#include <OgreId.h>
◆ IdObject()
Ogre::IdObject::IdObject |
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IdType |
id | ) |
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inline |
We don't call generateNewId() here, to prevent objects in the stack (i.e.
local variables) that don't need an Id from incrementing the count; which is very dangerous if the caller is creating local objects from multiple threads (which should stay safe!). Instead our creator should do that.
◆ getId()
IdType Ogre::IdObject::getId |
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| ) |
const |
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inline |
Get the unique id of this object.
◆ operator()() [1/2]
bool Ogre::IdObject::operator() |
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const IdObject & |
left, |
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const IdObject & |
right |
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) |
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inline |
◆ operator()() [2/2]
bool Ogre::IdObject::operator() |
( |
const IdObject * |
left, |
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const IdObject * |
right |
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) |
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inline |
◆ IdCmp
The documentation for this class was generated from the following file: