OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::IdObject Class Reference

#include <OgreId.h>

+ Inheritance diagram for Ogre::IdObject:

Public Member Functions

 IdObject (IdType id)
 We don't call generateNewId() here, to prevent objects in the stack (i.e. More...
 
IdType getId () const
 Get the unique id of this object. More...
 
bool operator() (const IdObject &left, const IdObject &right)
 
bool operator() (const IdObject *left, const IdObject *right)
 

Friends

struct IdCmp
 

Constructor & Destructor Documentation

◆ IdObject()

Ogre::IdObject::IdObject ( IdType  id)
inline

We don't call generateNewId() here, to prevent objects in the stack (i.e.

local variables) that don't need an Id from incrementing the count; which is very dangerous if the caller is creating local objects from multiple threads (which should stay safe!). Instead our creator should do that.

Member Function Documentation

◆ getId()

IdType Ogre::IdObject::getId ( ) const
inline

Get the unique id of this object.

◆ operator()() [1/2]

bool Ogre::IdObject::operator() ( const IdObject left,
const IdObject right 
)
inline

◆ operator()() [2/2]

bool Ogre::IdObject::operator() ( const IdObject left,
const IdObject right 
)
inline

Friends And Related Function Documentation

◆ IdCmp

friend struct IdCmp
friend

The documentation for this class was generated from the following file: