OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::SkeletonInstance Member List

This is the complete list of members for Ogre::SkeletonInstance, including all inherited members.

_decrementRefCount()Ogre::SkeletonInstance
_disableAnimation(SkeletonAnimation *animation)Ogre::SkeletonInstance
_enableAnimation(SkeletonAnimation *animation)Ogre::SkeletonInstance
_getBoneFullTransform(size_t index) constOgre::SkeletonInstanceinline
_getMemoryBlock() constOgre::SkeletonInstance
_getMemoryUniqueOffset() constOgre::SkeletonInstance
_getRefCount() constOgre::SkeletonInstance
_getTransformArray() constOgre::SkeletonInstanceinline
_incrementRefCount()Ogre::SkeletonInstance
_updateBoneStartTransforms()Ogre::SkeletonInstance
addAnimationsFromSkeleton(const String &skelName, const String &groupName)Ogre::SkeletonInstance
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
BoneVec typedefOgre::SkeletonInstance
getActiveAnimations() constOgre::SkeletonInstanceinline
getAnimation(IdString name)Ogre::SkeletonInstance
getAnimations() constOgre::SkeletonInstanceinline
getAnimationsNonConst()Ogre::SkeletonInstanceinline
getBone(IdString boneName)Ogre::SkeletonInstance
getBone(size_t index)Ogre::SkeletonInstance
getDefinition() constOgre::SkeletonInstanceinline
getNumBones() constOgre::SkeletonInstance
getParentNode() constOgre::SkeletonInstanceinline
getTransforms(SimpleMatrixAf4x3 *RESTRICT_ALIAS outTransform, const FastArray< unsigned short > &usedBones) constOgre::SkeletonInstance
hasAnimation(IdString name) constOgre::SkeletonInstance
hasBone(IdString name) constOgre::SkeletonInstance
isManualBone(Bone *bone)Ogre::SkeletonInstance
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
resetToPose()Ogre::SkeletonInstance
setManualBone(Bone *bone, bool isManual)Ogre::SkeletonInstance
setParentNode(Node *parentNode)Ogre::SkeletonInstance
setSceneNodeAsParentOfBone(Bone *bone, SceneNode *nodeParent)Ogre::SkeletonInstance
SkeletonInstance(const SkeletonDef *skeletonDef, BoneMemoryManager *boneMemoryManager)Ogre::SkeletonInstance
update()Ogre::SkeletonInstance
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~SkeletonInstance()Ogre::SkeletonInstance