OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::MetalRenderSystem Class Referencefinal

Implementation of Metal as a rendering system. More...

#include <OgreMetalRenderSystem.h>

+ Inheritance diagram for Ogre::MetalRenderSystem:

Public Member Functions

 MetalRenderSystem ()
 
 ~MetalRenderSystem () override
 
void _addMetrics (const RenderingMetrics &newMetrics)
 
void _beginFrame () override
 Signifies the beginning of a frame, i.e. More...
 
void _beginFrameOnce () override
 Signifies the beginning of the main frame. More...
 
void _cleanupDepthBuffers ()
 
virtual void _clearStateAndFlushCommandBuffer ()
 On D3D11 calls ClearState followed by Flush(). More...
 
virtual void _convertOpenVrProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest)
 Converts an OpenVR projection matrix to have the proper depth range and reverse Z settings. More...
 
virtual void _convertProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest)
 Converts a uniform projection matrix to suitable for this render system. More...
 
Window_createRenderWindow (const String &name, uint32 width, uint32 height, bool fullScreen, const NameValuePairList *miscParams=0) override
 Creates a new rendering window. More...
 
virtual bool _createRenderWindows (const RenderWindowDescriptionList &renderWindowDescriptions, WindowList &createdWindows)
 Creates multiple rendering windows. More...
 
void _dereferenceSharedDepthBuffer (TextureGpu *depthBuffer)
 Releases the reference count on a shared depth buffer. More...
 
virtual void _descriptorSetSamplerCreated (DescriptorSetSampler *newSet)
 
virtual void _descriptorSetSamplerDestroyed (DescriptorSetSampler *set)
 
void _descriptorSetTexture2Created (DescriptorSetTexture2 *newSet) override
 
void _descriptorSetTexture2Destroyed (DescriptorSetTexture2 *set) override
 
virtual void _descriptorSetTextureCreated (DescriptorSetTexture *newSet)
 
virtual void _descriptorSetTextureDestroyed (DescriptorSetTexture *set)
 
void _descriptorSetUavCreated (DescriptorSetUav *newSet) override
 
void _descriptorSetUavDestroyed (DescriptorSetUav *set) override
 
void _dispatch (const HlmsComputePso &pso) override
 
void _endFrame () override
 Ends rendering of a frame to the current viewport. More...
 
void _endFrameOnce () override
 Called once per frame, regardless of how many active workspaces there are. More...
 
Viewport_getCurrentRenderViewport ()
 
virtual const String_getDefaultViewportMaterialScheme () const
 Returns the default material scheme used by the render system. More...
 
MetalFrameBufferDescMap_getFrameBufferDescMap ()
 
virtual void _hlmsBlendblockCreated (HlmsBlendblock *newBlock)
 
virtual void _hlmsBlendblockDestroyed (HlmsBlendblock *block)
 
void _hlmsComputePipelineStateObjectCreated (HlmsComputePso *newPso) override
 
void _hlmsComputePipelineStateObjectDestroyed (HlmsComputePso *pso) override
 
virtual void _hlmsMacroblockCreated (HlmsMacroblock *newBlock)
 
virtual void _hlmsMacroblockDestroyed (HlmsMacroblock *block)
 
void _hlmsPipelineStateObjectCreated (HlmsPso *newPso) override
 
void _hlmsPipelineStateObjectDestroyed (HlmsPso *pso) override
 
void _hlmsSamplerblockCreated (HlmsSamplerblock *newBlock) override
 
void _hlmsSamplerblockDestroyed (HlmsSamplerblock *block) override
 
Window_initialise (bool autoCreateWindow, const String &windowTitle="OGRE Render Window") override
 Start up the renderer using the settings selected (Or the defaults if none have been selected). More...
 
virtual void _makeRsProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest, Real nearPlane, Real farPlane, ProjectionType projectionType)
 Takes a regular source projection matrix in range [-1; 1] and converts it to a projection matrix in 'dest' with reverse Z range [1; 0]. More...
 
void _notifyActiveComputeEnded ()
 
void _notifyActiveEncoderEnded (bool callEndRenderPassDesc)
 
void _notifyDeviceStalled ()
 
void _notifyNewCommandBuffer ()
 
virtual RenderSystemContext_pauseFrame ()
 Pause rendering for a frame. More...
 
void _render (const CbDrawCallIndexed *cmd) override
 Renders the VAO. Assumes _setVertexArrayObject has already been called. More...
 
void _render (const CbDrawCallStrip *cmd) override
 
void _render (const v1::CbDrawCallIndexed *cmd) override
 Renders a V1 RenderOperation. Assumes _setRenderOperation has already been called. More...
 
void _render (const v1::CbDrawCallStrip *cmd) override
 
void _render (const v1::RenderOperation &op) override
 Render something to the active viewport. More...
 
void _renderEmulated (const CbDrawCallIndexed *cmd) override
 
void _renderEmulated (const CbDrawCallStrip *cmd) override
 
virtual void _renderEmulatedNoBaseInstance (const CbDrawCallIndexed *cmd)
 
virtual void _renderEmulatedNoBaseInstance (const CbDrawCallStrip *cmd)
 
virtual void _renderNoBaseInstance (const v1::CbDrawCallIndexed *cmd)
 
virtual void _renderNoBaseInstance (const v1::CbDrawCallStrip *cmd)
 
void _resetMetrics ()
 
virtual void _resumeFrame (RenderSystemContext *context)
 Resume rendering for a frame. More...
 
virtual void _setBindingType (TextureUnitState::BindingType bindigType)
 Set texture unit binding type. More...
 
void _setComputePso (const HlmsComputePso *pso) override
 Unlike _setPipelineStateObject, the RenderSystem will check if the PSO has changed to avoid redundant state changes (since it's hard to do it at Hlms level) More...
 
void _setCurrentDeviceFromTexture (TextureGpu *texture) override
 Because Ogre doesn't (yet) have the notion of a 'device' or 'GL context', this function lets Ogre know which device should be used by providing a texture. More...
 
virtual void _setGeometryTexture (size_t unit, TextureGpu *tex)
 
void _setHlmsSamplerblock (uint8 texUnit, const HlmsSamplerblock *samplerblock) override
 @See HlmsSamplerblock. More...
 
void _setIndirectBuffer (IndirectBufferPacked *indirectBuffer) override
 
void _setPipelineStateObject (const HlmsPso *pso) override
 @See HlmsPso More...
 
void _setPointParameters (Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize) override
 Sets the size of points and how they are attenuated with distance. More...
 
void _setPointSpritesEnabled (bool enabled) override
 Sets whether or not rendering points using OT_POINT_LIST will render point sprites (textured quads) or plain points. More...
 
void _setProjectionMatrix (const Matrix4 &m) override
 Sets the projection transform matrix. More...
 
void _setRenderOperation (const v1::CbRenderOp *cmd) override
 
void _setSamplers (uint32 slotStart, const DescriptorSetSampler *set) override
 
void _setSamplersCS (uint32 slotStart, const DescriptorSetSampler *set) override
 
void _setSurfaceParams (const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking=TVC_NONE) override
 Sets the surface properties to be used for future rendering. More...
 
virtual void _setTessellationDomainTexture (size_t unit, TextureGpu *tex)
 
virtual void _setTessellationHullTexture (size_t unit, TextureGpu *tex)
 
void _setTexture (size_t unit, TextureGpu *texPtr, bool bDepthReadOnly) override
 Sets the texture to bind to a given texture unit. More...
 
void _setTextureBlendMode (size_t unit, const LayerBlendModeEx &bm) override
 Sets the texture blend modes from a TextureUnitState record. More...
 
void _setTextureCoordCalculation (size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0) override
 Sets a method for automatically calculating texture coordinates for a stage. More...
 
void _setTextureMatrix (size_t unit, const Matrix4 &xform) override
 Sets the texture coordinate transformation matrix for a texture unit. More...
 
virtual void _setTextureProjectionRelativeTo (bool enabled, const Vector3 &pos)
 Notify the rendersystem that it should adjust texture projection to be relative to a different origin. More...
 
void _setTextures (uint32 slotStart, const DescriptorSetTexture *set, uint32 hazardousTexIdx) override
 
void _setTextures (uint32 slotStart, const DescriptorSetTexture2 *set) override
 
void _setTexturesCS (uint32 slotStart, const DescriptorSetTexture *set) override
 
void _setTexturesCS (uint32 slotStart, const DescriptorSetTexture2 *set) override
 
virtual void _setTextureUnitSettings (size_t texUnit, TextureUnitState &tl)
 Utility function for setting all the properties of a texture unit at once. More...
 
void _setUavCS (uint32 slotStart, const DescriptorSetUav *set) override
 
void _setVertexArrayObject (const VertexArrayObject *vao) override
 Part of the low level rendering interface. More...
 
virtual void _setVertexTexture (size_t unit, TextureGpu *tex)
 Binds a texture to a vertex, geometry, compute, tessellation hull or tessellation domain sampler. More...
 
void _setViewMatrix (const Matrix4 &m) override
 Sets the view transform matrix. More...
 
virtual void _setWorldMatrices (const Matrix4 *m, unsigned short count)
 Sets multiple world matrices (vertex blending). More...
 
void _setWorldMatrix (const Matrix4 &m) override
 Sets the world transform matrix. More...
 
virtual void _startLegacyV1Rendering ()
 May override the current VertexArrayObject! More...
 
void _update ()
 Called once per frame, regardless of how many active workspaces there are. More...
 
void _useLights (const LightList &lights, unsigned short limit) override
 Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits) More...
 
void _waitForTailFrameToFinish ()
 See VaoManager::waitForTailFrameToFinish. More...
 
virtual void addClipPlane (const Plane &p)
 Add a user clipping plane. More...
 
virtual void addClipPlane (Real A, Real B, Real C, Real D)
 Add a user clipping plane. More...
 
virtual void addListener (Listener *l)
 Adds a listener to the custom events that this render system can raise. More...
 
virtual bool areFixedFunctionLightsInViewSpace () const
 Are fixed-function lights provided in view space? Affects optimisation. More...
 
void beginGPUSampleProfile (const String &name, uint32 *hashCache) override
 
void beginProfileEvent (const String &eventName) override
 This marks the beginning of an event for GPU profiling. More...
 
void beginRenderPassDescriptor (RenderPassDescriptor *desc, TextureGpu *anyTarget, uint8 mipLevel, const Vector4 *viewportSizes, const Vector4 *scissors, uint32 numViewports, bool overlaysEnabled, bool warnIfRtvWasFlushed) override
 When the descriptor is set to Load clear, two possible things may happen: More...
 
void bindGpuProgramParameters (GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 variabilityMask) override
 Bind Gpu program parameters. More...
 
void bindGpuProgramPassIterationParameters (GpuProgramType gptype) override
 Only binds Gpu program parameters used for passes that have more than one iteration rendering. More...
 
virtual bool checkExtension (const String &ext) const
 Checks for the presense of an API-specific extension (eg. Vulkan, GL) More...
 
void clearFrameBuffer (RenderPassDescriptor *renderPassDesc, TextureGpu *anyTarget, uint8 mipLevel) override
 Immediately clears the whole frame buffer on the selected RenderPassDescriptor. More...
 
void compositorWorkspaceBegin (CompositorWorkspace *workspace, const bool forceBeginFrame) override
 See RenderSystem::updateCompositorManager. More...
 
void compositorWorkspaceEnd (CompositorWorkspace *workspace, const bool forceEndFrame) override
 See RenderSystem::updateCompositorManager. More...
 
void compositorWorkspaceUpdate (CompositorWorkspace *workspace) override
 See RenderSystem::updateCompositorManager. More...
 
virtual void convertColourValue (const ColourValue &colour, uint32 *pDest)
 Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem. More...
 
HardwareOcclusionQuerycreateHardwareOcclusionQuery () override
 Create an object for performing hardware occlusion queries. More...
 
RenderPassDescriptorcreateRenderPassDescriptor () override
 
RenderSystemCapabilitiescreateRenderSystemCapabilities () const override
 Query the real capabilities of the GPU and driver in the RenderSystem. More...
 
virtual void debugAnnotationPop ()
 
virtual void debugAnnotationPush (const String &event)
 Specifically meant to mark passes in RenderDoc. More...
 
void deinitGPUProfiling () override
 
virtual void destroyHardwareOcclusionQuery (HardwareOcclusionQuery *hq)
 Destroy a hardware occlusion query object. More...
 
void destroyRenderPassDescriptor (RenderPassDescriptor *renderPassDesc)
 
virtual void destroyRenderWindow (Window *window)
 Destroys a render window. More...
 
virtual void endCopyEncoder ()
 Required when caller will soon start analyzing barriers (e.g. More...
 
virtual void endGpuDebuggerFrameCapture (Window *window)
 See RenderSystem::startGpuDebuggerFrameCapture Call this function when you're done capturing a frame. More...
 
void endGPUSampleProfile (const String &name) override
 
void endProfileEvent () override
 Ends the currently active GPU profiling event. More...
 
void endRenderPassDescriptor () override
 
void endRenderPassDescriptor (bool isInterruptingRender)
 
void executeRenderPassDescriptorDelayedActions () override
 Metal needs to delay RenderCommand creation to the last minute, because we can't issue blit operations (e.g. More...
 
void executeRenderPassDescriptorDelayedActions (bool officialCall)
 
virtual void executeResourceTransition (const ResourceTransitionArray &rstCollection)
 
void flushCommands () override
 
void flushUAVs ()
 
MetalDevicegetActiveDevice ()
 
BarrierSolvergetBarrierSolver ()
 
BoundUav getBoundUav (size_t slot) const
 
const RenderSystemCapabilitiesgetCapabilities () const
 Gets the capabilities of the render system. More...
 
VertexElementType getColourVertexElementType () const override
 Get the native VertexElementType for a compact 32-bit colour value for this rendersystem. More...
 
ConfigOptionMapgetConfigOptions () override
 Returns the details of this API's configuration options. More...
 
RenderPassDescriptorgetCurrentPassDescriptor ()
 
ViewportgetCurrentRenderViewports ()
 
virtual void getCustomAttribute (const String &name, void *pData)
 Gets a custom (maybe platform-specific) attribute. More...
 
bool getDebugShaders () const
 
virtual TextureGpugetDepthBufferFor (TextureGpu *colourTexture, uint16 poolId, bool preferDepthTexture, PixelFormatGpu depthBufferFormat)
 
unsigned int getDisplayMonitorCount () const override
 Gets the number of display monitors. More...
 
virtual const DriverVersiongetDriverVersion () const
 Returns the driver version. More...
 
String getErrorDescription (long errorNumber) const override
 Returns a description of an error code. More...
 
const StringgetFriendlyName () const override
 Returns the friendly name of the render system. More...
 
v1::HardwareVertexBufferSharedPtr getGlobalInstanceVertexBuffer () const
 Returns the global instance vertex buffer. More...
 
v1::VertexDeclarationgetGlobalInstanceVertexBufferVertexDeclaration () const
 Gets vertex declaration for the global vertex buffer for the global instancing. More...
 
size_t getGlobalNumberOfInstances () const
 Gets the global number of instances. More...
 
Real getHorizontalTexelOffset () override
 Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem. More...
 
bool getInvertedClipSpaceY () const
 +Y is downwards in NDC (Normalized Device Coordinates). Only Vulkan has this problem. More...
 
virtual bool getInvertVertexWinding () const
 Indicates whether or not the vertex windings set will be inverted for the current render (e.g. More...
 
uint32 getMaxBoundViewports ()
 
Real getMaximumDepthInputValue () override
 Gets the maximum (farthest) depth value to be used when rendering using identity transforms. More...
 
MetalProgramFactorygetMetalProgramFactory ()
 
const RenderingMetricsgetMetrics () const
 
Real getMinimumDepthInputValue () override
 Gets the minimum (closest) depth value to be used when rendering using identity transforms. More...
 
RenderSystemCapabilitiesgetMutableCapabilities ()
 Get a pointer to the current capabilities being used by the RenderSystem. More...
 
const StringgetName () const override
 Returns the name of the rendering system. More...
 
uint16 getNativeShadingLanguageVersion () const
 Gets the native shading language version for this render system. More...
 
virtual size_t getNumPriorityConfigOptions () const
 Number of priority config options in RenderSystem::getPriorityConfigOption. More...
 
const PixelFormatToShaderTypegetPixelFormatToShaderType () const override
 
virtual const char * getPriorityConfigOption (size_t idx) const
 Some options depend on other options. More...
 
RENDERDOC_API_1_4_1 * getRenderDocApi ()
 Returns the RenderDoc API handle in case you want to do more advanced functionality than what we expose. More...
 
virtual const StringVectorgetRenderSystemEvents () const
 Gets a list of the rendersystem specific events that this rendersystem can raise. More...
 
virtual Real getRSDepthRange () const
 OpenGL depth is in range [-1;1] so it returns 2.0f; D3D11 & Metal are in range [0;1] so it returns 1.0f;. More...
 
const StencilParamsgetStencilBufferParams () const
 
TextureGpuManagergetTextureGpuManager () const
 
VaoManagergetVaoManager () const
 
Real getVerticalTexelOffset () override
 Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem. More...
 
bool getWBufferEnabled () const
 Returns true if the renderer will try to use W-buffers when available. More...
 
bool hasAnisotropicMipMapFilter () const override
 Determines if the system has anisotropic mip map filter support. More...
 
bool hasStoreAndMultisampleResolve () const
 
void initConfigOptions ()
 
void initGPUProfiling () override
 
void initialiseFromRenderSystemCapabilities (RenderSystemCapabilities *caps, Window *primary) override
 Initialize the render system from the capabilities. More...
 
virtual bool isGpuProgramBound (GpuProgramType gptype)
 Returns whether or not a Gpu program of the given type is currently bound. More...
 
bool isReverseDepth () const
 
virtual bool isSameLayout (ResourceLayout::Layout a, ResourceLayout::Layout b, const TextureGpu *texture, bool bIsDebugCheck) const
 Returns true if 'a' and 'b' internally map to the same layout and should be considered equivalent for a given texture. More...
 
virtual bool isStaticBufferLockable () const
 
bool loadRenderDocApi ()
 Explicitly loads RenderDoc. More...
 
void markProfileEvent (const String &event) override
 Marks an instantaneous event for graphics profilers. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz)
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void postExtraThreadsStarted () override
 
void preExtraThreadsStarted () override
 Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might access the rendering API are registered. More...
 
void queueBindUAVs (const DescriptorSetUav *descSetUav)
 Queues the binding of an UAV to the binding point/slot. More...
 
void registerThread () override
 Register the an additional thread which may make calls to rendersystem-related objects. More...
 
void reinitialise () override
 Restart the renderer (normally following a change in settings). More...
 
virtual void removeListener (Listener *l)
 Remove a listener to the custom events that this render system can raise. More...
 
virtual void resetClipPlanes ()
 Clears the user clipping region. More...
 
virtual void setClipPlanes (const PlaneList &clipPlanes)
 Sets the user clipping region. More...
 
void setClipPlanesImpl (const PlaneList &clipPlanes) override
 Internal method used to set the underlying clip planes when needed. More...
 
void setConfigOption (const String &name, const String &value) override
 Sets an option for this API. More...
 
virtual void setCurrentPassIterationCount (const size_t count)
 set the current multi pass count value. More...
 
void setDebugShaders (bool bDebugShaders)
 Instructs the RenderSystem to compile shaders without optimizations and with debug information, for easier debugging on APIs that support it. More...
 
virtual void setDeriveDepthBias (bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)
 Tell the render system whether to derive a depth bias on its own based on the values passed to it in setCurrentPassIterationCount. More...
 
virtual bool setDrawBuffer (ColourBufferType colourBuffer)
 Sets the colour buffer that the render system will to draw. More...
 
void setGlobalInstanceVertexBuffer (const v1::HardwareVertexBufferSharedPtr &val)
 Sets the global instance vertex buffer. More...
 
void setGlobalInstanceVertexBufferVertexDeclaration (v1::VertexDeclaration *val)
 Sets vertex declaration for the global vertex buffer for the global instancing. More...
 
void setGlobalNumberOfInstances (const size_t val)
 Sets the global number of instances. More...
 
void setInvertVertexWinding (bool invert)
 Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections. More...
 
void setMetricsRecordingEnabled (bool bEnable)
 
void setStencilBufferParams (uint32 refValue, const StencilParams &stencilParams) override
 This method allows you to set all the stencil buffer parameters in one call. More...
 
void setUavStartingSlot (uint32 startingSlot)
 In Direct3D11, UAV & RenderTargets share the same slots. More...
 
void setWBufferEnabled (bool enabled)
 Sets whether or not W-buffers are enabled if they are available for this renderer. More...
 
void shutdown () override
 Shutdown the renderer and cleanup resources. More...
 
virtual bool startGpuDebuggerFrameCapture (Window *window)
 Programmatically performs a GPU capture when attached to a GPU debugger like RenderDoc or Metal Graphics Debugger. More...
 
void unregisterThread () override
 Unregister an additional thread which may make calls to rendersystem-related objects. More...
 
void updateCompositorManager (CompositorManager2 *compositorManager) override
 This gives the renderer a chance to perform the compositor update in a special way. More...
 
virtual void useCustomRenderSystemCapabilities (RenderSystemCapabilities *capabilities)
 Force the render system to use the special capabilities. More...
 
String validateConfigOptions () override
 Validates the options set for the rendering system, returning a message if there are problems. More...
 
virtual bool validateDevice (bool forceDeviceElection=false)
 Some render systems have moments when GPU device is temporarily unavailable, for example when D3D11 device is lost, or when iOS app is in background, etc. More...
 
SampleDescription validateSampleDescription (const SampleDescription &sampleDesc, PixelFormatGpu format) override
 Returns supported sample description for requested FSAA mode, with graceful downgrading. More...
 

Static Public Member Functions

static void addSharedListener (Listener *listener)
 Sets shared listener. More...
 
static void fireSharedEvent (const String &name, const NameValuePairList *params=0)
 
static void removeSharedListener (Listener *listener)
 Remove shared listener to the custom events that this render system can raise. More...
 
static CompareFunction reverseCompareFunction (CompareFunction depthFunc)
 Reverts the compare order e.g. More...
 

Detailed Description

Implementation of Metal as a rendering system.

Constructor & Destructor Documentation

◆ MetalRenderSystem()

Ogre::MetalRenderSystem::MetalRenderSystem ( )

◆ ~MetalRenderSystem()

Ogre::MetalRenderSystem::~MetalRenderSystem ( )
override

Member Function Documentation

◆ _addMetrics()

void Ogre::RenderSystem::_addMetrics ( const RenderingMetrics newMetrics)
inherited

◆ _beginFrame()

void Ogre::MetalRenderSystem::_beginFrame ( )
overridevirtual

Signifies the beginning of a frame, i.e.

the start of rendering on a single viewport. Will occur several times per complete frame if multiple viewports exist.

Implements Ogre::RenderSystem.

◆ _beginFrameOnce()

void Ogre::MetalRenderSystem::_beginFrameOnce ( )
overridevirtual

Signifies the beginning of the main frame.

i.e. will only be called once per frame, not per viewport

Reimplemented from Ogre::RenderSystem.

◆ _cleanupDepthBuffers()

void Ogre::RenderSystem::_cleanupDepthBuffers ( )
inherited

◆ _clearStateAndFlushCommandBuffer()

virtual void Ogre::RenderSystem::_clearStateAndFlushCommandBuffer ( )
virtualinherited

On D3D11 calls ClearState followed by Flush().

On GL3+ it calls glFlush

Do not call this function while inside rendering internals, as it will clear the device state, thus leaving it inconsistent with what we think it is set to.

Reimplemented in Ogre::D3D11RenderSystem.

◆ _convertOpenVrProjectionMatrix()

virtual void Ogre::RenderSystem::_convertOpenVrProjectionMatrix ( const Matrix4 matrix,
Matrix4 dest 
)
virtualinherited

Converts an OpenVR projection matrix to have the proper depth range and reverse Z settings.

Parameters
matrix
dest

Reimplemented in Ogre::GL3PlusRenderSystem.

◆ _convertProjectionMatrix()

virtual void Ogre::RenderSystem::_convertProjectionMatrix ( const Matrix4 matrix,
Matrix4 dest 
)
virtualinherited

Converts a uniform projection matrix to suitable for this render system.

Remarks
Because different APIs have different requirements (some incompatible) for the projection matrix, this method allows each to implement their own correctly and pass back a generic OGRE matrix for storage in the engine.

Reimplemented in Ogre::GL3PlusRenderSystem, and Ogre::NULLRenderSystem.

◆ _createRenderWindow()

Window* Ogre::MetalRenderSystem::_createRenderWindow ( const String name,
uint32  width,
uint32  height,
bool  fullScreen,
const NameValuePairList miscParams = 0 
)
overridevirtual

Creates a new rendering window.

Remarks
This method creates a new rendering window as specified by the paramteters. The rendering system could be responible for only a single window (e.g. in the case of a game), or could be in charge of multiple ones (in the case of a level editor). The option to create the window as a child of another is therefore given. This method will create an appropriate subclass of RenderWindow depending on the API and platform implementation.
After creation, this window can be retrieved using getRenderTarget().
Parameters
nameThe name of the window. Used in other methods later like setRenderTarget and getRenderTarget.
widthThe width of the new window.
heightThe height of the new window.
fullScreenSpecify true to make the window full screen without borders, title bar or menu bar.
miscParamsA NameValuePairList describing the other parameters for the new rendering window. Options are case sensitive. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platforms unless indicated otherwise:
Key Type/Values Default Description Notes
title Any string RenderTarget name The title of the window that will appear in the title bar  
colourDepth 16, 32 Desktop depth Colour depth of the resulting rendering window; only applies if fullScreen Win32 Specific
left Positive integers Centred Screen x coordinate from left  
top Positive integers Centred Screen y coordinate from left  
depthBuffer true, false true Use depth buffer DirectX9 specific
externalWindowHandle Win32: HWND as integer
GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)
OS X Cocoa: OgreGLView address as an integer. You can pass NSView or NSWindow too, but should perform OgreGLView callbacks into the Ogre manually. iOS: UIWindow address as an integer
0 (none) External window handle, for embedding the OGRE render in an existing window  
externalGLControl true, false false Let the external window control OpenGL i.e. don't select a pixel format for the window, do not change v-sync and do not swap buffer. When set to true, the calling application is responsible of OpenGL initialization and buffer swapping. It should also create an OpenGL context for its own rendering, Ogre will create one for its use. Then the calling application must also enable Ogre OpenGL context before calling any Ogre function and restore its OpenGL context after these calls. OpenGL specific
externalGLContext Context as Unsigned Long 0 (create own context) Use an externally created GL context OpenGL Specific
parentWindowHandle Win32: HWND as integer
GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)
0 (none) Parent window handle, for embedding the OGRE in a child of an external window  
contentScalingFactor Positive Float greater than 1.0 The default content scaling factor of the screen Specifies the CAEAGLLayer content scaling factor. Only supported on iOS 4 or greater. This can be useful to limit the resolution of the OpenGL ES backing store. For example, the iPhone 4's native resolution is 960 x 640. Windows are always 320 x 480, if you would like to limit the display to 720 x 480, specify 1.5 as the scaling factor. iOS Specific  
externalViewHandle UIView pointer as an integer 0 External view handle, for rendering OGRE render in an existing view iOS Specific  
externalViewControllerHandle UIViewController pointer as an integer 0 External view controller handle, for embedding OGRE in an existing view controller iOS Specific  
externalSharegroup EAGLSharegroup pointer as an integer 0 External sharegroup, used to shared GL resources between contexts iOS Specific  
Full Screen true, false false Specify whether to create the window in full screen mode OS X Specific  
MSAA Positive integer (usually 1, 2, 4, 8, 16) 1 Multisample antialiasing factor  
MSAA_Quality Depends on RenderSystem and hardware. Currently supports:
0 ... infinite number (depends on HW)
Blank Full screen antialiasing hint  
displayFrequency Refresh rate in Hertz (e.g. 60, 75, 100) Desktop vsync rate Display frequency rate, for fullscreen mode  
vsync true, false false Synchronize buffer swaps to monitor vsync, eliminating tearing at the expense of a fixed frame rate  
vsyncInterval 1, 2, 3, 4 1 If vsync is enabled, the minimum number of vertical blanks that should occur between renders. For example if vsync is enabled, the refresh rate is 60 and this is set to 2, then the frame rate will be locked at 30.  
border none, fixed, resize resize The type of window border (in windowed mode)  
outerDimensions true, false false Whether the width/height is expressed as the size of the outer window, rather than the content area  
useNVPerfHUD true, false false Enable the use of nVidia NVPerfHUD  
gamma true, false false Enable hardware conversion from linear colour space to gamma colour space on rendering to the window.  
enableDoubleClick true, false false Enable the window to keep track and transmit double click messages. Win32 Specific
MSAA Positive integer (usually 0, 2, 4, 8, 16) 0 Full screen antialiasing factor
Android Specific
CSAA Positive integer (usually 0, 2, 4, 8, 16) 0 Coverage sampling factor (https://www.khronos.org/registry/egl/extensions/NV/EGL_NV_coverage_sample.txt)
Android Specific
maxColourBufferSize Positive integer (usually 16, 32) 32 Max EGL_BUFFER_SIZE
Android Specific
minColourBufferSize Positive integer (usually 16, 32) 16 Min EGL_BUFFER_SIZE
Android Specific
maxStencilBufferSize Positive integer (usually 0, 8) 0 EGL_STENCIL_SIZE
Android Specific
maxDepthBufferSize Positive integer (usually 0, 16, 24) 16 EGL_DEPTH_SIZE
Android Specific

Implements Ogre::RenderSystem.

◆ _createRenderWindows()

virtual bool Ogre::RenderSystem::_createRenderWindows ( const RenderWindowDescriptionList renderWindowDescriptions,
WindowList createdWindows 
)
virtualinherited

Creates multiple rendering windows.


Parameters
renderWindowDescriptionsArray of structures containing the descriptions of each render window. The structure's members are the same as the parameters of _createRenderWindow: name width height fullScreen miscParams See _createRenderWindow for details about each member.
createdWindowsThis array will hold the created render windows.
Returns
true on success.

Reimplemented in Ogre::GL3PlusRenderSystem.

◆ _dereferenceSharedDepthBuffer()

void Ogre::RenderSystem::_dereferenceSharedDepthBuffer ( TextureGpu depthBuffer)
inherited

Releases the reference count on a shared depth buffer.

Does nothing if input is not a shared depth buffer.

◆ _descriptorSetSamplerCreated()

virtual void Ogre::RenderSystem::_descriptorSetSamplerCreated ( DescriptorSetSampler newSet)
inlinevirtualinherited

Reimplemented in Ogre::VulkanRenderSystem.

◆ _descriptorSetSamplerDestroyed()

virtual void Ogre::RenderSystem::_descriptorSetSamplerDestroyed ( DescriptorSetSampler set)
inlinevirtualinherited

Reimplemented in Ogre::VulkanRenderSystem.

◆ _descriptorSetTexture2Created()

void Ogre::MetalRenderSystem::_descriptorSetTexture2Created ( DescriptorSetTexture2 newSet)
overridevirtual

Reimplemented from Ogre::RenderSystem.

◆ _descriptorSetTexture2Destroyed()

void Ogre::MetalRenderSystem::_descriptorSetTexture2Destroyed ( DescriptorSetTexture2 set)
overridevirtual

Reimplemented from Ogre::RenderSystem.

◆ _descriptorSetTextureCreated()

virtual void Ogre::RenderSystem::_descriptorSetTextureCreated ( DescriptorSetTexture newSet)
inlinevirtualinherited

◆ _descriptorSetTextureDestroyed()

virtual void Ogre::RenderSystem::_descriptorSetTextureDestroyed ( DescriptorSetTexture set)
inlinevirtualinherited

◆ _descriptorSetUavCreated()

void Ogre::MetalRenderSystem::_descriptorSetUavCreated ( DescriptorSetUav newSet)
overridevirtual

Reimplemented from Ogre::RenderSystem.

◆ _descriptorSetUavDestroyed()

void Ogre::MetalRenderSystem::_descriptorSetUavDestroyed ( DescriptorSetUav set)
overridevirtual

Reimplemented from Ogre::RenderSystem.

◆ _dispatch()

void Ogre::MetalRenderSystem::_dispatch ( const HlmsComputePso pso)
overridevirtual

Implements Ogre::RenderSystem.

◆ _endFrame()

void Ogre::MetalRenderSystem::_endFrame ( )
overridevirtual

Ends rendering of a frame to the current viewport.

Implements Ogre::RenderSystem.

◆ _endFrameOnce()

void Ogre::MetalRenderSystem::_endFrameOnce ( )
overridevirtual

Called once per frame, regardless of how many active workspaces there are.

Gets called AFTER all RenderWindows have been swapped.

Reimplemented from Ogre::RenderSystem.

◆ _getCurrentRenderViewport()

Viewport& Ogre::RenderSystem::_getCurrentRenderViewport ( )
inlineinherited

◆ _getDefaultViewportMaterialScheme()

virtual const String& Ogre::RenderSystem::_getDefaultViewportMaterialScheme ( ) const
virtualinherited

Returns the default material scheme used by the render system.

Systems that use the RTSS to emulate a fixed function pipeline (e.g. OpenGL ES 2, GL3+, DX11) need to override this function to return the default material scheme of the RTSS ShaderGenerator.

This is currently only used to set the default material scheme for viewports. It is a necessary step on these render systems for render textures to be rendered into properly.

Referenced by Ogre::CompositorPassSceneDef::CompositorPassSceneDef().

◆ _getFrameBufferDescMap()

MetalFrameBufferDescMap& Ogre::MetalRenderSystem::_getFrameBufferDescMap ( )
inline

◆ _hlmsBlendblockCreated()

virtual void Ogre::RenderSystem::_hlmsBlendblockCreated ( HlmsBlendblock newBlock)
inlinevirtualinherited

◆ _hlmsBlendblockDestroyed()

virtual void Ogre::RenderSystem::_hlmsBlendblockDestroyed ( HlmsBlendblock block)
inlinevirtualinherited

◆ _hlmsComputePipelineStateObjectCreated()

void Ogre::MetalRenderSystem::_hlmsComputePipelineStateObjectCreated ( HlmsComputePso newPso)
overridevirtual

Reimplemented from Ogre::RenderSystem.

◆ _hlmsComputePipelineStateObjectDestroyed()

void Ogre::MetalRenderSystem::_hlmsComputePipelineStateObjectDestroyed ( HlmsComputePso pso)
overridevirtual

Reimplemented from Ogre::RenderSystem.

◆ _hlmsMacroblockCreated()

virtual void Ogre::RenderSystem::_hlmsMacroblockCreated ( HlmsMacroblock newBlock)
inlinevirtualinherited

◆ _hlmsMacroblockDestroyed()

virtual void Ogre::RenderSystem::_hlmsMacroblockDestroyed ( HlmsMacroblock block)
inlinevirtualinherited

◆ _hlmsPipelineStateObjectCreated()

void Ogre::MetalRenderSystem::_hlmsPipelineStateObjectCreated ( HlmsPso newPso)
overridevirtual

Reimplemented from Ogre::RenderSystem.

◆ _hlmsPipelineStateObjectDestroyed()

void Ogre::MetalRenderSystem::_hlmsPipelineStateObjectDestroyed ( HlmsPso pso)
overridevirtual

Reimplemented from Ogre::RenderSystem.

◆ _hlmsSamplerblockCreated()

void Ogre::MetalRenderSystem::_hlmsSamplerblockCreated ( HlmsSamplerblock newBlock)
overridevirtual

Reimplemented from Ogre::RenderSystem.

◆ _hlmsSamplerblockDestroyed()

void Ogre::MetalRenderSystem::_hlmsSamplerblockDestroyed ( HlmsSamplerblock block)
overridevirtual

Reimplemented from Ogre::RenderSystem.

◆ _initialise()

Window* Ogre::MetalRenderSystem::_initialise ( bool  autoCreateWindow,
const String windowTitle = "OGRE Render Window" 
)
overridevirtual

Start up the renderer using the settings selected (Or the defaults if none have been selected).

Remarks
Called by Root::setRenderSystem. Shouldn't really be called directly, although this can be done if the app wants to.
Parameters
autoCreateWindowIf true, creates a render window automatically, based on settings chosen so far. This saves an extra call to _createRenderWindow for the main render window.
windowTitleSets the app window title
Returns
A pointer to the automatically created window, if requested, otherwise null.

Reimplemented from Ogre::RenderSystem.

◆ _makeRsProjectionMatrix()

virtual void Ogre::RenderSystem::_makeRsProjectionMatrix ( const Matrix4 matrix,
Matrix4 dest,
Real  nearPlane,
Real  farPlane,
ProjectionType  projectionType 
)
virtualinherited

Takes a regular source projection matrix in range [-1; 1] and converts it to a projection matrix in 'dest' with reverse Z range [1; 0].

_convertProjectionMatrix does the same thing but is more generic. This version assumes a standard projection matrix (i.e. not oblique) to maximize precision

Parameters
matrix
dest
nearPlane
farPlane
projectionType

Reimplemented in Ogre::GL3PlusRenderSystem.

◆ _notifyActiveComputeEnded()

void Ogre::MetalRenderSystem::_notifyActiveComputeEnded ( )

◆ _notifyActiveEncoderEnded()

void Ogre::MetalRenderSystem::_notifyActiveEncoderEnded ( bool  callEndRenderPassDesc)

◆ _notifyDeviceStalled()

void Ogre::MetalRenderSystem::_notifyDeviceStalled ( )

◆ _notifyNewCommandBuffer()

void Ogre::MetalRenderSystem::_notifyNewCommandBuffer ( )

◆ _pauseFrame()

virtual RenderSystemContext* Ogre::RenderSystem::_pauseFrame ( )
virtualinherited

Pause rendering for a frame.

This has to be called after _beginFrame and before _endFrame. Will usually be called by the SceneManager, don't use this manually unless you know what you are doing.

◆ _render() [1/5]

void Ogre::MetalRenderSystem::_render ( const CbDrawCallIndexed cmd)
overridevirtual

Renders the VAO. Assumes _setVertexArrayObject has already been called.

Implements Ogre::RenderSystem.

◆ _render() [2/5]

void Ogre::MetalRenderSystem::_render ( const CbDrawCallStrip cmd)
overridevirtual

Implements Ogre::RenderSystem.

◆ _render() [3/5]

void Ogre::MetalRenderSystem::_render ( const v1::CbDrawCallIndexed cmd)
overridevirtual

Renders a V1 RenderOperation. Assumes _setRenderOperation has already been called.

Implements Ogre::RenderSystem.

◆ _render() [4/5]

void Ogre::MetalRenderSystem::_render ( const v1::CbDrawCallStrip cmd)
overridevirtual

Implements Ogre::RenderSystem.

◆ _render() [5/5]

void Ogre::MetalRenderSystem::_render ( const v1::RenderOperation op)
overridevirtual

Render something to the active viewport.

Low-level rendering interface to perform rendering operations. Unlikely to be used directly by client applications, since the SceneManager and various support classes will be responsible for calling this method. Can only be called between _beginScene and _endScene

Parameters
opA rendering operation instance, which contains details of the operation to be performed.

Reimplemented from Ogre::RenderSystem.

◆ _renderEmulated() [1/2]

void Ogre::MetalRenderSystem::_renderEmulated ( const CbDrawCallIndexed cmd)
overridevirtual

Implements Ogre::RenderSystem.

◆ _renderEmulated() [2/2]

void Ogre::MetalRenderSystem::_renderEmulated ( const CbDrawCallStrip cmd)
overridevirtual

Implements Ogre::RenderSystem.

◆ _renderEmulatedNoBaseInstance() [1/2]

virtual void Ogre::RenderSystem::_renderEmulatedNoBaseInstance ( const CbDrawCallIndexed cmd)
inlinevirtualinherited

◆ _renderEmulatedNoBaseInstance() [2/2]

virtual void Ogre::RenderSystem::_renderEmulatedNoBaseInstance ( const CbDrawCallStrip cmd)
inlinevirtualinherited

◆ _renderNoBaseInstance() [1/2]

virtual void Ogre::RenderSystem::_renderNoBaseInstance ( const v1::CbDrawCallIndexed cmd)
inlinevirtualinherited

◆ _renderNoBaseInstance() [2/2]

virtual void Ogre::RenderSystem::_renderNoBaseInstance ( const v1::CbDrawCallStrip cmd)
inlinevirtualinherited

◆ _resetMetrics()

void Ogre::RenderSystem::_resetMetrics ( )
inherited

◆ _resumeFrame()

virtual void Ogre::RenderSystem::_resumeFrame ( RenderSystemContext context)
virtualinherited

Resume rendering for a frame.

This has to be called after a _pauseFrame call Will usually be called by the SceneManager, don't use this manually unless you know what you are doing.

Parameters
contextthe render system context, as returned by _pauseFrame

◆ _setBindingType()

virtual void Ogre::RenderSystem::_setBindingType ( TextureUnitState::BindingType  bindigType)
virtualinherited

Set texture unit binding type.

Reimplemented in Ogre::D3D11RenderSystem.

◆ _setComputePso()

void Ogre::MetalRenderSystem::_setComputePso ( const HlmsComputePso pso)
overridevirtual

Unlike _setPipelineStateObject, the RenderSystem will check if the PSO has changed to avoid redundant state changes (since it's hard to do it at Hlms level)

Implements Ogre::RenderSystem.

◆ _setCurrentDeviceFromTexture()

void Ogre::MetalRenderSystem::_setCurrentDeviceFromTexture ( TextureGpu texture)
overridevirtual

Because Ogre doesn't (yet) have the notion of a 'device' or 'GL context', this function lets Ogre know which device should be used by providing a texture.

Parameters
textureCannot be null.

Implements Ogre::RenderSystem.

◆ _setGeometryTexture()

virtual void Ogre::RenderSystem::_setGeometryTexture ( size_t  unit,
TextureGpu tex 
)
virtualinherited

◆ _setHlmsSamplerblock()

void Ogre::MetalRenderSystem::_setHlmsSamplerblock ( uint8  texUnit,
const HlmsSamplerblock Samplerblock 
)
overridevirtual

@See HlmsSamplerblock.

This function MUST be called after _setTexture, not before. Otherwise not all APIs may see the change.

Implements Ogre::RenderSystem.

◆ _setIndirectBuffer()

void Ogre::MetalRenderSystem::_setIndirectBuffer ( IndirectBufferPacked indirectBuffer)
overridevirtual

Implements Ogre::RenderSystem.

◆ _setPipelineStateObject()

void Ogre::MetalRenderSystem::_setPipelineStateObject ( const HlmsPso pso)
overridevirtual

@See HlmsPso

Reimplemented from Ogre::RenderSystem.

◆ _setPointParameters()

void Ogre::MetalRenderSystem::_setPointParameters ( Real  size,
bool  attenuationEnabled,
Real  constant,
Real  linear,
Real  quadratic,
Real  minSize,
Real  maxSize 
)
overridevirtual

Sets the size of points and how they are attenuated with distance.

Remarks
When performing point rendering or point sprite rendering, point size can be attenuated with distance. The equation for doing this is attenuation = 1 / (constant + linear * dist + quadratic * d^2) .
For example, to disable distance attenuation (constant screensize) you would set constant to 1, and linear and quadratic to 0. A standard perspective attenuation would be 0, 1, 0 respectively.

Implements Ogre::RenderSystem.

◆ _setPointSpritesEnabled()

void Ogre::MetalRenderSystem::_setPointSpritesEnabled ( bool  enabled)
overridevirtual

Sets whether or not rendering points using OT_POINT_LIST will render point sprites (textured quads) or plain points.

Parameters
enabledTrue enables point sprites, false returns to normal point rendering.

Implements Ogre::RenderSystem.

◆ _setProjectionMatrix()

void Ogre::MetalRenderSystem::_setProjectionMatrix ( const Matrix4 m)
overridevirtual

Sets the projection transform matrix.

Implements Ogre::RenderSystem.

◆ _setRenderOperation()

void Ogre::MetalRenderSystem::_setRenderOperation ( const v1::CbRenderOp cmd)
overridevirtual

Implements Ogre::RenderSystem.

◆ _setSamplers()

void Ogre::MetalRenderSystem::_setSamplers ( uint32  slotStart,
const DescriptorSetSampler set 
)
overridevirtual

Implements Ogre::RenderSystem.

◆ _setSamplersCS()

void Ogre::MetalRenderSystem::_setSamplersCS ( uint32  slotStart,
const DescriptorSetSampler set 
)
overridevirtual

Implements Ogre::RenderSystem.

◆ _setSurfaceParams()

void Ogre::MetalRenderSystem::_setSurfaceParams ( const ColourValue ambient,
const ColourValue diffuse,
const ColourValue specular,
const ColourValue emissive,
Real  shininess,
TrackVertexColourType  tracking = TVC_NONE 
)
overridevirtual

Sets the surface properties to be used for future rendering.

This method sets the the properties of the surfaces of objects to be rendered after it. In this context these surface properties are the amount of each type of light the object reflects (determining it's colour under different types of light), whether it emits light itself, and how shiny it is. Textures are not dealt with here, see the _setTetxure method for details. This method is used by _setMaterial so does not need to be called direct if that method is being used.

Parameters
ambientThe amount of ambient (sourceless and directionless) light an object reflects. Affected by the colour/amount of ambient light in the scene.
diffuseThe amount of light from directed sources that is reflected (affected by colour/amount of point, directed and spot light sources)
specularThe amount of specular light reflected. This is also affected by directed light sources but represents the colour at the highlights of the object.
emissiveThe colour of light emitted from the object. Note that this will make an object seem brighter and not dependent on lights in the scene, but it will not act as a light, so will not illuminate other objects. Use a light attached to the same SceneNode as the object for this purpose.
shininessA value which only has an effect on specular highlights (so specular must be non-black). The higher this value, the smaller and crisper the specular highlights will be, imitating a more highly polished surface. This value is not constrained to 0.0-1.0, in fact it is likely to be more (10.0 gives a modest sheen to an object).
trackingA bit field that describes which of the ambient, diffuse, specular and emissive colours follow the vertex colour of the primitive. When a bit in this field is set its ColourValue is ignored. This is a combination of TVC_AMBIENT, TVC_DIFFUSE, TVC_SPECULAR(note that the shininess value is still taken from shininess) and TVC_EMISSIVE. TVC_NONE means that there will be no material property tracking the vertex colours.

Implements Ogre::RenderSystem.

◆ _setTessellationDomainTexture()

virtual void Ogre::RenderSystem::_setTessellationDomainTexture ( size_t  unit,
TextureGpu tex 
)
virtualinherited

◆ _setTessellationHullTexture()

virtual void Ogre::RenderSystem::_setTessellationHullTexture ( size_t  unit,
TextureGpu tex 
)
virtualinherited

◆ _setTexture()

void Ogre::MetalRenderSystem::_setTexture ( size_t  unit,
TextureGpu texPtr,
bool  bDepthReadOnly 
)
overridevirtual

Sets the texture to bind to a given texture unit.

User processes would not normally call this direct unless rendering primitives themselves.

Parameters
unitThe index of the texture unit to modify. Multitexturing hardware can support multiple units (see RenderSystemCapabilites::getNumTextureUnits)
enabledBoolean to turn the unit on/off
texPtrPointer to the texture to use.
bDepthReadOnlytrue if the texture is also attached as a depth buffer but is read only

Implements Ogre::RenderSystem.

◆ _setTextureBlendMode()

void Ogre::MetalRenderSystem::_setTextureBlendMode ( size_t  unit,
const LayerBlendModeEx bm 
)
overridevirtual

Sets the texture blend modes from a TextureUnitState record.

Meant for use internally only - apps should use the Material and TextureUnitState classes.

Parameters
unitTexture unit as above
bmDetails of the blending mode

Implements Ogre::RenderSystem.

◆ _setTextureCoordCalculation()

void Ogre::MetalRenderSystem::_setTextureCoordCalculation ( size_t  unit,
TexCoordCalcMethod  m,
const Frustum frustum = 0 
)
overridevirtual

Sets a method for automatically calculating texture coordinates for a stage.

Should not be used by apps - for use by Ogre only.

Parameters
unitTexture unit as above
mCalculation method to use
frustumOptional Frustum param, only used for projective effects

Implements Ogre::RenderSystem.

◆ _setTextureMatrix()

void Ogre::MetalRenderSystem::_setTextureMatrix ( size_t  unit,
const Matrix4 xform 
)
overridevirtual

Sets the texture coordinate transformation matrix for a texture unit.

Parameters
unitTexture unit to affect
xformThe 4x4 matrix

Implements Ogre::RenderSystem.

◆ _setTextureProjectionRelativeTo()

virtual void Ogre::RenderSystem::_setTextureProjectionRelativeTo ( bool  enabled,
const Vector3 pos 
)
virtualinherited

Notify the rendersystem that it should adjust texture projection to be relative to a different origin.

◆ _setTextures() [1/2]

void Ogre::MetalRenderSystem::_setTextures ( uint32  slotStart,
const DescriptorSetTexture set,
uint32  hazardousTexIdx 
)
overridevirtual
Parameters
slotStart
set
hazardousTexIdxWhen hazardousTexIdx < set->mTextures.size(); it means that we need to check if set->mTextures[hazardousTexIdx] is not the same as the currently bound RTT.

Implements Ogre::RenderSystem.

◆ _setTextures() [2/2]

void Ogre::MetalRenderSystem::_setTextures ( uint32  slotStart,
const DescriptorSetTexture2 set 
)
overridevirtual

Implements Ogre::RenderSystem.

◆ _setTexturesCS() [1/2]

void Ogre::MetalRenderSystem::_setTexturesCS ( uint32  slotStart,
const DescriptorSetTexture set 
)
overridevirtual

Implements Ogre::RenderSystem.

◆ _setTexturesCS() [2/2]

void Ogre::MetalRenderSystem::_setTexturesCS ( uint32  slotStart,
const DescriptorSetTexture2 set 
)
overridevirtual

Implements Ogre::RenderSystem.

◆ _setTextureUnitSettings()

virtual void Ogre::RenderSystem::_setTextureUnitSettings ( size_t  texUnit,
TextureUnitState tl 
)
virtualinherited

Utility function for setting all the properties of a texture unit at once.

This method is also worth using over the individual texture unit settings because it only sets those settings which are different from the current settings for this unit, thus minimising render state changes.

◆ _setUavCS()

void Ogre::MetalRenderSystem::_setUavCS ( uint32  slotStart,
const DescriptorSetUav set 
)
overridevirtual

Implements Ogre::RenderSystem.

◆ _setVertexArrayObject()

void Ogre::MetalRenderSystem::_setVertexArrayObject ( const VertexArrayObject vao)
overridevirtual

Part of the low level rendering interface.

Tells the RS which VAO will be bound now. (i.e. Vertex Formats, buffers being bound, etc.) You don't need to rebind if the VAO's mRenderQueueId is the same as previous call.

Remarks
Assumes _setPipelineStateObject has already been called.

Implements Ogre::RenderSystem.

◆ _setVertexTexture()

virtual void Ogre::RenderSystem::_setVertexTexture ( size_t  unit,
TextureGpu tex 
)
virtualinherited

Binds a texture to a vertex, geometry, compute, tessellation hull or tessellation domain sampler.

Remarks
Not all rendersystems support separate vertex samplers. For those that do, you can set a texture for them, separate to the regular texture samplers, using this method. For those that don't, you should use the regular texture samplers which are shared between the vertex and fragment units; calling this method will throw an exception.
See also
RenderSystemCapabilites::getVertexTextureUnitsShared

Reimplemented in Ogre::GL3PlusRenderSystem, and Ogre::D3D11RenderSystem.

◆ _setViewMatrix()

void Ogre::MetalRenderSystem::_setViewMatrix ( const Matrix4 m)
overridevirtual

Sets the view transform matrix.

Implements Ogre::RenderSystem.

◆ _setWorldMatrices()

virtual void Ogre::RenderSystem::_setWorldMatrices ( const Matrix4 m,
unsigned short  count 
)
virtualinherited

Sets multiple world matrices (vertex blending).

◆ _setWorldMatrix()

void Ogre::MetalRenderSystem::_setWorldMatrix ( const Matrix4 m)
overridevirtual

Sets the world transform matrix.

Implements Ogre::RenderSystem.

◆ _startLegacyV1Rendering()

virtual void Ogre::RenderSystem::_startLegacyV1Rendering ( )
inlinevirtualinherited

May override the current VertexArrayObject!

Reimplemented in Ogre::GL3PlusRenderSystem, and Ogre::GLES2RenderSystem.

◆ _update()

void Ogre::RenderSystem::_update ( )
inherited

Called once per frame, regardless of how many active workspaces there are.

◆ _useLights()

void Ogre::MetalRenderSystem::_useLights ( const LightList lights,
unsigned short  limit 
)
overridevirtual

Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits)

Implements Ogre::RenderSystem.

◆ _waitForTailFrameToFinish()

void Ogre::MetalRenderSystem::_waitForTailFrameToFinish ( )

◆ addClipPlane() [1/2]

virtual void Ogre::RenderSystem::addClipPlane ( const Plane p)
virtualinherited

Add a user clipping plane.

◆ addClipPlane() [2/2]

virtual void Ogre::RenderSystem::addClipPlane ( Real  A,
Real  B,
Real  C,
Real  D 
)
virtualinherited

Add a user clipping plane.

◆ addListener()

virtual void Ogre::RenderSystem::addListener ( Listener l)
virtualinherited

Adds a listener to the custom events that this render system can raise.

Remarks
Some render systems have quite specific, internally generated events that the application may wish to be notified of. Many applications don't have to worry about these events, and can just trust OGRE to handle them, but if you want to know, you can add a listener here.
Events are raised very generically by string name. Perhaps the most common example of a render system specific event is the loss and restoration of a device in DirectX; which OGRE deals with, but you may wish to know when it happens.
See also
RenderSystem::getRenderSystemEvents

◆ addSharedListener()

static void Ogre::RenderSystem::addSharedListener ( Listener listener)
staticinherited

Sets shared listener.

Remarks
Shared listener could be set even if no render system is selected yet. This listener will receive "RenderSystemChanged" event on each Root::setRenderSystem call.

◆ areFixedFunctionLightsInViewSpace()

virtual bool Ogre::RenderSystem::areFixedFunctionLightsInViewSpace ( ) const
inlinevirtualinherited

Are fixed-function lights provided in view space? Affects optimisation.

Reimplemented in Ogre::GL3PlusRenderSystem, and Ogre::GLES2RenderSystem.

◆ beginGPUSampleProfile()

void Ogre::MetalRenderSystem::beginGPUSampleProfile ( const String name,
uint32 hashCache 
)
overridevirtual

Implements Ogre::RenderSystem.

◆ beginProfileEvent()

void Ogre::MetalRenderSystem::beginProfileEvent ( const String eventName)
overridevirtual

This marks the beginning of an event for GPU profiling.

Implements Ogre::RenderSystem.

◆ beginRenderPassDescriptor()

void Ogre::MetalRenderSystem::beginRenderPassDescriptor ( RenderPassDescriptor desc,
TextureGpu anyTarget,
uint8  mipLevel,
const Vector4 viewportSizes,
const Vector4 scissors,
uint32  numViewports,
bool  overlaysEnabled,
bool  warnIfRtvWasFlushed 
)
overridevirtual

When the descriptor is set to Load clear, two possible things may happen:

  1. The region is cleared.
  2. The whole texture is cleared. What actually happens is undefined (depends on the API). But calling "beginRenderPassDescriptor( desc, viewportSettings );" with the same descriptor but different viewports (without changing the desc) guarantees that each region is cleared:
  1. Each time the subregion is switched
  2. Only once (the whole texture), when the first viewport was set.
    When switching between render targets, two beginRenderPassDescriptor in a row automatically implies calls endRenderPassDescriptor. In fact this is faster to perfom than calling beginRenderPassDescriptor - endRenderPassDescriptor in pairs, because we can smartly flush only what needs to be flushed. endRenderPassDescriptor only needs to be called when no other beginRenderPassDescriptor will follow (i.e. at the end of the frame or when starting compute jobs)
    Parameters
    desc
    anyTargetContains the first valid texture in mRenderPassDesc, to be used for reference (e.g. width, height, etc). Could be colour, depth, stencil, or nullptr.
    mipLevelMip at which anyTarget is bound
    viewportSize
    warnIfRtvWasFlushedSee CompositorPassDef::mWarnIfRtvWasFlushed

Reimplemented from Ogre::RenderSystem.

◆ bindGpuProgramParameters()

void Ogre::MetalRenderSystem::bindGpuProgramParameters ( GpuProgramType  gptype,
GpuProgramParametersSharedPtr  params,
uint16  variabilityMask 
)
overridevirtual

Bind Gpu program parameters.

Parameters
gptypeThe type of program to bind the parameters to
paramsThe parameters to bind
variabilityMaskA mask of GpuParamVariability identifying which params need binding

Implements Ogre::RenderSystem.

◆ bindGpuProgramPassIterationParameters()

void Ogre::MetalRenderSystem::bindGpuProgramPassIterationParameters ( GpuProgramType  gptype)
overridevirtual

Only binds Gpu program parameters used for passes that have more than one iteration rendering.

Implements Ogre::RenderSystem.

◆ checkExtension()

virtual bool Ogre::RenderSystem::checkExtension ( const String ext) const
inlinevirtualinherited

Checks for the presense of an API-specific extension (eg. Vulkan, GL)

Reimplemented in Ogre::GLES2RenderSystem.

◆ clearFrameBuffer()

void Ogre::MetalRenderSystem::clearFrameBuffer ( RenderPassDescriptor renderPassDesc,
TextureGpu anyTarget,
uint8  mipLevel 
)
overridevirtual

Immediately clears the whole frame buffer on the selected RenderPassDescriptor.

Prefer clearing using the LoadAction semantics in the RenderPassDescriptor. This function is provided for two reasons:

  1. Backwards compatibility (i.e. easier porting from 2.1)
  2. Non-tilers desktop GPUs may be faster to clear the whole framebuffer at once.
    Remarks
    Will break an existing RenderPassDescriptor set via beginRenderPassDescriptor.
    Parameters
    renderPassDescRenderPassDescriptor filled with LoadActions set to clear and StoreActions set to Store.

Implements Ogre::RenderSystem.

◆ compositorWorkspaceBegin()

void Ogre::MetalRenderSystem::compositorWorkspaceBegin ( CompositorWorkspace workspace,
const bool  forceBeginFrame 
)
overridevirtual

◆ compositorWorkspaceEnd()

void Ogre::MetalRenderSystem::compositorWorkspaceEnd ( CompositorWorkspace workspace,
const bool  forceEndFrame 
)
overridevirtual

◆ compositorWorkspaceUpdate()

void Ogre::MetalRenderSystem::compositorWorkspaceUpdate ( CompositorWorkspace workspace)
overridevirtual

◆ convertColourValue()

virtual void Ogre::RenderSystem::convertColourValue ( const ColourValue colour,
uint32 pDest 
)
virtualinherited

Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem.

Remarks
Since different render systems have different colour data formats (eg RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
Parameters
colourThe colour to convert
pDestPointer to location to put the result.

◆ createHardwareOcclusionQuery()

HardwareOcclusionQuery* Ogre::MetalRenderSystem::createHardwareOcclusionQuery ( )
overridevirtual

Create an object for performing hardware occlusion queries.

Implements Ogre::RenderSystem.

◆ createRenderPassDescriptor()

RenderPassDescriptor* Ogre::MetalRenderSystem::createRenderPassDescriptor ( )
overridevirtual

Implements Ogre::RenderSystem.

◆ createRenderSystemCapabilities()

RenderSystemCapabilities* Ogre::MetalRenderSystem::createRenderSystemCapabilities ( ) const
overridevirtual

Query the real capabilities of the GPU and driver in the RenderSystem.

Implements Ogre::RenderSystem.

◆ debugAnnotationPop()

virtual void Ogre::RenderSystem::debugAnnotationPop ( )
inlinevirtualinherited

◆ debugAnnotationPush()

virtual void Ogre::RenderSystem::debugAnnotationPush ( const String event)
inlinevirtualinherited

Specifically meant to mark passes in RenderDoc.

See https://renderdoc.org/docs/how/how_annotate_capture.html

In many cases it will use the same interface as beginProfileEvent / endProfileEvent

Note: For security & performance reasons this feature is only enabled when OGRE_DEBUG_MODE >= OGRE_DEBUG_MEDIUM

Reimplemented in Ogre::VulkanRenderSystem, Ogre::GL3PlusRenderSystem, and Ogre::D3D11RenderSystem.

◆ deinitGPUProfiling()

void Ogre::MetalRenderSystem::deinitGPUProfiling ( )
overridevirtual

Implements Ogre::RenderSystem.

◆ destroyHardwareOcclusionQuery()

virtual void Ogre::RenderSystem::destroyHardwareOcclusionQuery ( HardwareOcclusionQuery hq)
virtualinherited

Destroy a hardware occlusion query object.

◆ destroyRenderPassDescriptor()

void Ogre::RenderSystem::destroyRenderPassDescriptor ( RenderPassDescriptor renderPassDesc)
inherited

◆ destroyRenderWindow()

virtual void Ogre::RenderSystem::destroyRenderWindow ( Window window)
virtualinherited

Destroys a render window.

◆ endCopyEncoder()

virtual void Ogre::RenderSystem::endCopyEncoder ( )
inlinevirtualinherited

Required when caller will soon start analyzing barriers (e.g.

use BarrierSolver) Ogre will flush any pending resource transitions.

Otherwise BarrierSolver will see that a Resource is in a particular state or layout, then when calling executeResourceTransition, the pending resource layout will be flushed, and now the resource transition resolved by BarrierSolver will have the wrong 'old' layout

Reimplemented in Ogre::VulkanRenderSystem.

◆ endGpuDebuggerFrameCapture()

virtual void Ogre::RenderSystem::endGpuDebuggerFrameCapture ( Window window)
virtualinherited

See RenderSystem::startGpuDebuggerFrameCapture Call this function when you're done capturing a frame.

◆ endGPUSampleProfile()

void Ogre::MetalRenderSystem::endGPUSampleProfile ( const String name)
overridevirtual

Implements Ogre::RenderSystem.

◆ endProfileEvent()

void Ogre::MetalRenderSystem::endProfileEvent ( )
overridevirtual

Ends the currently active GPU profiling event.

Implements Ogre::RenderSystem.

◆ endRenderPassDescriptor() [1/2]

void Ogre::MetalRenderSystem::endRenderPassDescriptor ( )
overridevirtual

Reimplemented from Ogre::RenderSystem.

◆ endRenderPassDescriptor() [2/2]

void Ogre::MetalRenderSystem::endRenderPassDescriptor ( bool  isInterruptingRender)
inline

◆ executeRenderPassDescriptorDelayedActions() [1/2]

void Ogre::MetalRenderSystem::executeRenderPassDescriptorDelayedActions ( )
overridevirtual

Metal needs to delay RenderCommand creation to the last minute, because we can't issue blit operations (e.g.

buffer copies) which a lot of v1 code relies on otherwise the RenderCommand gets canceled. Even if we were to get rid of v1 operations, the user may want to hook listeners for _renderPhase02 and perform forbidden operations. Therefore it's easier to split the process done in beginRenderPassDescriptor in two steps (beginRenderPassDescriptor and executeRenderPassDescriptorDelayedActions) for Metal.

Reimplemented from Ogre::RenderSystem.

◆ executeRenderPassDescriptorDelayedActions() [2/2]

void Ogre::MetalRenderSystem::executeRenderPassDescriptorDelayedActions ( bool  officialCall)

◆ executeResourceTransition()

virtual void Ogre::RenderSystem::executeResourceTransition ( const ResourceTransitionArray rstCollection)
inlinevirtualinherited

◆ fireSharedEvent()

static void Ogre::RenderSystem::fireSharedEvent ( const String name,
const NameValuePairList params = 0 
)
staticinherited

◆ flushCommands()

void Ogre::MetalRenderSystem::flushCommands ( )
overridevirtual

Implements Ogre::RenderSystem.

◆ flushUAVs()

void Ogre::MetalRenderSystem::flushUAVs ( )

◆ getActiveDevice()

MetalDevice* Ogre::MetalRenderSystem::getActiveDevice ( )
inline

◆ getBarrierSolver()

BarrierSolver& Ogre::RenderSystem::getBarrierSolver ( )
inlineinherited

◆ getBoundUav()

BoundUav Ogre::RenderSystem::getBoundUav ( size_t  slot) const
inherited

◆ getCapabilities()

const RenderSystemCapabilities* Ogre::RenderSystem::getCapabilities ( ) const
inlineinherited

Gets the capabilities of the render system.

◆ getColourVertexElementType()

VertexElementType Ogre::MetalRenderSystem::getColourVertexElementType ( ) const
overridevirtual

Get the native VertexElementType for a compact 32-bit colour value for this rendersystem.

Implements Ogre::RenderSystem.

◆ getConfigOptions()

ConfigOptionMap& Ogre::MetalRenderSystem::getConfigOptions ( )
inlineoverridevirtual

Returns the details of this API's configuration options.

Remarks
Each render system must be able to inform the world of what options must/can be specified for it's operation.
These are passed as strings for portability, but grouped into a structure (_ConfigOption) which includes both options and current value.
Note that the settings returned from this call are affected by the options that have been set so far, since some options are interdependent.
This routine is called automatically by the default configuration dialogue produced by Root::showConfigDialog or may be used by the caller for custom settings dialogs
Returns
A 'map' of options, i.e. a list of options which is also indexed by option name.

Implements Ogre::RenderSystem.

◆ getCurrentPassDescriptor()

RenderPassDescriptor* Ogre::RenderSystem::getCurrentPassDescriptor ( )
inlineinherited

◆ getCurrentRenderViewports()

Viewport* Ogre::RenderSystem::getCurrentRenderViewports ( )
inlineinherited

◆ getCustomAttribute()

virtual void Ogre::RenderSystem::getCustomAttribute ( const String name,
void *  pData 
)
virtualinherited

Gets a custom (maybe platform-specific) attribute.

Remarks
This is a nasty way of satisfying any API's need to see platform-specific details.
Parameters
nameThe name of the attribute.
pDataPointer to memory of the right kind of structure to receive the info.

Reimplemented in Ogre::D3D11RenderSystem.

◆ getDebugShaders()

bool Ogre::RenderSystem::getDebugShaders ( ) const
inlineinherited

◆ getDepthBufferFor()

virtual TextureGpu* Ogre::RenderSystem::getDepthBufferFor ( TextureGpu colourTexture,
uint16  poolId,
bool  preferDepthTexture,
PixelFormatGpu  depthBufferFormat 
)
virtualinherited

◆ getDisplayMonitorCount()

unsigned int Ogre::MetalRenderSystem::getDisplayMonitorCount ( ) const
inlineoverridevirtual

Gets the number of display monitors.

See also
Root::getDisplayMonitorCount

Implements Ogre::RenderSystem.

◆ getDriverVersion()

virtual const DriverVersion& Ogre::RenderSystem::getDriverVersion ( ) const
inlinevirtualinherited

Returns the driver version.

◆ getErrorDescription()

String Ogre::MetalRenderSystem::getErrorDescription ( long  errorNumber) const
overridevirtual

Returns a description of an error code.

Implements Ogre::RenderSystem.

◆ getFriendlyName()

const String& Ogre::MetalRenderSystem::getFriendlyName ( ) const
overridevirtual

Returns the friendly name of the render system.

Implements Ogre::RenderSystem.

◆ getGlobalInstanceVertexBuffer()

v1::HardwareVertexBufferSharedPtr Ogre::RenderSystem::getGlobalInstanceVertexBuffer ( ) const
inherited

Returns the global instance vertex buffer.

◆ getGlobalInstanceVertexBufferVertexDeclaration()

v1::VertexDeclaration* Ogre::RenderSystem::getGlobalInstanceVertexBufferVertexDeclaration ( ) const
inherited

Gets vertex declaration for the global vertex buffer for the global instancing.

◆ getGlobalNumberOfInstances()

size_t Ogre::RenderSystem::getGlobalNumberOfInstances ( ) const
inherited

Gets the global number of instances.

◆ getHorizontalTexelOffset()

Real Ogre::MetalRenderSystem::getHorizontalTexelOffset ( )
overridevirtual

Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem.

Remarks
Since rendersystems sometimes disagree on the origin of a texel, mapping from texels to pixels can sometimes be problematic to implement generically. This method allows you to retrieve the offset required to map the origin of a texel to the origin of a pixel in the horizontal direction.

Implements Ogre::RenderSystem.

◆ getInvertedClipSpaceY()

bool Ogre::RenderSystem::getInvertedClipSpaceY ( ) const
inlineinherited

+Y is downwards in NDC (Normalized Device Coordinates). Only Vulkan has this problem.

◆ getInvertVertexWinding()

virtual bool Ogre::RenderSystem::getInvertVertexWinding ( ) const
virtualinherited

Indicates whether or not the vertex windings set will be inverted for the current render (e.g.

reflections)

See also
RenderSystem::setInvertVertexWinding

◆ getMaxBoundViewports()

uint32 Ogre::RenderSystem::getMaxBoundViewports ( )
inlineinherited

◆ getMaximumDepthInputValue()

Real Ogre::MetalRenderSystem::getMaximumDepthInputValue ( )
overridevirtual

Gets the maximum (farthest) depth value to be used when rendering using identity transforms.

Remarks
When using identity transforms you can manually set the depth of a vertex; however the input values required differ per rendersystem. This method lets you retrieve the correct value.
See also
Renderable::getUseIdentityView, Renderable::getUseIdentityProjection

Implements Ogre::RenderSystem.

◆ getMetalProgramFactory()

MetalProgramFactory* Ogre::MetalRenderSystem::getMetalProgramFactory ( )
inline

◆ getMetrics()

const RenderingMetrics& Ogre::RenderSystem::getMetrics ( ) const
inherited

◆ getMinimumDepthInputValue()

Real Ogre::MetalRenderSystem::getMinimumDepthInputValue ( )
overridevirtual

Gets the minimum (closest) depth value to be used when rendering using identity transforms.

Remarks
When using identity transforms you can manually set the depth of a vertex; however the input values required differ per rendersystem. This method lets you retrieve the correct value.
See also
Renderable::getUseIdentityView, Renderable::getUseIdentityProjection

Implements Ogre::RenderSystem.

◆ getMutableCapabilities()

RenderSystemCapabilities* Ogre::RenderSystem::getMutableCapabilities ( )
inlineinherited

Get a pointer to the current capabilities being used by the RenderSystem.

Remarks
The capabilities may be modified using this pointer, this will only have an effect before the RenderSystem has been initialised. It's intended use is to allow a listener of the RenderSystemCapabilitiesCreated event to customise the capabilities on the fly before the RenderSystem is initialised.

◆ getName()

const String& Ogre::MetalRenderSystem::getName ( ) const
overridevirtual

Returns the name of the rendering system.

Implements Ogre::RenderSystem.

◆ getNativeShadingLanguageVersion()

uint16 Ogre::RenderSystem::getNativeShadingLanguageVersion ( ) const
inlineinherited

Gets the native shading language version for this render system.

Formatted so that it can be used within a shading program. For example, OpenGL 3.2 would return 150, while 3.3 would return 330

◆ getNumPriorityConfigOptions()

virtual size_t Ogre::RenderSystem::getNumPriorityConfigOptions ( ) const
virtualinherited

Number of priority config options in RenderSystem::getPriorityConfigOption.

Remarks
IMPORTANT: The return value can change after calls to setConfigOption, it can even return higher or lower values than before.

Therefore a proper loop would call getNumPriorityConfigOptions on every iteration:

// GOOD:
for( size_t i=0; i < rs->getNumPriorityConfigOptions(); ++i )
rs->setConfigOption( rs->getPriorityConfigOption( i ), value );
// BAD:
const size_t cachedNumOptions = rs->getNumPriorityConfigOptions();
for( size_t i=0; i < cachedNumOptions; ++i )
rs->setConfigOption( rs->getPriorityConfigOption( i ), value );

Reimplemented in Ogre::VulkanRenderSystem, Ogre::GL3PlusRenderSystem, and Ogre::D3D11RenderSystem.

◆ getPixelFormatToShaderType()

const PixelFormatToShaderType* Ogre::MetalRenderSystem::getPixelFormatToShaderType ( ) const
overridevirtual

Implements Ogre::RenderSystem.

◆ getPriorityConfigOption()

virtual const char* Ogre::RenderSystem::getPriorityConfigOption ( size_t  idx) const
virtualinherited

Some options depend on other options.

Therefore it's best to call RenderSystem::setConfigOption in order

Parameters
idxValue must be in range [0; getNumPriorityConfigOptions)

Options must be set in ascending order, i.e. idx = 0 must be called before idx = 1

Returns
The name to use in setConfigOption( name, value )

Reimplemented in Ogre::VulkanRenderSystem, Ogre::GL3PlusRenderSystem, and Ogre::D3D11RenderSystem.

◆ getRenderDocApi()

RENDERDOC_API_1_4_1* Ogre::RenderSystem::getRenderDocApi ( )
inlineinherited

Returns the RenderDoc API handle in case you want to do more advanced functionality than what we expose.

Note we may return nullptr if RenderDoc was not yet loaded.

Call RenderSystem::loadRenderDocApi first if you wish the returned ptr to not be null (it may still be null if we fail to load RenderDoc)

◆ getRenderSystemEvents()

virtual const StringVector& Ogre::RenderSystem::getRenderSystemEvents ( ) const
inlinevirtualinherited

Gets a list of the rendersystem specific events that this rendersystem can raise.

See also
RenderSystem::addListener

◆ getRSDepthRange()

virtual Real Ogre::RenderSystem::getRSDepthRange ( ) const
inlinevirtualinherited

OpenGL depth is in range [-1;1] so it returns 2.0f; D3D11 & Metal are in range [0;1] so it returns 1.0f;.

Note OpenGL may behave like D3D11, and thus we'll return 1.0f too. This is decided at runtime, not at compile time.

Reimplemented in Ogre::GL3PlusRenderSystem.

◆ getStencilBufferParams()

const StencilParams& Ogre::RenderSystem::getStencilBufferParams ( ) const
inlineinherited

◆ getTextureGpuManager()

TextureGpuManager* Ogre::RenderSystem::getTextureGpuManager ( ) const
inlineinherited

◆ getVaoManager()

VaoManager* Ogre::RenderSystem::getVaoManager ( ) const
inlineinherited

◆ getVerticalTexelOffset()

Real Ogre::MetalRenderSystem::getVerticalTexelOffset ( )
overridevirtual

Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem.

Remarks
Since rendersystems sometimes disagree on the origin of a texel, mapping from texels to pixels can sometimes be problematic to implement generically. This method allows you to retrieve the offset required to map the origin of a texel to the origin of a pixel in the vertical direction.

Implements Ogre::RenderSystem.

◆ getWBufferEnabled()

bool Ogre::RenderSystem::getWBufferEnabled ( ) const
inherited

Returns true if the renderer will try to use W-buffers when available.

◆ hasAnisotropicMipMapFilter()

bool Ogre::MetalRenderSystem::hasAnisotropicMipMapFilter ( ) const
inlineoverridevirtual

Determines if the system has anisotropic mip map filter support.

Implements Ogre::RenderSystem.

◆ hasStoreAndMultisampleResolve()

bool Ogre::MetalRenderSystem::hasStoreAndMultisampleResolve ( ) const

◆ initConfigOptions()

void Ogre::MetalRenderSystem::initConfigOptions ( )

◆ initGPUProfiling()

void Ogre::MetalRenderSystem::initGPUProfiling ( )
overridevirtual

Implements Ogre::RenderSystem.

◆ initialiseFromRenderSystemCapabilities()

void Ogre::MetalRenderSystem::initialiseFromRenderSystemCapabilities ( RenderSystemCapabilities caps,
Window primary 
)
overridevirtual

Initialize the render system from the capabilities.

Implements Ogre::RenderSystem.

◆ isGpuProgramBound()

virtual bool Ogre::RenderSystem::isGpuProgramBound ( GpuProgramType  gptype)
virtualinherited

Returns whether or not a Gpu program of the given type is currently bound.

◆ isReverseDepth()

bool Ogre::RenderSystem::isReverseDepth ( ) const
inlineinherited

◆ isSameLayout()

virtual bool Ogre::RenderSystem::isSameLayout ( ResourceLayout::Layout  a,
ResourceLayout::Layout  b,
const TextureGpu texture,
bool  bIsDebugCheck 
) const
virtualinherited

Returns true if 'a' and 'b' internally map to the same layout and should be considered equivalent for a given texture.

Parameters
bIsDebugCheckWhen true, we're calling this as a consistency check (e.g. asserts if layouts changed externally outside the BarrierSolver). Non-explicit APIs may return too many false negatives triggering the assert, thus this flag prevents false crashes

Reimplemented in Ogre::VulkanRenderSystem.

◆ isStaticBufferLockable()

virtual bool Ogre::RenderSystem::isStaticBufferLockable ( ) const
inlinevirtualinherited

◆ loadRenderDocApi()

bool Ogre::RenderSystem::loadRenderDocApi ( )
inherited

Explicitly loads RenderDoc.

It is not necessary to call this function unless you want to use RenderSystem::getRenderDocApi before we are required to load RenderDoc.

◆ markProfileEvent()

void Ogre::MetalRenderSystem::markProfileEvent ( const String event)
overridevirtual

Marks an instantaneous event for graphics profilers.


This is equivalent to calling

See also
beginProfileEvent and
endProfileEvent back to back.

Implements Ogre::RenderSystem.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

◆ postExtraThreadsStarted()

void Ogre::MetalRenderSystem::postExtraThreadsStarted ( )
overridevirtual

Implements Ogre::RenderSystem.

◆ preExtraThreadsStarted()

void Ogre::MetalRenderSystem::preExtraThreadsStarted ( )
overridevirtual

Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might access the rendering API are registered.

Remarks
Call this from your main thread before starting your other threads (which themselves should call registerThread()). Note that if you start your own threads, there is a specific startup sequence which must be respected and requires synchronisation between the threads:
  1. [Main thread]Call preExtraThreadsStarted
  2. [Main thread]Start other thread, wait
  3. [Other thread]Call registerThread, notify main thread & continue
  4. [Main thread]Wake up & call postExtraThreadsStarted
Once this init sequence is completed the threads are independent but this startup sequence must be respected.

Implements Ogre::RenderSystem.

◆ queueBindUAVs()

void Ogre::RenderSystem::queueBindUAVs ( const DescriptorSetUav descSetUav)
inherited

Queues the binding of an UAV to the binding point/slot.

It won't actually take effect until you flush the UAVs or set another RTT.

Remarks
Internal Developer Notes: D3D11 keeps UAVs that affect rendering separate from UAVs that affect Compute Shaders. Hence queueBindUAVs & _setTextureCS are independent.

OpenGL however, does not make this distinction. Hence once we switch back to 3D rendering, we need to restore UAVs set via queueBindUAV.

◆ registerThread()

void Ogre::MetalRenderSystem::registerThread ( )
overridevirtual

Register the an additional thread which may make calls to rendersystem-related objects.

Remarks
This method should only be called by additional threads during their initialisation. If they intend to use hardware rendering system resources they should call this method before doing anything related to the render system. Some rendering APIs require a per-thread setup and this method will sort that out. It is also necessary to call unregisterThread before the thread shuts down.
Note
This method takes no parameters - it must be called from the thread being registered and that context is enough.

Implements Ogre::RenderSystem.

◆ reinitialise()

void Ogre::MetalRenderSystem::reinitialise ( )
overridevirtual

Restart the renderer (normally following a change in settings).

Implements Ogre::RenderSystem.

◆ removeListener()

virtual void Ogre::RenderSystem::removeListener ( Listener l)
virtualinherited

Remove a listener to the custom events that this render system can raise.

◆ removeSharedListener()

static void Ogre::RenderSystem::removeSharedListener ( Listener listener)
staticinherited

Remove shared listener to the custom events that this render system can raise.

◆ resetClipPlanes()

virtual void Ogre::RenderSystem::resetClipPlanes ( )
virtualinherited

Clears the user clipping region.

◆ reverseCompareFunction()

static CompareFunction Ogre::RenderSystem::reverseCompareFunction ( CompareFunction  depthFunc)
staticinherited

Reverts the compare order e.g.

greater_equal becomes less_equal Used by reverse depth

Parameters
depthFunc
Returns

◆ setClipPlanes()

virtual void Ogre::RenderSystem::setClipPlanes ( const PlaneList clipPlanes)
virtualinherited

Sets the user clipping region.

◆ setClipPlanesImpl()

void Ogre::MetalRenderSystem::setClipPlanesImpl ( const PlaneList clipPlanes)
overridevirtual

Internal method used to set the underlying clip planes when needed.

Implements Ogre::RenderSystem.

◆ setConfigOption()

void Ogre::MetalRenderSystem::setConfigOption ( const String name,
const String value 
)
overridevirtual

Sets an option for this API.

Remarks
Used to confirm the settings (normally chosen by the user) in order to make the renderer able to initialise with the settings as required. This may be video mode, D3D driver, full screen / windowed etc. Called automatically by the default configuration dialog, and by the restoration of saved settings. These settings are stored and only activated when RenderSystem::initialise or RenderSystem::reinitialise are called.
If using a custom configuration dialog, it is advised that the caller calls RenderSystem::getConfigOptions again, since some options can alter resulting from a selection.
Parameters
nameThe name of the option to alter.
valueThe value to set the option to.

Implements Ogre::RenderSystem.

◆ setCurrentPassIterationCount()

virtual void Ogre::RenderSystem::setCurrentPassIterationCount ( const size_t  count)
inlinevirtualinherited

set the current multi pass count value.

This must be set prior to calling _render() if multiple renderings of the same pass state are required.

Parameters
countNumber of times to render the current state.

◆ setDebugShaders()

void Ogre::RenderSystem::setDebugShaders ( bool  bDebugShaders)
inherited

Instructs the RenderSystem to compile shaders without optimizations and with debug information, for easier debugging on APIs that support it.

Default is true if OGRE_DEBUG_MODE >= OGRE_DEBUG_HIGH, else false

This setting takes effect for shaders compiled afterwards. Already compiled shaders won't change unless you manually rebuild them.

It is highly recommended you disable the Microcode cache before changing the default, or else debug shaders may contaminate your cache, or alternatively a shader from the cache may be used which may have been compiled with a different setting.

◆ setDeriveDepthBias()

virtual void Ogre::RenderSystem::setDeriveDepthBias ( bool  derive,
float  baseValue = 0.0f,
float  multiplier = 0.0f,
float  slopeScale = 0.0f 
)
inlinevirtualinherited

Tell the render system whether to derive a depth bias on its own based on the values passed to it in setCurrentPassIterationCount.

The depth bias set will be baseValue + iteration * multiplier

Parameters
deriveTrue to tell the RS to derive this automatically
baseValueThe base value to which the multiplier should be added
multiplierThe amount of depth bias to apply per iteration
slopeScaleThe constant slope scale bias for completeness

◆ setDrawBuffer()

virtual bool Ogre::RenderSystem::setDrawBuffer ( ColourBufferType  colourBuffer)
inlinevirtualinherited

Sets the colour buffer that the render system will to draw.

If the render system implementation or configuration does not support a particular value, then false will be returned and the current colour buffer value will not be modified.

Parameters
colourBufferSpecifies the colour buffer that will be drawn into.

Reimplemented in Ogre::D3D11RenderSystem.

◆ setGlobalInstanceVertexBuffer()

void Ogre::RenderSystem::setGlobalInstanceVertexBuffer ( const v1::HardwareVertexBufferSharedPtr val)
inherited

Sets the global instance vertex buffer.

◆ setGlobalInstanceVertexBufferVertexDeclaration()

void Ogre::RenderSystem::setGlobalInstanceVertexBufferVertexDeclaration ( v1::VertexDeclaration val)
inherited

Sets vertex declaration for the global vertex buffer for the global instancing.

◆ setGlobalNumberOfInstances()

void Ogre::RenderSystem::setGlobalNumberOfInstances ( const size_t  val)
inherited

Sets the global number of instances.

◆ setInvertVertexWinding()

void Ogre::RenderSystem::setInvertVertexWinding ( bool  invert)
inherited

Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections.

◆ setMetricsRecordingEnabled()

void Ogre::RenderSystem::setMetricsRecordingEnabled ( bool  bEnable)
inherited

◆ setStencilBufferParams()

void Ogre::MetalRenderSystem::setStencilBufferParams ( uint32  refValue,
const StencilParams stencilParams 
)
overridevirtual

This method allows you to set all the stencil buffer parameters in one call.

Remarks
The stencil buffer is used to mask out pixels in the render target, allowing you to do effects like mirrors, cut-outs, stencil shadows and more. Each of your batches of rendering is likely to ignore the stencil buffer, update it with new values, or apply it to mask the output of the render. The stencil test is:
(Reference Value & Mask) CompareFunction (Stencil Buffer Value & Mask)
The result of this will cause one of 3 actions depending on whether the test fails, succeeds but with the depth buffer check still failing, or succeeds with the depth buffer check passing too.
Unlike other render states, stencilling is left for the application to turn on and off when it requires. This is because you are likely to want to change parameters between batches of arbitrary objects and control the ordering yourself. In order to batch things this way, you'll want to use OGRE's separate render queue groups (see RenderQueue) and register a RenderQueueListener to get notifications between batches.
Parameters
refValueThe reference value used in the comparison (dynamic)
stencilParamsThe static parameters that involve more expensive state changes. Ogre dev implementors note: Should check if the stencilParams are different from before

Reimplemented from Ogre::RenderSystem.

◆ setUavStartingSlot()

void Ogre::RenderSystem::setUavStartingSlot ( uint32  startingSlot)
inherited

In Direct3D11, UAV & RenderTargets share the same slots.

Because of this, we enforce the same behavior on all RenderSystems. An unfortunate consequence is that if you attach an MRT consisting of 3 RTs; the UAV needs to set at slot 3; not slot 0. This setting lets you tell Ogre the starting slot; so queueBindUAVs( descSet ) goes from slot 3 onwards if you call setUavStartingSlot( 3 )

Ogre will raise an exception in D3D11 if the starting slot is lower than the number of attached RTs, but will let it pass if you're using GL3+ [TODO: Make this behavior consistent?]
Remarks
Will not take effect until the next call to flushUAVs or setting a new RTT.
Parameters
startingSlotDefault value: 1.

◆ setWBufferEnabled()

void Ogre::RenderSystem::setWBufferEnabled ( bool  enabled)
inherited

Sets whether or not W-buffers are enabled if they are available for this renderer.

Parameters
enabledIf true and the renderer supports them W-buffers will be used. If false W-buffers will not be used even if available. W-buffers are enabled by default for 16bit depth buffers and disabled for all other depths.

◆ shutdown()

void Ogre::MetalRenderSystem::shutdown ( )
overridevirtual

Shutdown the renderer and cleanup resources.

Reimplemented from Ogre::RenderSystem.

◆ startGpuDebuggerFrameCapture()

virtual bool Ogre::RenderSystem::startGpuDebuggerFrameCapture ( Window window)
virtualinherited

Programmatically performs a GPU capture when attached to a GPU debugger like RenderDoc or Metal Graphics Debugger.

You must call RenderSystem::endGpuDebuggerFrameCapture

Remarks
Very big captures (e.g. lots of API calls between start/endGpuDebuggerFrameCapture) may result in the system running out of memory.
Parameters
windowCan be NULL for automatic capture.

See pRENDERDOC_StartFrameCapture's documentation

Returns
False if we know for certain we failed to capture (e.g. RenderDoc is not running, we were build without integration support, etc)

True if we believe the frame capture started. Note a capture may still fail regardless due to other more technical reasons, as rendering APIs are complex.

◆ unregisterThread()

void Ogre::MetalRenderSystem::unregisterThread ( )
overridevirtual

Unregister an additional thread which may make calls to rendersystem-related objects.

See also
RenderSystem::registerThread

Implements Ogre::RenderSystem.

◆ updateCompositorManager()

void Ogre::MetalRenderSystem::updateCompositorManager ( CompositorManager2 compositorManager)
overridevirtual

This gives the renderer a chance to perform the compositor update in a special way.

When the render system is ready to perform the actual update it should just compositorManager->_updateImplementation.

Reimplemented from Ogre::RenderSystem.

◆ useCustomRenderSystemCapabilities()

virtual void Ogre::RenderSystem::useCustomRenderSystemCapabilities ( RenderSystemCapabilities capabilities)
virtualinherited

Force the render system to use the special capabilities.

Can only be called before the render system has been fully initializer (before createWindow is called)

Parameters
capabilitieshas to be a subset of the real capabilities and the caller is responsible for deallocating capabilities.

◆ validateConfigOptions()

String Ogre::MetalRenderSystem::validateConfigOptions ( )
inlineoverridevirtual

Validates the options set for the rendering system, returning a message if there are problems.

Note
If the returned string is empty, there are no problems.

Implements Ogre::RenderSystem.

References Ogre::BLANKSTRING.

◆ validateDevice()

virtual bool Ogre::RenderSystem::validateDevice ( bool  forceDeviceElection = false)
inlinevirtualinherited

Some render systems have moments when GPU device is temporarily unavailable, for example when D3D11 device is lost, or when iOS app is in background, etc.

Reimplemented in Ogre::D3D11RenderSystem.

◆ validateSampleDescription()

SampleDescription Ogre::MetalRenderSystem::validateSampleDescription ( const SampleDescription sampleDesc,
PixelFormatGpu  format 
)
overridevirtual

Returns supported sample description for requested FSAA mode, with graceful downgrading.

Reimplemented from Ogre::RenderSystem.


The documentation for this class was generated from the following file: