#include <OgreRadialDensityMask.h>
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| RadialDensityMask (SceneManager *sceneManager, const float radius[3], HlmsManager *hlmsManager) |
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| ~RadialDensityMask () |
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const float * | getRadius () const |
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Rectangle2D * | getRectangle () const |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void | setEyesCenter (const Vector2 &leftEyeCenter, const Vector2 &rightEyeCenter) |
| Sets the center of the eye. More...
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void | setNewRadius (const float radius[3]) |
| Changes existing set of radiuses. More...
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void | setQuality (RdmQuality quality) |
| Sets the quality of the reconstruction filter for half resolution rendering. More...
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void | update (Viewport *viewports) |
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◆ RdmQuality
Enumerator |
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RdmLow | Cheap, pixelated and grainy.
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RdmMedium | Slower than low but much better results.
Can result in sharp text but still aliasing, shimmering/grain
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RdmHigh | Slowest, but best results.
Can result in blurry text but smoother graphics (i.e. less aliasing and shimmering/grain)
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◆ RadialDensityMask()
Ogre::RadialDensityMask::RadialDensityMask |
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SceneManager * |
sceneManager, |
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const float |
radius[3], |
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HlmsManager * |
hlmsManager |
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◆ ~RadialDensityMask()
Ogre::RadialDensityMask::~RadialDensityMask |
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◆ getRadius()
const float* Ogre::RadialDensityMask::getRadius |
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const |
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inline |
◆ getRectangle()
Rectangle2D* Ogre::RadialDensityMask::getRectangle |
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const |
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inline |
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
array operator new, with debug line info
◆ setEyesCenter()
void Ogre::RadialDensityMask::setEyesCenter |
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const Vector2 & |
leftEyeCenter, |
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const Vector2 & |
rightEyeCenter |
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Sets the center of the eye.
Each eye is relative to its own viewport. e.g. the default for both eyes is Vector2( 0, 0 ) and not Vector2( -0.5, 0 ) for the left eye and Vector2( 0.5, 0 ) for the right eye
- Parameters
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leftEyeCenter | In clip space, i.e. in range [-1; 1] |
rightEyeCenter | In clip space, i.e. in range [-1; 1] |
◆ setNewRadius()
void Ogre::RadialDensityMask::setNewRadius |
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const float |
radius[3] | ) |
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Changes existing set of radiuses.
- Parameters
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radius | For best performance, do not change the value of mRadius[0] |
◆ setQuality()
void Ogre::RadialDensityMask::setQuality |
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RdmQuality |
quality | ) |
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Sets the quality of the reconstruction filter for half resolution rendering.
Quarter and Sixteenth resolution rendering is always reconstructed using low quality.
- Parameters
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◆ update()
void Ogre::RadialDensityMask::update |
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Viewport * |
viewports | ) |
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The documentation for this class was generated from the following file: