OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::SkeletonAnimationDef Class Reference

#include <OgreSkeletonAnimationDef.h>

+ Inheritance diagram for Ogre::SkeletonAnimationDef:

Public Member Functions

 SkeletonAnimationDef ()
 
 ~SkeletonAnimationDef ()
 
void _dumpCsvTracks (String &outText) const
 Dumps all the tracks in CSV format to the output string argument. More...
 
void _setSkeletonDef (const SkeletonDef *skeletonDef)
 
void build (const v1::Skeleton *skeleton, const v1::Animation *animation, Real frameRate)
 
const StringgetNameStr () const
 
Real getNumFrames () const
 
Real getOriginalFrameRate () const
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz)
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void setName (const String &name)
 

Friends

class SkeletonAnimation
 

Constructor & Destructor Documentation

◆ SkeletonAnimationDef()

Ogre::SkeletonAnimationDef::SkeletonAnimationDef ( )

◆ ~SkeletonAnimationDef()

Ogre::SkeletonAnimationDef::~SkeletonAnimationDef ( )

Member Function Documentation

◆ _dumpCsvTracks()

void Ogre::SkeletonAnimationDef::_dumpCsvTracks ( String outText) const

Dumps all the tracks in CSV format to the output string argument.

Mostly for debugging purposes. (also easy example to show how to enumerate all the tracks and get the bones back from its block index)

◆ _setSkeletonDef()

void Ogre::SkeletonAnimationDef::_setSkeletonDef ( const SkeletonDef skeletonDef)
inline

◆ build()

void Ogre::SkeletonAnimationDef::build ( const v1::Skeleton skeleton,
const v1::Animation animation,
Real  frameRate 
)

◆ getNameStr()

const String& Ogre::SkeletonAnimationDef::getNameStr ( ) const
inline

◆ getNumFrames()

Real Ogre::SkeletonAnimationDef::getNumFrames ( ) const
inline

◆ getOriginalFrameRate()

Real Ogre::SkeletonAnimationDef::getOriginalFrameRate ( ) const
inline

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

◆ setName()

void Ogre::SkeletonAnimationDef::setName ( const String name)
inline

Friends And Related Function Documentation

◆ SkeletonAnimation

friend class SkeletonAnimation
friend

The documentation for this class was generated from the following file: