Fixed Function Pipeline render state builder.
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#include <OgreShaderFFPRenderStateBuilder.h>
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| FFPRenderStateBuilder () |
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| ~FFPRenderStateBuilder () |
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void | buildRenderState (ShaderGenerator::SGPass *sgPass, TargetRenderState *renderState) |
| Build render state from the given pass that emulates the fixed function pipeline behaviour. More...
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void | destroy () |
| Destroy the FFP builder instance. More...
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bool | initialize () |
| Initialize the FFP builder instance. More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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Fixed Function Pipeline render state builder.
This class builds RenderState from a given pass that represents the fixed function pipeline that the source pass describes.
◆ FFPRenderStateBuilder()
Ogre::RTShader::FFPRenderStateBuilder::FFPRenderStateBuilder |
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◆ ~FFPRenderStateBuilder()
Ogre::RTShader::FFPRenderStateBuilder::~FFPRenderStateBuilder |
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◆ buildRenderState()
Build render state from the given pass that emulates the fixed function pipeline behaviour.
- Parameters
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sgPass | The shader generator pass representation. Contains both source and destination pass. |
renderState | The target render state that will hold the given pass FFP representation. |
◆ destroy()
void Ogre::RTShader::FFPRenderStateBuilder::destroy |
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Destroy the FFP builder instance.
◆ getSingleton()
Override standard Singleton retrieval.
- This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
◆ getSingletonPtr()
Override standard Singleton retrieval.
- This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
◆ initialize()
bool Ogre::RTShader::FFPRenderStateBuilder::initialize |
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Initialize the FFP builder instance.
Return true upon success.
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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const char * |
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int |
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const char * |
func |
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inlineinherited |
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
array operator new, with debug line info
The documentation for this class was generated from the following file: