OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::v1::StaticGeometry::Region Member List

This is the complete list of members for Ogre::v1::StaticGeometry::Region, including all inherited members.

_getLightList()Ogre::MovableObjectinline
_getManager(void) constOgre::MovableObjectinline
_getObjectData()Ogre::MovableObjectinline
_getParentNodeFullTransform(void) constOgre::MovableObject
_notifyAttached(Node *parent)Ogre::MovableObjectvirtual
_notifyManager(SceneManager *man)Ogre::MovableObjectinline
_notifyParentNodeMemoryChanged(void)Ogre::MovableObjectinlinevirtual
_notifyStaticDirty(void) constOgre::MovableObjectinlinevirtual
_releaseManualHardwareResources()Ogre::MovableObjectinlinevirtual
_restoreManualHardwareResources()Ogre::MovableObjectinlinevirtual
_updateRenderQueue(RenderQueue *queue, Camera *camera, const Camera *lodCamera)Ogre::v1::StaticGeometry::Regionvirtual
addQueryFlags(uint32 flags)Ogre::MovableObjectinline
addVisibilityFlags(uint32 flags)Ogre::MovableObjectinline
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
AnimableObject()Ogre::AnimableObjectinline
assign(QueuedSubMesh *qmesh)Ogre::v1::StaticGeometry::Region
build(bool parentVisible)Ogre::v1::StaticGeometry::Region
buildLightList(const size_t numNodes, ObjectData t, const LightListInfo &globalLightList)Ogre::MovableObjectstatic
c_DefaultLodMeshOgre::MovableObjectstatic
calculateCameraDistance(uint32 _cameraSortMode, const ArrayVector3 &cameraPos, const ArrayVector3 &cameraDir, ArrayAabb *RESTRICT_ALIAS worldAabb, ArrayReal *RESTRICT_ALIAS worldRadius)Ogre::MovableObjectinlinestatic
calculateCastersBox(const size_t numNodes, ObjectData t, uint32 sceneVisibilityFlags, AxisAlignedBox *outBox)Ogre::MovableObjectstatic
createAnimableValue(const String &valueName)Ogre::AnimableObjectinlinevirtual
cullFrustum(const size_t numNodes, ObjectData t, const Camera *frustum, uint32 sceneVisibilityFlags, MovableObjectArray &outCulledObjects, const Camera *lodCamera)Ogre::MovableObjectstatic
cullLights(const size_t numNodes, ObjectData t, uint32 sceneLightMask, LightListInfo &outGlobalLightList, const FrustumVec &frustums, const FrustumVec &cubemapFrustums)Ogre::MovableObjectstatic
detachFromParent(void)Ogre::MovableObject
dump(std::ofstream &of) constOgre::v1::StaticGeometry::Region
GeometryBucket classOgre::v1::StaticGeometry::Regionfriend
getAnimableValueNames(void) constOgre::AnimableObjectinline
getCachedDistanceToCamera(void) constOgre::MovableObjectinline
getCachedDistanceToCameraAsReal(void) constOgre::MovableObjectinline
getCastShadows(void) constOgre::MovableObjectinline
getCentre(void) constOgre::v1::StaticGeometry::Regioninline
getCurrentMeshLod(void) constOgre::MovableObjectinline
getDefaultLightMask()Ogre::MovableObjectinlinestatic
getDefaultQueryFlags()Ogre::MovableObjectinlinestatic
getDefaultVisibilityFlags()Ogre::MovableObjectinlinestatic
getEdgeList(void)Ogre::v1::StaticGeometry::Region
getId() constOgre::IdObjectinline
getID(void) constOgre::v1::StaticGeometry::Regioninline
getLightMask() constOgre::MovableObjectinline
getListener(void) constOgre::MovableObjectinline
getLocalAabb(void) constOgre::MovableObject
getLocalRadius(void) constOgre::MovableObject
getLODIterator(void)Ogre::v1::StaticGeometry::Region
getMovableType(void) constOgre::v1::StaticGeometry::Regionvirtual
getName(void) constOgre::MovableObjectinline
getParent(void) constOgre::v1::StaticGeometry::Regioninline
getParentNode(void) constOgre::MovableObjectinline
getParentSceneNode(void) constOgre::MovableObjectinline
getQueryFlags(void) constOgre::MovableObjectinline
getRenderingDistance(void) constOgre::MovableObjectinline
getRenderingMinPixelSize() constOgre::MovableObjectinline
getRenderQueueGroup(void) constOgre::MovableObjectinline
getShadowRenderingDistance(void) constOgre::MovableObjectinline
getSkeletonInstance(void) constOgre::MovableObjectinline
getTypeFlags(void) constOgre::v1::StaticGeometry::Region
getUserObjectBindings()Ogre::MovableObjectinline
getUserObjectBindings() constOgre::MovableObjectinline
getVisibilityFlags(void) constOgre::MovableObjectinline
getVisible(void) constOgre::MovableObjectinline
getWorldAabb() constOgre::MovableObject
getWorldAabbUpdated()Ogre::MovableObject
getWorldRadius() constOgre::MovableObject
getWorldRadiusUpdated()Ogre::MovableObject
hasEdgeList(void)Ogre::v1::StaticGeometry::Region
IdObject(IdType id)Ogre::IdObjectinline
instanceBatchCullFrustumThreaded(const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags)Ogre::MovableObjectinlinevirtual
isAttached(void) constOgre::MovableObjectinline
isStatic() constOgre::MovableObject
isVisible(void) constOgre::MovableObject
LODBucketList typedefOgre::v1::StaticGeometry::Region
LODIterator typedefOgre::v1::StaticGeometry::Region
MaterialBucket classOgre::v1::StaticGeometry::Regionfriend
mGlobalIndexOgre::MovableObject
MovableObject(IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager, uint8 renderQueueId)Ogre::MovableObject
MovableObject(ObjectData *objectDataPtrs)Ogre::MovableObject
MovableObjectArray typedefOgre::MovableObject
mParentIndexOgre::MovableObject
mRenderablesOgre::MovableObject
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
operator()(const IdObject *left, const IdObject *right)Ogre::IdObjectinline
operator()(const IdObject &left, const IdObject &right)Ogre::IdObjectinline
queryLights(void) constOgre::MovableObjectinline
Region(IdType id, ObjectMemoryManager *objectMemoryManager, StaticGeometry *parent, SceneManager *mgr, uint32 regionID, const Vector3 &centre)Ogre::v1::StaticGeometry::Region
removeQueryFlags(uint32 flags)Ogre::MovableObjectinline
removeVisibilityFlags(uint32 flags)Ogre::MovableObjectinline
setCastShadows(bool enabled)Ogre::MovableObjectinline
setDefaultLightMask(uint32 mask)Ogre::MovableObjectinlinestatic
setDefaultQueryFlags(uint32 flags)Ogre::MovableObjectinlinestatic
setDefaultVisibilityFlags(uint32 flags)Ogre::MovableObjectinlinestatic
setLightMask(uint32 lightMask)Ogre::MovableObjectinline
setListener(Listener *listener)Ogre::MovableObjectinline
setLocalAabb(const Aabb box)Ogre::MovableObject
setName(const String &name)Ogre::MovableObjectinline
setQueryFlags(uint32 flags)Ogre::MovableObjectinline
setRenderingDistance(Real dist)Ogre::MovableObjectinline
setRenderingMinPixelSize(Real pixelSize)Ogre::MovableObjectinline
setRenderQueueGroup(uint8 queueID)Ogre::MovableObjectvirtual
setShadowRenderingDistance(Real dist)Ogre::MovableObjectinline
setStatic(bool bStatic)Ogre::MovableObject
setVisibilityFlags(uint32 flags)Ogre::MovableObjectinline
setVisible(bool visible)Ogre::MovableObjectinline
updateAllBounds(const size_t numNodes, ObjectData t)Ogre::MovableObjectstatic
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~AnimableObject()Ogre::AnimableObjectvirtual
~MovableObject()Ogre::MovableObjectvirtual
~Region()Ogre::v1::StaticGeometry::Regionvirtual