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| PCZone (PCZSceneManager *, const String &) |
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virtual | ~PCZone () |
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virtual void | _addAntiPortal (AntiPortal *newAntiPortal) |
| Add an anti portal to the zone. More...
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virtual void | _addNode (PCZSceneNode *)=0 |
| Adds an SceneNode to this PCZone. More...
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virtual void | _addPortal (Portal *newPortal) |
| Add a portal to the zone. More...
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virtual void | _checkLightAgainstPortals (PCZLight *, unsigned long, PCZFrustum *, Portal *)=0 |
| (recursive) Check the given light against all portals in the zone More...
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virtual void | _checkNodeAgainstPortals (PCZSceneNode *, Portal *)=0 |
| (recursive) Check the given node against all portals in the zone More...
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virtual void | _clearNodeLists (short nodeListTypes) |
| Remove all nodes from the node reference list and clear it. More...
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virtual void | _findNodes (const AxisAlignedBox &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude)=0 |
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virtual void | _findNodes (const PlaneBoundedVolume &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude)=0 |
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virtual void | _findNodes (const Ray &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude)=0 |
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virtual void | _findNodes (const Sphere &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude)=0 |
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virtual void | _removeAntiPortal (AntiPortal *removeAntiPortal) |
| Remove an anti portal from the zone. More...
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virtual void | _removePortal (Portal *removePortal) |
| Remove a portal from the zone. More...
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virtual void | createNodeZoneData (PCZSceneNode *) |
| Create zone specific data for a node. More...
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virtual void | dirtyNodeByMovingPortals (void)=0 |
| Mark nodes dirty base on moving portals. More...
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virtual Portal * | findMatchingPortal (Portal *) |
| Find a matching portal (for connecting portals) More...
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virtual void | findVisibleNodes (PCZCamera *, NodeList &visibleNodeList, RenderQueue *queue, VisibleObjectsBoundsInfo *visibleBounds, bool onlyShadowCasters, bool displayNodes, bool showBoundingBoxes)=0 |
| Find and add visible objects to the render queue. More...
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virtual void | getAABB (AxisAlignedBox &) |
| Get the world coordinate aabb of the zone. More...
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SceneNode * | getEnclosureNode (void) |
| Get a pointer to the enclosure node for this PCZone. More...
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unsigned long | getLastVisibleFrame (void) |
| Get the lastVisibleFrame counter value. More...
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PCZCamera * | getLastVisibleFromCamera () |
| Get the lastVisibleFromCamera pointer. More...
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const String & | getName (void) const |
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bool | getPortalsUpdated (void) |
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void * | getUserData (void) |
| Get & set the user data. More...
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const String & | getZoneTypeName () const |
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bool | hasSky (void) |
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virtual void | notifyBeginRenderScene (void)=0 |
| Called when a _renderScene is called in the SceneManager. More...
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virtual void | notifyCameraCreated (Camera *c)=0 |
| Called when the scene manager creates a camera in order to store the first camera created as the primary one, for determining error metrics and the 'home' terrain page. More...
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virtual void | notifyWorldGeometryRenderQueue (uint8 qid)=0 |
| Called by PCZSM during setWorldGeometryRenderQueue() More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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virtual void | removeNode (PCZSceneNode *)=0 |
| Removes all references to a SceneNode from this PCZone. More...
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virtual bool | requiresZoneSpecificNodeData (void)=0 |
| Indicates whether or not this zone requires zone-specific data for each scene node. More...
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virtual void | setEnclosureNode (PCZSceneNode *)=0 |
| Set the enclosure node for this PCZone. More...
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void | setHasSky (bool yesno) |
| If sky should be drawn with this zone. More...
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void | setLastVisibleFrame (unsigned long frameCount) |
| Set the lastVisibleFrame counter. More...
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void | setLastVisibleFromCamera (PCZCamera *camera) |
| Set the lastVisibleFromCamera pointer. More...
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virtual bool | setOption (const String &, const void *)=0 |
| Sets the options for the Zone. More...
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void | setPortalsUpdated (bool updated) |
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void | setUserData (void *userData) |
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virtual void | setZoneGeometry (const String &filename, PCZSceneNode *parentNode)=0 |
| Called by PCZSM during setZoneGeometry() More...
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virtual PCZone * | updateNodeHomeZone (PCZSceneNode *pczsn, bool allowBackTouces)=0 |
| Update a node's home zone. More...
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virtual void | updatePortalsZoneData (void)=0 |
| Update the zone data for each portal. More...
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Portal-Connected Zone datastructure for managing scene nodes.