMMUTABLE, bool vertexBufferShadowed=true, bool indexBufferShadowed=true) |
Create a new mesh, or retrieve an existing one with the same name if it already exists. More... | |
virtual ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Creates a new blank resource, but does not immediately load it. More... | |
void | destroyAllResourcePools () |
destroy all pools More... | |
void | destroyResourcePool (const String &name) |
Destroy a resource pool. More... | |
void | destroyResourcePool (ResourcePool *pool) |
Destroy a resource pool. More... | |
Real | getBoundsPaddingFactor () |
Gets the factor by which the bounding box of an entity is padded. More... | |
virtual ResourcePtr | getByHandle (ResourceHandle handle) |
Retrieves a pointer to a resource by handle, or null if the resource does not exist. More... | |
MeshPtr | getByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Get a resource by name. More... | |
Real | getLoadingOrder () const override |
Gets the relative loading order of resources of this type. More... | |
virtual size_t | getMemoryBudget () const |
Get the limit on the amount of memory this resource handler may use. More... | |
virtual size_t | getMemoryUsage () const |
Gets the current memory usage, in bytes. More... | |
virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Retrieves a pointer to a resource by name, or null if the resource does not exist. More... | |
ResourceMapIterator | getResourceIterator () |
Returns an iterator over all resources in this manager. More... | |
ResourcePool * | getResourcePool (const String &name) |
Create a resource pool, or reuse one that already exists. More... | |
const String & | getResourceType () const |
Gets a string identifying the type of resource this manager handles. More... | |
const StringVector & | getScriptPatterns () const override |
Gets the file patterns which should be used to find scripts for this ResourceManager. More... | |
virtual bool | getVerbose () |
Gets whether this manager and its resources habitually produce log output. More... | |
MeshPtr | load (const String &filename, const String &groupName, BufferType vertexBufferType=BT_IMMUTABLE, BufferType indexBufferType=BT_IMMUTABLE, bool vertexBufferShadowed=true, bool indexBufferShadowed=true) |
Loads a mesh from a file, making it immediately available for use. More... | |
virtual ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). More... | |
void | loadResource (Resource *res) override |
Sets the listener used to control mesh loading through the serializer. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void | parseScript (DataStreamPtr &stream, const String &groupName) override |
Parse the definition of a set of resources from a script file. More... | |
MeshPtr | prepare (const String &filename, const String &groupName, BufferType vertexBufferType=BT_IMMUTABLE, BufferType indexBufferType=BT_IMMUTABLE, bool vertexBufferShadowed=true, bool indexBufferShadowed=true) |
Prepares a mesh for loading from a file. More... | |
virtual ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). More... | |
virtual void | prepareResource (Resource *resource) |
Called when a resource wishes to load. More... | |
void | reloadAll (bool reloadableOnly=true) |
Caused all currently loaded resources to be reloaded. More... | |
virtual void | reloadAll (Resource::LoadingFlags flags) |
Caused all currently loaded resources to be reloaded. More... | |
void | reloadUnreferencedResources (bool reloadableOnly=true) |
Caused all currently loaded but not referenced by any other object resources to be reloaded. More... | |
virtual void | remove (const ResourcePtr &r) |
Remove a single resource. More... | |
virtual void | remove (const String &name) |
Remove a single resource by name. More... | |
virtual void | remove (ResourceHandle handle) |
Remove a single resource by handle. More... | |
virtual void | removeAll () |
Removes all resources. More... | |
virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
Remove all resources which are not referenced by any other object. More... | |
virtual bool | resourceExists (const String &name) |
Returns whether the named resource exists in this manager. More... | |
virtual bool | resourceExists (ResourceHandle handle) |
Returns whether a resource with the given handle exists in this manager. More... | |
void | setBoundsPaddingFactor (Real paddingFactor) |
Sets the factor by which the bounding box of an entity is padded. More... | |
virtual void | setMemoryBudget (size_t bytes) |
Set a limit on the amount of memory this resource handler may use. More... | |
virtual void | setVerbose (bool v) |
Sets whether this manager and its resources habitually produce log output. More... | |
virtual void | unload (const String &name) |
Unloads a single resource by name. More... | |
virtual void | unload (ResourceHandle handle) |
Unloads a single resource by handle. More... | |
void | unloadAll (bool reloadableOnly=true) |
Unloads all resources. More... | |
virtual void | unloadAll (Resource::LoadingFlags flags) |
Unloads all resources. More... | |
void | unloadUnreferencedResources (bool reloadableOnly=true) |
Unload all resources which are not referenced by any other object. More... | |
Static Public Member Functions | |
static MeshManager & | getSingleton () |
Override standard Singleton retrieval. More... | |
static MeshManager * | getSingletonPtr () |
Override standard Singleton retrieval. More... | |
Public Attributes | |
OGRE_AUTO_MUTEX | |
Handles the management of mesh resources.
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inherited |
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inherited |
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Ogre::MeshManager::MeshManager | ( | ) |
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void Ogre::MeshManager::_initialise | ( | ) |
Initialises the manager, only to be called by OGRE internally.
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virtualinherited |
Notify this manager that a resource which it manages has been loaded.
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virtualinherited |
Notify this manager that a resource which it manages has been 'touched', i.e.
used.
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virtualinherited |
Notify this manager that a resource which it manages has been unloaded.
void Ogre::MeshManager::_setVaoManager | ( | VaoManager * | vaoManager | ) |
MeshPtr Ogre::MeshManager::create | ( | const String & | name, |
const String & | group, | ||
bool | isManual = false , |
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ManualResourceLoader * | loader = 0 , |
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const NameValuePairList * | createParams = 0 |
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Create a new mesh.
MeshPtr Ogre::MeshManager::createByImportingV1 | ( | const String & | name, |
const String & | groupName, | ||
v1::Mesh * | mesh, | ||
bool | halfPos, | ||
bool | halfTexCoords, | ||
bool | qTangents, | ||
bool | halfPose = true |
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Imports a v1 mesh to new mesh, with optional optimization conversions.
name | The name to give the new mesh |
groupName | The name of the resource group to assign the mesh to |
mesh | The source v1 mesh to convert from. You can unload but should not delete this pointer if you want to be able to reload the converted mesh. |
halfPos | True if you want to convert the position data to VET_HALF4 format. Recommended on desktop to reduce memory and bandwidth requirements. Rarely the extra precision is needed. Unfortuntately on mobile, not all ES2 devices support VET_HALF4. |
halfTexCoords | True if you want to convert the position data to VET_HALF2 or VET_HALF4 format. Same recommendations as halfPos. |
qTangents | True if you want to generate tangent and reflection information (modifying the original v1 mesh) and convert this data to a QTangent, requiring VET_SHORT4_SNORM (8 bytes vs 28 bytes to store normals, tangents and reflection). Needs much less space, trading for more ALU ops in the vertex shader for decoding the QTangent. Highly recommended on both desktop and mobile if you need tangents (i.e. normal mapping). |
halfPose | True if you want the pose buffer to have pixel format PF_FLOAT16_RGBA which uses significantly less memory. Otherwise it is created with pixel format PF_FLOAT32_RGBA. Rarely the extra precision is needed. |
MeshPtr Ogre::MeshManager::createManual | ( | const String & | name, |
const String & | groupName, | ||
ManualResourceLoader * | loader = 0 |
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Creates a new Mesh specifically for manual definition rather than loading from an object file.
name | The name to give the new mesh |
groupName | The name of the resource group to assign the mesh to |
loader | ManualResourceLoader which will be called to load this mesh when the time comes. It is recommended that you populate this field in order that the mesh can be rebuilt should the need arise |
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virtualinherited |
Create a new resource, or retrieve an existing one with the same name if it already exists.
ResourceCreateOrRetrieveResult Ogre::MeshManager::createOrRetrieve | ( | const String & | name, |
const String & | group, | ||
bool | isManual = false , |
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ManualResourceLoader * | loader = 0 , |
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const NameValuePairList * | params = 0 , |
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BufferType | vertexBufferType = BT_IMMUTABLE , |
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BufferType | indexBufferType = BT_IMMUTABLE , |
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bool | vertexBufferShadowed = true , |
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bool | indexBufferShadowed = true |
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Create a new mesh, or retrieve an existing one with the same name if it already exists.
vertexBufferUsage | The usage flags with which the vertex buffer(s) will be created |
indexBufferUsage | The usage flags with which the index buffer(s) created for this mesh will be created with. |
vertexBufferShadowed | If true, the vertex buffers will be shadowed by system memory copies for faster read access |
indexBufferShadowed | If true, the index buffers will be shadowed by system memory copies for faster read access |
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virtualinherited |
Creates a new blank resource, but does not immediately load it.
name | The unique name of the resource |
group | The name of the resource group to attach this new resource to |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs |
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inherited |
destroy all pools
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inherited |
Destroy a resource pool.
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inherited |
Destroy a resource pool.
Real Ogre::MeshManager::getBoundsPaddingFactor | ( | ) |
Gets the factor by which the bounding box of an entity is padded.
Default is 0.01
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virtualinherited |
Retrieves a pointer to a resource by handle, or null if the resource does not exist.
MeshPtr Ogre::MeshManager::getByName | ( | const String & | name, |
const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME |
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Get a resource by name.
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inlineoverridevirtualinherited |
Gets the relative loading order of resources of this type.
Implements Ogre::ScriptLoader.
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virtualinherited |
Get the limit on the amount of memory this resource handler may use.
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inlinevirtualinherited |
Gets the current memory usage, in bytes.
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virtualinherited |
Retrieves a pointer to a resource by name, or null if the resource does not exist.
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inlineinherited |
Returns an iterator over all resources in this manager.
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inherited |
Create a resource pool, or reuse one that already exists.
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inlineinherited |
Gets a string identifying the type of resource this manager handles.
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inlineoverridevirtualinherited |
Gets the file patterns which should be used to find scripts for this ResourceManager.
Implements Ogre::ScriptLoader.
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static |
Override standard Singleton retrieval.
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static |
Override standard Singleton retrieval.
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inlinevirtualinherited |
Gets whether this manager and its resources habitually produce log output.
MeshPtr Ogre::MeshManager::load | ( | const String & | filename, |
const String & | groupName, | ||
BufferType | vertexBufferType = BT_IMMUTABLE , |
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BufferType | indexBufferType = BT_IMMUTABLE , |
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bool | vertexBufferShadowed = true , |
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bool | indexBufferShadowed = true |
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Loads a mesh from a file, making it immediately available for use.
filename | The name of the .mesh file |
groupName | The name of the resource group to assign the mesh to |
vertexBufferUsage | The usage flags with which the vertex buffer(s) will be created |
indexBufferUsage | The usage flags with which the index buffer(s) created for this mesh will be created with. |
vertexBufferShadowed | If true, the vertex buffers will be shadowed by system memory copies for faster read access |
indexBufferShadowed | If true, the index buffers will be shadowed by system memory copies for faster read access |
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virtualinherited |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
name | The name of the Resource |
group | The resource group to which this resource will belong |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
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overridevirtual |
Sets the listener used to control mesh loading through the serializer.
Gets the listener used to control mesh loading through the serializer.
Implements Ogre::ManualResourceLoader.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
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inlineoverridevirtualinherited |
Parse the definition of a set of resources from a script file.
stream | Weak reference to a data stream which is the source of the script |
groupName | The name of the resource group that resources which are parsed are to become a member of. If this group is loaded or unloaded, then the resources discovered in this script will be loaded / unloaded with it. |
Implements Ogre::ScriptLoader.
MeshPtr Ogre::MeshManager::prepare | ( | const String & | filename, |
const String & | groupName, | ||
BufferType | vertexBufferType = BT_IMMUTABLE , |
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BufferType | indexBufferType = BT_IMMUTABLE , |
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bool | vertexBufferShadowed = true , |
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bool | indexBufferShadowed = true |
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Prepares a mesh for loading from a file.
This does the IO in advance of the call to load().
filename | The name of the .mesh file |
groupName | The name of the resource group to assign the mesh to |
vertexBufferUsage | The usage flags with which the vertex buffer(s) will be created |
indexBufferUsage | The usage flags with which the index buffer(s) created for this mesh will be created with. |
vertexBufferShadowed | If true, the vertex buffers will be shadowed by system memory copies for faster read access |
indexBufferShadowed | If true, the index buffers will be shadowed by system memory copies for faster read access |
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virtualinherited |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
name | The name of the Resource |
group | The resource group to which this resource will belong |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
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inlinevirtualinherited |
Called when a resource wishes to load.
Note that this could get called in a background thread even in just a semithreaded ogre (OGRE_THREAD_SUPPORT==2). Thus, you must not access the rendersystem from this callback. Do that stuff in loadResource.
resource | The resource which wishes to load |
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inlineinherited |
Caused all currently loaded resources to be reloaded.
reloadableOnly | If true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
References Ogre::Resource::LF_DEFAULT, and Ogre::Resource::LF_INCLUDE_NON_RELOADABLE.
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virtualinherited |
Caused all currently loaded resources to be reloaded.
flags | Allow to restrict processing to only reloadable and/or unreferenced resources. Additionally, reloading could be done with preserving some selected resource states that could be used elsewhere. |
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inlineinherited |
Caused all currently loaded but not referenced by any other object resources to be reloaded.
reloadableOnly | If true (the default), only reloads resources which can be subsequently automatically reloaded. |
References Ogre::Resource::LF_ONLY_UNREFERENCED, and Ogre::Resource::LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE.
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virtualinherited |
Remove a single resource.
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virtualinherited |
Remove a single resource by name.
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virtualinherited |
Remove a single resource by handle.
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virtualinherited |
Removes all resources.
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virtualinherited |
Remove all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only removes resources which can be subsequently automatically reloaded. |
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inlinevirtualinherited |
Returns whether the named resource exists in this manager.
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inlinevirtualinherited |
Returns whether a resource with the given handle exists in this manager.
void Ogre::MeshManager::setBoundsPaddingFactor | ( | Real | paddingFactor | ) |
Sets the factor by which the bounding box of an entity is padded.
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virtualinherited |
Set a limit on the amount of memory this resource handler may use.
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inlinevirtualinherited |
Sets whether this manager and its resources habitually produce log output.
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virtualinherited |
Unloads a single resource by name.
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virtualinherited |
Unloads a single resource by handle.
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inlineinherited |
Unloads all resources.
reloadableOnly | If true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
References Ogre::Resource::LF_DEFAULT, and Ogre::Resource::LF_INCLUDE_NON_RELOADABLE.
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virtualinherited |
Unloads all resources.
flags | Allow to restrict processing to only reloadable and/or unreferenced resources. |
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inlineinherited |
Unload all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only unloads resources which can be subsequently automatically reloaded. |
References Ogre::Resource::LF_ONLY_UNREFERENCED, and Ogre::Resource::LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE.
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inherited |