OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::v1::ManualObject Member List

This is the complete list of members for Ogre::v1::ManualObject, including all inherited members.

_getLightList()Ogre::MovableObjectinline
_getManager() constOgre::MovableObjectinline
_getObjectData()Ogre::MovableObjectinline
_getParentNodeFullTransform() constOgre::MovableObject
_notifyAttached(Node *parent)Ogre::MovableObjectvirtual
_notifyManager(SceneManager *man)Ogre::MovableObjectinline
_notifyParentNodeMemoryChanged()Ogre::MovableObjectinlinevirtual
_notifyStaticDirty() constOgre::MovableObjectinlinevirtual
_releaseManualHardwareResources() overrideOgre::v1::ManualObjectinlinevirtual
_restoreManualHardwareResources()Ogre::MovableObjectinlinevirtual
_updateRenderQueue(RenderQueue *queue, Camera *camera, const Camera *lodCamera) overrideOgre::v1::ManualObjectvirtual
addQueryFlags(uint32 flags)Ogre::MovableObjectinline
addVisibilityFlags(uint32 flags)Ogre::MovableObjectinline
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
AnimableObject()Ogre::AnimableObjectinline
begin(const String &materialName, OperationType opType=OT_TRIANGLE_LIST, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)Ogre::v1::ManualObjectvirtual
beginUpdate(size_t sectionIndex)Ogre::v1::ManualObjectvirtual
buildLightList(const size_t numNodes, ObjectData t, const LightListInfo &globalLightList)Ogre::MovableObjectstatic
c_DefaultLodMeshOgre::MovableObjectstatic
calculateCameraDistance(uint32 _cameraSortMode, const ArrayVector3 &cameraPos, const ArrayVector3 &cameraDir, ArrayAabb *RESTRICT_ALIAS worldAabb, ArrayReal *RESTRICT_ALIAS worldRadius)Ogre::MovableObjectinlinestatic
calculateCastersBox(const size_t numNodes, ObjectData t, uint32 sceneVisibilityFlags, AxisAlignedBox *outBox)Ogre::MovableObjectstatic
clear()Ogre::v1::ManualObjectvirtual
colour(const ColourValue &col)Ogre::v1::ManualObjectvirtual
colour(Real r, Real g, Real b, Real a=1.0f)Ogre::v1::ManualObjectvirtual
convertToMesh(const String &meshName, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, bool buildShadowMapBuffers=true)Ogre::v1::ManualObjectvirtual
createAnimableValue(const String &valueName)Ogre::AnimableObjectinlinevirtual
cullFrustum(const size_t numNodes, ObjectData t, const Camera *frustum, uint32 sceneVisibilityFlags, MovableObjectArray &outCulledObjects, const Camera *lodCamera)Ogre::MovableObjectstatic
cullLights(const size_t numNodes, ObjectData t, uint32 sceneLightMask, LightListInfo &outGlobalLightList, const FrustumVec &frustums, const FrustumVec &cubemapFrustums)Ogre::MovableObjectstatic
detachFromParent()Ogre::MovableObject
end()Ogre::v1::ManualObjectvirtual
estimateIndexCount(size_t icount)Ogre::v1::ManualObjectvirtual
estimateVertexCount(size_t vcount)Ogre::v1::ManualObjectvirtual
getAnimableValueNames() constOgre::AnimableObjectinline
getCachedDistanceToCamera() constOgre::MovableObjectinline
getCachedDistanceToCameraAsReal() constOgre::MovableObjectinline
getCastShadows() constOgre::MovableObjectinline
getCurrentIndexCount() constOgre::v1::ManualObjectvirtual
getCurrentMeshLod() constOgre::MovableObjectinline
getCurrentVertexCount() constOgre::v1::ManualObjectvirtual
getDefaultLightMask()Ogre::MovableObjectinlinestatic
getDefaultQueryFlags()Ogre::MovableObjectinlinestatic
getDefaultVisibilityFlags()Ogre::MovableObjectinlinestatic
getDynamic() constOgre::v1::ManualObjectinlinevirtual
getEdgeList()Ogre::v1::ManualObject
getId() constOgre::IdObjectinline
getKeepDeclarationOrder() constOgre::v1::ManualObjectinline
getLightMask() constOgre::MovableObjectinline
getListener() constOgre::MovableObjectinline
getLocalAabb() constOgre::MovableObject
getLocalRadius() constOgre::MovableObject
getMovableType() const overrideOgre::v1::ManualObjectvirtual
getName() constOgre::MovableObjectinline
getNumSections() constOgre::v1::ManualObject
getParentNode() constOgre::MovableObjectinline
getParentSceneNode() constOgre::MovableObjectinline
getQueryFlags() constOgre::MovableObjectinline
getRenderingDistance() constOgre::MovableObjectinline
getRenderingMinPixelSize() constOgre::MovableObjectinline
getRenderQueueGroup() constOgre::MovableObjectinline
getSection(unsigned int index) constOgre::v1::ManualObject
getShadowRenderingDistance() constOgre::MovableObjectinline
getSkeletonInstance() constOgre::MovableObjectinline
getUseIdentityProjection() constOgre::v1::ManualObjectinline
getUseIdentityView() constOgre::v1::ManualObjectinline
getUserObjectBindings()Ogre::MovableObjectinline
getUserObjectBindings() constOgre::MovableObjectinline
getVisibilityFlags() constOgre::MovableObjectinline
getVisible() constOgre::MovableObjectinline
getWorldAabb() constOgre::MovableObject
getWorldAabbUpdated()Ogre::MovableObject
getWorldRadius() constOgre::MovableObject
getWorldRadiusUpdated()Ogre::MovableObject
getWriteOnly() constOgre::v1::ManualObjectinlinevirtual
hasEdgeList()Ogre::v1::ManualObject
IdObject(IdType id)Ogre::IdObjectinline
index(uint32 idx)Ogre::v1::ManualObjectvirtual
instanceBatchCullFrustumThreaded(const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags)Ogre::MovableObjectinlinevirtual
isAttached() constOgre::MovableObjectinline
isStatic() constOgre::MovableObject
isVisible() constOgre::MovableObject
ManualObject(IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager)Ogre::v1::ManualObject
mGlobalIndexOgre::MovableObject
MovableObject(IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager, uint8 renderQueueId)Ogre::MovableObject
MovableObject(ObjectData *objectDataPtrs)Ogre::MovableObject
MovableObjectArray typedefOgre::MovableObject
mParentIndexOgre::MovableObject
mRenderablesOgre::MovableObject
normal(const Vector3 &norm)Ogre::v1::ManualObjectvirtual
normal(Real x, Real y, Real z)Ogre::v1::ManualObjectvirtual
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
operator()(const IdObject *left, const IdObject *right)Ogre::IdObjectinline
operator()(const IdObject &left, const IdObject &right)Ogre::IdObjectinline
position(const Vector3 &pos)Ogre::v1::ManualObjectvirtual
position(Real x, Real y, Real z)Ogre::v1::ManualObjectvirtual
quad(uint32 i1, uint32 i2, uint32 i3, uint32 i4)Ogre::v1::ManualObjectvirtual
queryLights() constOgre::MovableObjectinline
removeQueryFlags(uint32 flags)Ogre::MovableObjectinline
removeVisibilityFlags(uint32 flags)Ogre::MovableObjectinline
SectionList typedefOgre::v1::ManualObject
setCastShadows(bool enabled)Ogre::MovableObjectinline
setDefaultLightMask(uint32 mask)Ogre::MovableObjectinlinestatic
setDefaultQueryFlags(uint32 flags)Ogre::MovableObjectinlinestatic
setDefaultVisibilityFlags(uint32 flags)Ogre::MovableObjectinlinestatic
setDynamic(bool dyn)Ogre::v1::ManualObjectinlinevirtual
setKeepDeclarationOrder(bool keepOrder)Ogre::v1::ManualObjectinline
setLightMask(uint32 lightMask)Ogre::MovableObjectinline
setListener(Listener *listener)Ogre::MovableObjectinline
setLocalAabb(const Aabb box)Ogre::MovableObject
setMaterialName(size_t subIndex, const String &name, const String &group=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)Ogre::v1::ManualObjectvirtual
setName(const String &name)Ogre::MovableObjectinline
setQueryFlags(uint32 flags)Ogre::MovableObjectinline
setReadable(bool readable)Ogre::v1::ManualObjectinlinevirtual
setRenderingDistance(Real dist)Ogre::MovableObjectinline
setRenderingMinPixelSize(Real pixelSize)Ogre::MovableObjectinline
setRenderQueueGroup(uint8 queueID)Ogre::MovableObjectvirtual
setShadowRenderingDistance(Real dist)Ogre::MovableObjectinline
setStatic(bool bStatic)Ogre::MovableObject
setUseIdentityProjection(bool useIdentityProjection)Ogre::v1::ManualObject
setUseIdentityView(bool useIdentityView)Ogre::v1::ManualObject
setVisibilityFlags(uint32 flags)Ogre::MovableObjectinline
setVisible(bool visible)Ogre::MovableObjectinline
setWriteOnly(bool writeOnly)Ogre::v1::ManualObjectinlinevirtual
tangent(const Vector3 &tan)Ogre::v1::ManualObjectvirtual
tangent(Real x, Real y, Real z)Ogre::v1::ManualObjectvirtual
textureCoord(Real u)Ogre::v1::ManualObjectvirtual
textureCoord(Real u, Real v)Ogre::v1::ManualObjectvirtual
textureCoord(Real u, Real v, Real w)Ogre::v1::ManualObjectvirtual
textureCoord(Real x, Real y, Real z, Real w)Ogre::v1::ManualObjectvirtual
textureCoord(const Vector2 &uv)Ogre::v1::ManualObjectvirtual
textureCoord(const Vector3 &uvw)Ogre::v1::ManualObjectvirtual
textureCoord(const Vector4 &xyzw)Ogre::v1::ManualObjectvirtual
triangle(uint32 i1, uint32 i2, uint32 i3)Ogre::v1::ManualObjectvirtual
updateAllBounds(const size_t numNodes, ObjectData t)Ogre::MovableObjectstatic
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~AnimableObject()Ogre::AnimableObjectvirtual
~ManualObject() overrideOgre::v1::ManualObject
~MovableObject()Ogre::MovableObjectvirtual