OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::SceneNode Member List

This is the complete list of members for Ogre::SceneNode, including all inherited members.

_attachBone(SkeletonInstance *skeletonInstance, Bone *bone)Ogre::SceneNode
_callMemoryChangeListeners() overrideOgre::SceneNodevirtual
_detachAllBones(SkeletonInstance *skeletonInstance)Ogre::SceneNode
_detachBone(SkeletonInstance *skeletonInstance, Bone *bone)Ogre::SceneNode
_getDerivedOrientation() constOgre::Node
_getDerivedOrientationUpdated()Ogre::Node
_getDerivedPosition() constOgre::Node
_getDerivedPositionUpdated()Ogre::Node
_getDerivedScale() constOgre::Node
_getDerivedScaleUpdated()Ogre::Node
_getFullTransform() constOgre::Nodeinline
_getFullTransformUpdated()Ogre::Node
_getTransform()Ogre::Nodeinline
_notifyStaticDirty() const overrideOgre::SceneNodevirtual
_setDerivedOrientation(const Quaternion &q)Ogre::Node
_setDerivedPosition(const Vector3 &pos)Ogre::Node
_setNullNodeMemoryManager()Ogre::Nodeinline
_updateChildren()Ogre::Node
addChild(Node *child)Ogre::Node
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
attachObject(MovableObject *obj)Ogre::SceneNode
ConstNodeVecIterator typedefOgre::Node
ConstObjectIterator typedefOgre::SceneNode
convertLocalToWorldDirection(const Vector3 &localDir, bool useScale)Ogre::Node
convertLocalToWorldDirectionUpdated(const Vector3 &localDir, bool useScale)Ogre::Nodeinline
convertLocalToWorldOrientation(const Quaternion &localOrientation)Ogre::Node
convertLocalToWorldOrientationUpdated(const Quaternion &localOrientation)Ogre::Nodeinline
convertLocalToWorldPosition(const Vector3 &localPos)Ogre::Node
convertLocalToWorldPositionUpdated(const Vector3 &localPos)Ogre::Nodeinline
convertWorldToLocalDirection(const Vector3 &worldDir, bool useScale)Ogre::Node
convertWorldToLocalDirectionUpdated(const Vector3 &worldDir, bool useScale)Ogre::Nodeinline
convertWorldToLocalOrientation(const Quaternion &worldOrientation)Ogre::Node
convertWorldToLocalOrientationUpdated(const Quaternion &worldOrientation)Ogre::Nodeinline
convertWorldToLocalPosition(const Vector3 &worldPos)Ogre::Node
convertWorldToLocalPositionUpdated(const Vector3 &worldPos)Ogre::Nodeinline
createChild(SceneMemoryMgrTypes sceneType=SCENE_DYNAMIC, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::Nodevirtual
createChildSceneNode(SceneMemoryMgrTypes sceneType=SCENE_DYNAMIC, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::SceneNodevirtual
detachAllBones()Ogre::SceneNodevirtual
detachAllObjects()Ogre::SceneNodevirtual
detachObject(MovableObject *obj)Ogre::SceneNode
flipVisibility(bool cascade=true)Ogre::SceneNodevirtual
getAttachedObject(size_t index)Ogre::SceneNodeinline
getAttachedObject(const String &name)Ogre::SceneNode
getAttachedObjectIterator()Ogre::SceneNodevirtual
getAttachedObjectIterator() constOgre::SceneNodevirtual
getChild(size_t index)Ogre::Nodeinline
getChild(size_t index) constOgre::Nodeinline
getChildIterator()Ogre::Node
getChildIterator() constOgre::Node
getCreator() constOgre::SceneNodeinline
getDefaultNodeMemoryManager(SceneMemoryMgrTypes sceneType) overrideOgre::SceneNodevirtual
getDepthLevel() constOgre::Nodeinline
getId() constOgre::IdObjectinline
getIndestructibleByClearScene() constOgre::Node
getInheritOrientation() constOgre::Node
getInheritScale() constOgre::Node
getListener() constOgre::Nodeinline
getLocalAxes() constOgre::Node
getName() constOgre::Nodeinline
getOrientation() constOgre::Node
getParent() constOgre::Node
getParentSceneNode() constOgre::SceneNode
getPosition() constOgre::Node
getScale() constOgre::Node
getSquaredViewDepth(const Camera *cam) constOgre::Nodevirtual
getUserAny() constOgre::Nodeinlinevirtual
getUserObjectBindings()Ogre::Nodeinline
getUserObjectBindings() constOgre::Nodeinline
IdObject(IdType id)Ogre::IdObjectinline
isStatic() constOgre::Node
isYawFixed() constOgre::SceneNodeinline
lookAt(const Vector3 &targetPoint, TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)Ogre::SceneNodevirtual
mGlobalIndexOgre::Node
migrateTo(NodeMemoryManager *nodeMemoryManager)Ogre::Node
mParentIndexOgre::Node
Node(IdType id, NodeMemoryManager *nodeMemoryManager, Node *parent)Ogre::Node
Node(const Transform &transformPtrs)Ogre::Node
NodeVec typedefOgre::Node
NodeVecIterator typedefOgre::Node
numAttachedObjects() constOgre::SceneNodeinline
numChildren() constOgre::Nodeinline
ObjectIterator typedefOgre::SceneNode
ObjectVec typedefOgre::SceneNode
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
operator()(const IdObject *left, const IdObject *right)Ogre::IdObjectinline
operator()(const IdObject &left, const IdObject &right)Ogre::IdObjectinline
pitch(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Node
removeAllChildren()Ogre::Nodevirtual
removeAndDestroyAllChildren()Ogre::SceneNodevirtual
removeAndDestroyChild(SceneNode *sceneNode)Ogre::SceneNodevirtual
removeChild(Node *child)Ogre::Nodevirtual
resetOrientation()Ogre::Node
roll(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Node
rotate(const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Node
rotate(const Quaternion &q, TransformSpace relativeTo=TS_LOCAL)Ogre::Node
scale(const Vector3 &scale)Ogre::Node
scale(Real x, Real y, Real z)Ogre::Node
SceneNode(IdType id, SceneManager *creator, NodeMemoryManager *nodeMemoryManager, SceneNode *parent)Ogre::SceneNode
SceneNode(const Transform &transformPtrs)Ogre::SceneNode
setAutoTracking(bool enabled, SceneNode *const target=0, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z, const Vector3 &offset=Vector3::ZERO)Ogre::SceneNodevirtual
setDirection(Real x, Real y, Real z, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)Ogre::SceneNodevirtual
setDirection(const Vector3 &vec, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)Ogre::SceneNodevirtual
setFixedYawAxis(bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y)Ogre::SceneNode
setIndestructibleByClearScene(bool indestructible)Ogre::Node
setInheritOrientation(bool inherit)Ogre::Node
setInheritScale(bool inherit)Ogre::Node
setListener(Listener *listener) overrideOgre::SceneNodevirtual
setName(const String &name)Ogre::Nodeinline
setOrientation(Quaternion q)Ogre::Node
setOrientation(Real w, Real x, Real y, Real z)Ogre::Node
setPosition(const Vector3 &pos)Ogre::Node
setPosition(Real x, Real y, Real z)Ogre::Node
setScale(const Vector3 &scale)Ogre::Node
setScale(Real x, Real y, Real z)Ogre::Node
setStatic(bool bStatic) overrideOgre::SceneNodevirtual
setUserAny(const Any &anything)Ogre::Nodeinlinevirtual
setVisible(bool visible, bool cascade=true)Ogre::SceneNodevirtual
TransformSpace enum nameOgre::Node
translate(const Vector3 &d, TransformSpace relativeTo=TS_PARENT)Ogre::Node
translate(Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)Ogre::Node
translate(const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT)Ogre::Node
translate(const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)Ogre::Node
TS_LOCAL enum valueOgre::Node
TS_PARENT enum valueOgre::Node
TS_WORLD enum valueOgre::Node
updateAllTransforms(const size_t numNodes, Transform t)Ogre::Nodestatic
yaw(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::SceneNode
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~Node()Ogre::Nodevirtual
~SceneNode() overrideOgre::SceneNode