OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::NaClWindow Class Reference

#include <OgreNaClWindow.h>

+ Inheritance diagram for Ogre::NaClWindow:

Public Member Functions

 NaClWindow (NaClGLSupport *glsupport)
virtual ~NaClWindow ()
void copyContentsToMemory (const Box &src, const PixelBox &dst, FrameBuffer buffer)
void create (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams)
void destroy (void)
void getCustomAttribute (const String &name, void *pData)
bool isClosed (void) const
bool requiresTextureFlipping () const
void swapBuffers ()

Constructor & Destructor Documentation

◆ NaClWindow()

Ogre::NaClWindow::NaClWindow ( NaClGLSupport glsupport)

◆ ~NaClWindow()

virtual Ogre::NaClWindow::~NaClWindow ( )

Member Function Documentation

◆ copyContentsToMemory()

void Ogre::NaClWindow::copyContentsToMemory ( const Box src,
const PixelBox &  dst,
FrameBuffer  buffer 

◆ create()

void Ogre::NaClWindow::create ( const String name,
unsigned int  width,
unsigned int  height,
bool  fullScreen,
const NameValuePairList miscParams 

◆ destroy()

void Ogre::NaClWindow::destroy ( void  )

◆ getCustomAttribute()

void Ogre::NaClWindow::getCustomAttribute ( const String name,
void *  pData 
Get custom attribute; the following attributes are valid: HANDLE The integer id of the android window GLCONTEXT The Ogre GLContext used for rendering.

◆ isClosed()

bool Ogre::NaClWindow::isClosed ( void  ) const

◆ requiresTextureFlipping()

bool Ogre::NaClWindow::requiresTextureFlipping ( ) const

◆ swapBuffers()

void Ogre::NaClWindow::swapBuffers ( )

The documentation for this class was generated from the following file: