#include <OgreMeshSerializer.h>
◆ ~MeshSerializerListener()
virtual Ogre::v1::MeshSerializerListener::~MeshSerializerListener |
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inlinevirtual |
◆ processMaterialName()
virtual void Ogre::v1::MeshSerializerListener::processMaterialName |
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Mesh * |
mesh, |
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String * |
name |
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) |
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pure virtual |
Called to override the loading of the given named material.
◆ processMeshCompleted()
virtual void Ogre::v1::MeshSerializerListener::processMeshCompleted |
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Mesh * |
mesh | ) |
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pure virtual |
Allows to do changes on mesh after it's completely loaded. For example you can generate LOD levels here.
◆ processSkeletonName()
virtual void Ogre::v1::MeshSerializerListener::processSkeletonName |
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Mesh * |
mesh, |
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String * |
name |
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) |
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pure virtual |
Called to override the reference to a skeleton.
The documentation for this class was generated from the following file: