Renderbuffer surface.
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#include <OgreGLES2HardwarePixelBuffer.h>
Renderbuffer surface.
Needs FBO extension.
◆ GLES2RenderBuffer()
Ogre::v1::GLES2RenderBuffer::GLES2RenderBuffer |
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GLenum |
format, |
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uint32 |
width, |
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uint32 |
height, |
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GLsizei |
numSamples |
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) |
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◆ ~GLES2RenderBuffer()
virtual Ogre::v1::GLES2RenderBuffer::~GLES2RenderBuffer |
( |
| ) |
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virtual |
◆ bindToFramebuffer()
virtual void Ogre::v1::GLES2RenderBuffer::bindToFramebuffer |
( |
GLenum |
attachment, |
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uint32 |
zoffset |
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) |
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virtual |
◆ blitFromMemory()
void Ogre::v1::GLES2HardwarePixelBuffer::blitFromMemory |
( |
const PixelBox & |
src, |
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const Box & |
dstBox |
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) |
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inherited |
◆ blitToMemory()
void Ogre::v1::GLES2HardwarePixelBuffer::blitToMemory |
( |
const Box & |
srcBox, |
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const PixelBox & |
dst |
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) |
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inherited |
◆ getGLFormat()
GLenum Ogre::v1::GLES2HardwarePixelBuffer::getGLFormat |
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| ) |
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inlineinherited |
The documentation for this class was generated from the following file: