A volume source from a 16 Bit float 3D grid capable of loading volume serializations.
More...
#include <OgreVolumeHalfFloatGridSource.h>
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| HalfFloatGridSource (const String &serializedVolumeFile, const bool trilinearValue=true, const bool trilinearGradient=false, const bool sobelGradient=false) |
| Constructur. More...
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| ~HalfFloatGridSource () |
| Destructor. More...
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virtual void | combineWithSource (CSGOperationSource *operation, Source *source, const Vector3 ¢er, Real radius) |
| Updates this grid with another source in a certain area. More...
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size_t | getDepth () const |
| Gets the depth of the texture. More...
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bool | getFirstRayIntersection (const Ray &ray, Vector3 &result, Real scale=(Real) 1.0, size_t maxIterations=5000, Real maxDistance=(Real) 10000.0) const |
| Gets the first intersection of a ray with the volume. More...
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size_t | getHeight () const |
| Gets the height of the texture. More...
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Real | getMaxClampedAbsoluteDensity () const |
| Gets the maximum absolute density value to be written into the data when combining, influencing the compression rate on serialization. More...
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virtual Real | getValue (const Vector3 &position) const |
| Overridden from VolumeSource. More...
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virtual Vector4 | getValueAndGradient (const Vector3 &position) const |
| Overridden from VolumeSource. More...
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Real | getVolumeSpaceToWorldSpaceFactor () const |
| Overridden from VolumeSource. More...
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size_t | getWidth () const |
| Gets the width of the texture. More...
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void | serialize (const Vector3 &from, const Vector3 &to, float voxelWidth, const String &file) |
| Serializes a volume source to a discrete grid file with deflated compression. More...
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void | serialize (const Vector3 &from, const Vector3 &to, float voxelWidth, Real maxClampedAbsoluteDensity, const String &file) |
| Same as the other serialize function but with a user definable maximum absolute density value. More...
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void | setMaxClampedAbsoluteDensity (Real maxClampedAbsoluteDensity) |
| Sets the maximum absolute density value to be written into the data when combining, influencing the compression rate on serialization. More...
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A volume source from a 16 Bit float 3D grid capable of loading volume serializations.
◆ HalfFloatGridSource()
Ogre::Volume::HalfFloatGridSource::HalfFloatGridSource |
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const String & |
serializedVolumeFile, |
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const bool |
trilinearValue = true , |
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const bool |
trilinearGradient = false , |
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const bool |
sobelGradient = false |
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explicit |
Constructur.
- Parameters
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serializedVolumeFile | Which volume serialization to get the data from. |
trilinearValue | Whether to use trilinear filtering (true) or nearest neighbour (false) for the value. |
trilinearGradient | Whether to use trilinear filtering (true) or nearest neighbour (false) for the gradient. |
sobelGradient | Whether to add a bit of blur to the gradient like in a sobel filter. |
◆ ~HalfFloatGridSource()
Ogre::Volume::HalfFloatGridSource::~HalfFloatGridSource |
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◆ combineWithSource()
Updates this grid with another source in a certain area.
Use it for example to add spheres as a brush.
- Parameters
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operation | The operation to use, will use this source and the other given one as operands. Beware that this function overrides the maybe existing sources in the operation. |
source | The other source to combine this one with. |
center | The rough center of the affected area by the operation. If the other source is a sphere, take its center for example. |
radius | The radius of the affected area. For the example sphere, you might use its radius times two because the density outside of the sphere is needed, too. |
◆ getDepth()
size_t Ogre::Volume::GridSource::getDepth |
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const |
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inherited |
Gets the depth of the texture.
- Returns
- The depth of the texture.
◆ getFirstRayIntersection()
bool Ogre::Volume::Source::getFirstRayIntersection |
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const Ray & |
ray, |
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Vector3 & |
result, |
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Real |
scale = (Real) 1.0 , |
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size_t |
maxIterations = 5000 , |
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Real |
maxDistance = (Real) 10000.0 |
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inherited |
Gets the first intersection of a ray with the volume.
If you are using this together with the VolumeChunk: Beware of the possible scaling or other transformations you did on the Chunk! Do the inverse first on the ray origin. Example of a scaling with the factor 10: ray.setOrigin(ray.getOrigin() / (Real)10.0);
- Parameters
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ray | The ray. |
result | Will hold the intersection point if there is an intersection. |
scale | The scaling of the volume compared to the world. |
maxIterations | The maximum amount of iterations on the ray before giving up. |
maxDistance | The maximum distance of the intersection point. |
◆ getHeight()
size_t Ogre::Volume::GridSource::getHeight |
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const |
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inherited |
Gets the height of the texture.
- Returns
- The height of the texture.
◆ getMaxClampedAbsoluteDensity()
Real Ogre::Volume::HalfFloatGridSource::getMaxClampedAbsoluteDensity |
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const |
Gets the maximum absolute density value to be written into the data when combining, influencing the compression rate on serialization.
- Returns
- The maximum absolute density value, 0.0 when deactivated.
◆ getValue()
virtual Real Ogre::Volume::GridSource::getValue |
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const Vector3 & |
position | ) |
const |
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virtualinherited |
◆ getValueAndGradient()
virtual Vector4 Ogre::Volume::GridSource::getValueAndGradient |
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const Vector3 & |
position | ) |
const |
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virtualinherited |
◆ getVolumeSpaceToWorldSpaceFactor()
Real Ogre::Volume::GridSource::getVolumeSpaceToWorldSpaceFactor |
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const |
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inherited |
Overridden from VolumeSource.
◆ getWidth()
size_t Ogre::Volume::GridSource::getWidth |
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const |
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inherited |
Gets the width of the texture.
- Returns
- The width of the texture.
◆ serialize() [1/2]
void Ogre::Volume::Source::serialize |
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const Vector3 & |
from, |
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const Vector3 & |
to, |
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float |
voxelWidth, |
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const String & |
file |
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inherited |
Serializes a volume source to a discrete grid file with deflated compression.
To achieve better compression, all density values are clamped within a maximum absolute value of (to - from).length() / 16.0. The values are scanned in this inner-loop-order: z, x, y. y last because there is usually the least isosurface intersection to be expected in the use case of terrain and so more often the maximum density value hit. The values are written as 16 Bit floats to save space. Note that this process is not lossless, the tradeoff is between accuracy of the source-reproduction (smaller voxelWidth) and smaller filesize (bigger voxelWidth).
- Parameters
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from | The start point to scan the volume. |
to | The end point to scan the volume. |
voxelWidth | The width of a single cube in the density grid. |
file | The file to write the grid to. |
◆ serialize() [2/2]
void Ogre::Volume::Source::serialize |
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const Vector3 & |
from, |
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const Vector3 & |
to, |
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float |
voxelWidth, |
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Real |
maxClampedAbsoluteDensity, |
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const String & |
file |
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inherited |
Same as the other serialize function but with a user definable maximum absolute density value.
- Parameters
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from | The start point to scan the volume. |
to | The end point to scan the volume. |
voxelWidth | The width of a single cube in the density grid. |
maxClampedAbsoluteDensity | The maximum absolute density value to be written into the file, influencing the compression rate. |
file | The file to write the grid to. |
◆ setMaxClampedAbsoluteDensity()
void Ogre::Volume::HalfFloatGridSource::setMaxClampedAbsoluteDensity |
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Real |
maxClampedAbsoluteDensity | ) |
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Sets the maximum absolute density value to be written into the data when combining, influencing the compression rate on serialization.
Set it to 0.0 to deactivate.
- Parameters
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maxClampedAbsoluteDensity | The maximum absolute density value. |
◆ SERIALIZATION_CHUNK_SIZE
const size_t Ogre::Volume::Source::SERIALIZATION_CHUNK_SIZE |
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staticinherited |
The amount of items being written as one chunk during serialization.
◆ VOLUME_CHUNK_ID
const uint32 Ogre::Volume::Source::VOLUME_CHUNK_ID |
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staticinherited |
◆ VOLUME_CHUNK_VERSION
const uint16 Ogre::Volume::Source::VOLUME_CHUNK_VERSION |
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staticinherited |
The version of volume files.
The documentation for this class was generated from the following file: