OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::LodOutsideMarker Class Reference

This class will mark vertices of a mesh, which are visible from far away (from outside). More...

#include <OgreLodOutsideMarker.h>

Public Member Functions

 LodOutsideMarker (LodData::VertexList &vertexList, LodData::TriangleList &triangleList, Real boundingSphereRadius, Real walkAngle)
 
v1::MeshPtr createConvexHullMesh (const String &meshName, const String &resourceGroupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)
 Mark vertices, which are visible from outside. More...
 
bool isVertexOutside (LodData::VertexI v)
 Returns a mesh containing the Convex Hull shape. More...
 
void markOutside ()
 

Detailed Description

This class will mark vertices of a mesh, which are visible from far away (from outside).

Triangle is visible if each vertex of it is visible.

Constructor & Destructor Documentation

◆ LodOutsideMarker()

Ogre::LodOutsideMarker::LodOutsideMarker ( LodData::VertexList vertexList,
LodData::TriangleList triangleList,
Real  boundingSphereRadius,
Real  walkAngle 
)
Parameters
vertexListList of vertices. vertex.position is the input and vertex.isOuterWallVertex is the output of the algorithm.
walkAngleWalk angle in dot product values. Allowed range is from -1 to 1. Default = 0. Smaller value is bigger angle. If you set it to 1 then you can disable walking and it will only mark the vertices on the convex hull.

Member Function Documentation

◆ createConvexHullMesh()

v1::MeshPtr Ogre::LodOutsideMarker::createConvexHullMesh ( const String meshName,
const String resourceGroupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME 
)

Mark vertices, which are visible from outside.

◆ isVertexOutside()

bool Ogre::LodOutsideMarker::isVertexOutside ( LodData::VertexI  v)
inline

Returns a mesh containing the Convex Hull shape.

◆ markOutside()

void Ogre::LodOutsideMarker::markOutside ( )

The documentation for this class was generated from the following file: