#include <OgreLod0Stripifier.h>
◆ Lod0Stripifier()
Ogre::Lod0Stripifier::Lod0Stripifier |
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◆ ~Lod0Stripifier()
Ogre::Lod0Stripifier::~Lod0Stripifier |
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◆ StripLod0Vertices()
bool Ogre::Lod0Stripifier::StripLod0Vertices |
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const v1::MeshPtr & |
mesh, |
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bool |
stableVertexOrder = false |
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References Ogre::Mesh::_setLodInfo(), Ogre::SharedPtr< T >::get(), Ogre::v1::AnimationTrack::getHandle(), Ogre::VectorIteratorWrapper< T, IteratorType >::getNext(), Ogre::MapIteratorWrapper< T, IteratorType >::getNext(), Ogre::Mesh::getNumLodLevels(), Ogre::Mesh::getNumSubMeshes(), Ogre::Mesh::getSubMesh(), Ogre::v1::Pose::getTarget(), Ogre::v1::Animation::getVertexTrackIterator(), Ogre::IteratorWrapper< T, IteratorType, ValType >::hasMoreElements(), Ogre::v1::SubMesh::indexData, Ogre::v1::SubMesh::mLodFaceList, OGRE_DELETE, Ogre::VerticesRemapInfo::performBoneAssignmentRemap(), Ogre::VerticesRemapInfo::performIndexDataRemap(), Ogre::VerticesRemapInfo::performVertexDataRemap(), Ogre::Mesh::prepareForShadowMapping(), Ogre::v1::SubMesh::useSharedVertices, Ogre::v1::SubMesh::vertexData, and Ogre::VpNormal.
The documentation for this class was generated from the following file: