OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::v1::SubEntity Class Reference

Utility class which defines the sub-parts of an Entity. More...

#include <OgreSubEntity.h>

+ Inheritance diagram for Ogre::v1::SubEntity:

Public Types

typedef map< size_t, Vector4 >::type CustomParameterMap
 

Public Member Functions

virtual ~SubEntity ()
 Destructor. More...
 
bool _getBuffersMarkedForAnimation () const
 Are buffers already marked as vertex animated? More...
 
VertexData_getHardwareVertexAnimVertexData ()
 Advanced method to get the hardware morph vertex information. More...
 
TempBlendedBufferInfo_getSkelAnimTempBufferInfo ()
 Advanced method to get the temp buffer information for software skeletal animation. More...
 
VertexData_getSkelAnimVertexData ()
 Advanced method to get the temporarily blended vertex information for entities which are software skinned. More...
 
VertexData_getSoftwareVertexAnimVertexData ()
 Advanced method to get the temporarily blended software morph vertex information. More...
 
TempBlendedBufferInfo_getVertexAnimTempBufferInfo ()
 Advanced method to get the temp buffer information for software morph animation. More...
 
const TempBlendedBufferInfo_getVertexAnimTempBufferInfo () const
 
void _markBuffersUnusedForAnimation ()
 Mark all vertex data as so far unanimated. More...
 
void _markBuffersUsedForAnimation ()
 Mark all vertex data as animated. More...
 
void _restoreBuffersForUnusedAnimation (bool hardwareAnimation)
 Internal method to copy original vertex data to the morph structures should there be no active animation in use. More...
 
virtual void _setHlmsHashes (uint32 hash, uint32 casterHash)
 Manually sets the hlms hashes. Don't call this directly. More...
 
void _setNullDatablock () override
 Sets the datablock to a null pointer. More...
 
void _updateCustomGpuParameter (const GpuProgramParameters_AutoConstantEntry &constantEntry, GpuProgramParameters *params) const override
 Overridden from Renderable to provide some custom behaviour. More...
 
void addPoseWeight (size_t index, float w)
 
bool getCastsShadows () const override
 Method which reports whether this renderable would normally cast a shadow. More...
 
uint8 getCurrentMaterialLod () const
 
const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index. More...
 
const CustomParameterMapgetCustomParameters () const
 
HlmsDatablockgetDatablock () const
 
const StringgetDatablockOrMaterialName () const
 
uint32 getHlmsCasterHash () const
 
uint32 getHlmsHash () const
 
size_t getIndexDataEndIndex () const
 Returns the current value of the start index used for drawing. More...
 
size_t getIndexDataStartIndex () const
 Returns the current value of the start index used for drawing. More...
 
const LightListgetLights () const override
 Gets a list of lights, ordered relative to how close they are to this renderable. More...
 
MaterialPtr getMaterial () const
 Retrieves the material this renderable object uses. More...
 
unsigned short getNumPoses () const
 
unsigned short getNumWorldTransforms () const override
 Overridden - see Renderable. More...
 
EntitygetParent () const
 Accessor to get parent Entity. More...
 
virtual bool getPolygonModeOverrideable () const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
bool getPoseHalfPrecision () const
 
bool getPoseNormals () const
 
TexBufferPackedgetPoseTexBuffer () const
 
float getPoseWeight (size_t index) const
 
float * getPoseWeights () const
 
void getRenderOperation (RenderOperation &op, bool casterPass) override
 Overridden - see Renderable. More...
 
uint8 getRenderQueueSubGroup () const
 
Real getSquaredViewDepth (const Camera *cam) const
 Overridden, see Renderable. More...
 
SubMeshgetSubMesh () const
 Accessor method to read mesh data. More...
 
bool getUseIdentityProjection () const
 Returns whether or not to use an 'identity' projection. More...
 
bool getUseIdentityView () const
 Returns whether or not to use an 'identity' view. More...
 
virtual bool getUseIdentityViewProjMatrixIsDynamic () const
 Returns whether the Hlms implementation should evaluate getUseIdentityProjection per object at runtime, or if it can assume the Renderable will remain with the same setting until the datablock is flushed (performance optimization) More...
 
virtual bool getUseIdentityWorldMatrix () const
 Returns whether the world matrix is an identity matrix. More...
 
virtual OGRE_DEPRECATED const AnygetUserAny () const
 
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class. More...
 
const VertexArrayObjectArraygetVaos (VertexPass vertexPass) const
 
VertexDatagetVertexDataForBinding (bool casterPass)
 Retrieve the VertexData which should be used for GPU binding. More...
 
void getWorldTransforms (Matrix4 *xform) const override
 Overridden - see Renderable. More...
 
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index. More...
 
bool hasSkeletonAnimation () const
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz)
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered. More...
 
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered. More...
 
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index. More...
 
void resetIndexDataStartEndIndex ()
 Reset the custom start/end index to the default values. More...
 
void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
 
virtual void setDatablock (HlmsDatablock *datablock)
 Make every setDatablock method from Renderable available. More...
 
void setDatablock (HlmsDatablock *datablock) override
 Assigns a datablock (i.e. HLMS Material) to this renderable. More...
 
void setDatablock (IdString datablockName)
 Assigns a datablock (i.e. More...
 
void setDatablock (IdString datablockName)
 Make every setDatablock method from Renderable available. More...
 
void setDatablockOrMaterialName (String materialName, String groupName)
 First tries to see if an HLMS datablock exist with the given name, if not, tries to search among low level materials. More...
 
void setIndexDataEndIndex (size_t end_index)
 Tells this SubEntity to draw a subset of the SubMesh by adjusting the index buffer extents. More...
 
void setIndexDataStartIndex (size_t start_index)
 Tells this SubEntity to draw a subset of the SubMesh by adjusting the index buffer extents. More...
 
void setMaterial (const MaterialPtr &material) override
 Sets a Material to be used. More...
 
void setMaterialName (const String &name, const String &groupName)
 Sets the name of the Material to be used. Prefer using HLMS @See setHlms. More...
 
virtual void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
void setPoseWeight (size_t index, float w)
 
void setRenderQueueSubGroup (uint8 subGroup)
 Sets the render queue sub group. More...
 
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection. More...
 
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view. More...
 
virtual OGRE_DEPRECATED void setUserAny (const Any &anything)
 

Static Public Member Functions

static uint8 getDefaultRenderQueueSubGroup ()
 
static void setDefaultRenderQueueSubGroup (uint8 subGroup)
 Sets the default render queue sub group for all future Renderable instances. More...
 

Public Attributes

uint8 mCustomParameter
 Only valid when using low level materials. More...
 
uint32 mHlmsGlobalIndex
 Index in the vector holding this Rendrable reference in the HLMS datablock. More...
 
bool mRenderableVisible
 Control visibility at Renderable (e.g. More...
 

Friends

class Entity
 
class SceneManager
 

Detailed Description

Utility class which defines the sub-parts of an Entity.

Remarks
Just as meshes are split into submeshes, an Entity is made up of potentially multiple SubMeshes. These are mainly here to provide the link between the Material which the SubEntity uses (which may be the default Material for the SubMesh or may have been changed for this object) and the SubMesh data.
The SubEntity also allows the application some flexibility in the material properties for this section of a particular instance of this Mesh, e.g. tinting the windows on a car model.
SubEntity instances are never created manually. They are created at the same time as their parent Entity by the SceneManager method createEntity.

Member Typedef Documentation

◆ CustomParameterMap

typedef map<size_t, Vector4>::type Ogre::Renderable::CustomParameterMap
inherited

Constructor & Destructor Documentation

◆ ~SubEntity()

virtual Ogre::v1::SubEntity::~SubEntity ( )
virtual

Destructor.

Member Function Documentation

◆ _getBuffersMarkedForAnimation()

bool Ogre::v1::SubEntity::_getBuffersMarkedForAnimation ( ) const
inline

Are buffers already marked as vertex animated?

◆ _getHardwareVertexAnimVertexData()

VertexData* Ogre::v1::SubEntity::_getHardwareVertexAnimVertexData ( )

Advanced method to get the hardware morph vertex information.

Note
The positions/normals of the returned vertex data is in object space.

◆ _getSkelAnimTempBufferInfo()

TempBlendedBufferInfo* Ogre::v1::SubEntity::_getSkelAnimTempBufferInfo ( )

Advanced method to get the temp buffer information for software skeletal animation.

◆ _getSkelAnimVertexData()

VertexData* Ogre::v1::SubEntity::_getSkelAnimVertexData ( )

Advanced method to get the temporarily blended vertex information for entities which are software skinned.

Remarks
Internal engine will eliminate software animation if possible, this information is unreliable unless added request for software animation via Entity::addSoftwareAnimationRequest.
Note
The positions/normals of the returned vertex data is in object space.

◆ _getSoftwareVertexAnimVertexData()

VertexData* Ogre::v1::SubEntity::_getSoftwareVertexAnimVertexData ( )

Advanced method to get the temporarily blended software morph vertex information.

Remarks
Internal engine will eliminate software animation if possible, this information is unreliable unless added request for software animation via Entity::addSoftwareAnimationRequest.
Note
The positions/normals of the returned vertex data is in object space.

◆ _getVertexAnimTempBufferInfo() [1/2]

TempBlendedBufferInfo* Ogre::v1::SubEntity::_getVertexAnimTempBufferInfo ( )

Advanced method to get the temp buffer information for software morph animation.

◆ _getVertexAnimTempBufferInfo() [2/2]

const TempBlendedBufferInfo* Ogre::v1::SubEntity::_getVertexAnimTempBufferInfo ( ) const

◆ _markBuffersUnusedForAnimation()

void Ogre::v1::SubEntity::_markBuffersUnusedForAnimation ( )

Mark all vertex data as so far unanimated.

◆ _markBuffersUsedForAnimation()

void Ogre::v1::SubEntity::_markBuffersUsedForAnimation ( )

Mark all vertex data as animated.

◆ _restoreBuffersForUnusedAnimation()

void Ogre::v1::SubEntity::_restoreBuffersForUnusedAnimation ( bool  hardwareAnimation)

Internal method to copy original vertex data to the morph structures should there be no active animation in use.

◆ _setHlmsHashes()

virtual void Ogre::Renderable::_setHlmsHashes ( uint32  hash,
uint32  casterHash 
)
virtualinherited

Manually sets the hlms hashes. Don't call this directly.

Reimplemented in Ogre::SubItem.

◆ _setNullDatablock()

void Ogre::v1::SubEntity::_setNullDatablock ( )
overridevirtual

Sets the datablock to a null pointer.

Use case: If you will be destroying an HlmsDatablock and all Renderables associated by it; it makes no sense to change the Renderable's datablock to a default one, only to be destroyed immediately after (you pay an unnecessary performance price).

Remarks
Do not attempt to render a Renderable whose datablock has been set to null. It will crash. You can call setDatablock afterwards though. Use at your own risk, hence the _underscore. See http://ogre3d.org/forums/viewtopic.php?f=25&t=91791&p=534476#p534476

Reimplemented from Ogre::Renderable.

◆ _updateCustomGpuParameter()

void Ogre::v1::SubEntity::_updateCustomGpuParameter ( const GpuProgramParameters_AutoConstantEntry constantEntry,
GpuProgramParameters params 
) const
overridevirtual

Overridden from Renderable to provide some custom behaviour.

Reimplemented from Ogre::Renderable.

◆ addPoseWeight()

void Ogre::Renderable::addPoseWeight ( size_t  index,
float  w 
)
inherited

◆ getCastsShadows()

bool Ogre::v1::SubEntity::getCastsShadows ( ) const
overridevirtual

Method which reports whether this renderable would normally cast a shadow.

Remarks
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented from Ogre::Renderable.

◆ getCurrentMaterialLod()

uint8 Ogre::Renderable::getCurrentMaterialLod ( ) const
inlineinherited

◆ getCustomParameter()

const Vector4& Ogre::Renderable::getCustomParameter ( size_t  index) const
inlineinherited

Gets the custom value associated with this Renderable at the given index.

Parameters
indexIndex of the parameter to retrieve.
See also
setCustomParameter for full details.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

◆ getCustomParameters()

const CustomParameterMap& Ogre::Renderable::getCustomParameters ( ) const
inlineinherited

◆ getDatablock()

HlmsDatablock* Ogre::Renderable::getDatablock ( ) const
inlineinherited

◆ getDatablockOrMaterialName()

const String& Ogre::Renderable::getDatablockOrMaterialName ( ) const
inherited

◆ getDefaultRenderQueueSubGroup()

static uint8 Ogre::Renderable::getDefaultRenderQueueSubGroup ( )
inlinestaticinherited

◆ getHlmsCasterHash()

uint32 Ogre::Renderable::getHlmsCasterHash ( ) const
inlineinherited

◆ getHlmsHash()

uint32 Ogre::Renderable::getHlmsHash ( ) const
inlineinherited

◆ getIndexDataEndIndex()

size_t Ogre::v1::SubEntity::getIndexDataEndIndex ( ) const

Returns the current value of the start index used for drawing.

◆ getIndexDataStartIndex()

size_t Ogre::v1::SubEntity::getIndexDataStartIndex ( ) const

Returns the current value of the start index used for drawing.

See also
setIndexDataStartIndex

◆ getLights()

const LightList& Ogre::v1::SubEntity::getLights ( ) const
overridevirtual

Gets a list of lights, ordered relative to how close they are to this renderable.

Remarks
Directional lights, which have no position, will always be first on this list.

Implements Ogre::Renderable.

◆ getMaterial()

MaterialPtr Ogre::Renderable::getMaterial ( ) const
inherited

Retrieves the material this renderable object uses.

It may be null if it's using the HLMS. @See getDatablock

◆ getNumPoses()

unsigned short Ogre::Renderable::getNumPoses ( ) const
inherited

◆ getNumWorldTransforms()

unsigned short Ogre::v1::SubEntity::getNumWorldTransforms ( ) const
overridevirtual

Overridden - see Renderable.

Reimplemented from Ogre::Renderable.

◆ getParent()

Entity* Ogre::v1::SubEntity::getParent ( ) const
inline

Accessor to get parent Entity.

◆ getPolygonModeOverrideable()

virtual bool Ogre::Renderable::getPolygonModeOverrideable ( ) const
inlinevirtualinherited

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::v1::BorderRenderable.

Referenced by Ogre::v1::BorderRenderable::getPolygonModeOverrideable().

◆ getPoseHalfPrecision()

bool Ogre::Renderable::getPoseHalfPrecision ( ) const
inherited

◆ getPoseNormals()

bool Ogre::Renderable::getPoseNormals ( ) const
inherited

◆ getPoseTexBuffer()

TexBufferPacked* Ogre::Renderable::getPoseTexBuffer ( ) const
inherited

◆ getPoseWeight()

float Ogre::Renderable::getPoseWeight ( size_t  index) const
inherited

◆ getPoseWeights()

float* Ogre::Renderable::getPoseWeights ( ) const
inherited

◆ getRenderOperation()

void Ogre::v1::SubEntity::getRenderOperation ( RenderOperation op,
bool  casterPass 
)
overridevirtual

Overridden - see Renderable.

Implements Ogre::Renderable.

◆ getRenderQueueSubGroup()

uint8 Ogre::Renderable::getRenderQueueSubGroup ( ) const
inlineinherited

◆ getSquaredViewDepth()

Real Ogre::v1::SubEntity::getSquaredViewDepth ( const Camera cam) const

Overridden, see Renderable.

◆ getSubMesh()

SubMesh* Ogre::v1::SubEntity::getSubMesh ( ) const

Accessor method to read mesh data.

◆ getUseIdentityProjection()

bool Ogre::Renderable::getUseIdentityProjection ( ) const
inlineinherited

Returns whether or not to use an 'identity' projection.

Remarks
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this.
See also
Renderable::setUseIdentityProjection

◆ getUseIdentityView()

bool Ogre::Renderable::getUseIdentityView ( ) const
inlineinherited

Returns whether or not to use an 'identity' view.

Remarks
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this.
See also
Renderable::setUseIdentityView

◆ getUseIdentityViewProjMatrixIsDynamic()

virtual bool Ogre::Renderable::getUseIdentityViewProjMatrixIsDynamic ( ) const
inlinevirtualinherited

Returns whether the Hlms implementation should evaluate getUseIdentityProjection per object at runtime, or if it can assume the Renderable will remain with the same setting until the datablock is flushed (performance optimization)

Remarks
Hlms implementations may ignore this setting (e.g. assume always true or always false) or even not support identity matrix overrides at all. For example currently Unlit supports them all, but will assume this returns always true if getUseIdentityWorldMatrix returns false.

◆ getUseIdentityWorldMatrix()

virtual bool Ogre::Renderable::getUseIdentityWorldMatrix ( ) const
inlinevirtualinherited

Returns whether the world matrix is an identity matrix.

Remarks
It is up to the Hlms implementation whether to honour this request. Take in mind changes of this value at runtime may not be seen until the datablock is flushed. It is implemented as a virtual call because this functionality isn't required very often (hence we save per-Renderable space for those that don't use it) and this function will be called at creation time to use a different shader; not during rendering time per Renderable.

Reimplemented in Ogre::v1::BillboardSet.

◆ getUserAny()

virtual OGRE_DEPRECATED const Any& Ogre::Renderable::getUserAny ( ) const
inlinevirtualinherited
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead.

Retrieves the custom user value associated with this object.

◆ getUserObjectBindings() [1/2]

UserObjectBindings& Ogre::Renderable::getUserObjectBindings ( )
inlineinherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
UserObjectBindings::setUserAny.

◆ getUserObjectBindings() [2/2]

const UserObjectBindings& Ogre::Renderable::getUserObjectBindings ( ) const
inlineinherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
UserObjectBindings::setUserAny.

◆ getVaos()

const VertexArrayObjectArray& Ogre::Renderable::getVaos ( VertexPass  vertexPass) const
inlineinherited

◆ getVertexDataForBinding()

VertexData* Ogre::v1::SubEntity::getVertexDataForBinding ( bool  casterPass)

Retrieve the VertexData which should be used for GPU binding.

◆ getWorldTransforms()

void Ogre::v1::SubEntity::getWorldTransforms ( Matrix4 xform) const
overridevirtual

Overridden - see Renderable.

Implements Ogre::Renderable.

◆ hasCustomParameter()

bool Ogre::Renderable::hasCustomParameter ( size_t  index) const
inlineinherited

Checks whether a custom value is associated with this Renderable at the given index.

Parameters
indexIndex of the parameter to check for existence.
See also
setCustomParameter for full details.

◆ hasSkeletonAnimation()

bool Ogre::Renderable::hasSkeletonAnimation ( ) const
inlineinherited

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

◆ postRender()

virtual void Ogre::Renderable::postRender ( SceneManager sm,
RenderSystem rsys 
)
inlinevirtualinherited

Called immediately after the Renderable has been rendered.

◆ preRender()

virtual bool Ogre::Renderable::preRender ( SceneManager sm,
RenderSystem rsys 
)
inlinevirtualinherited

Called just prior to the Renderable being rendered.

Remarks
OGRE is a queued renderer, so the actual render commands are executed at a later time than the point at which an object is discovered to be visible. This allows ordering & grouping of renders without the discovery process having to be aware of it. It also means OGRE uses declarative render information rather than immediate mode rendering - this is very useful in that certain effects and processes can automatically be applied to a wide range of scenes, but the downside is that special cases are more difficult to handle, because there is not the declared state to cope with it.
This method allows a Renderable to do something special at the actual point of rendering if it wishes to. When this method is called, all the material render state as declared by this Renderable has already been set, all that is left to do is to bind the buffers and perform the render. The Renderable may modify render state itself if it wants to (and restore it in the postRender call) before the automated render happens, or by returning 'false' from this method can actually suppress the automatic render and perform one of its own.
Returns
true if the automatic render should proceed, false to skip it on the assumption that the Renderable has done it manually.

Reimplemented in Ogre::v1::BillboardChain.

◆ removeCustomParameter()

void Ogre::Renderable::removeCustomParameter ( size_t  index)
inlineinherited

Removes a custom value which is associated with this Renderable at the given index.

Parameters
indexIndex of the parameter to remove.
See also
setCustomParameter for full details.

◆ resetIndexDataStartEndIndex()

void Ogre::v1::SubEntity::resetIndexDataStartEndIndex ( )

Reset the custom start/end index to the default values.

◆ setCustomParameter()

void Ogre::Renderable::setCustomParameter ( size_t  index,
const Vector4 value 
)
inlineinherited

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters
indexThe index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
valueThe value to associate.

◆ setDatablock() [1/4]

virtual void Ogre::Renderable::setDatablock

Make every setDatablock method from Renderable available.

See http://www.research.att.com/~bs/bs_faq2.html#overloadderived

◆ setDatablock() [2/4]

void Ogre::v1::SubEntity::setDatablock ( HlmsDatablock datablock)
overridevirtual

Assigns a datablock (i.e. HLMS Material) to this renderable.

Reimplemented from Ogre::Renderable.

◆ setDatablock() [3/4]

void Ogre::Renderable::setDatablock ( IdString  datablockName)
inherited

Assigns a datablock (i.e.

HLMS material) based on its unique name.

Remarks
An null IdString() is valid, it will use the default material

◆ setDatablock() [4/4]

void Ogre::Renderable::setDatablock

Make every setDatablock method from Renderable available.

See http://www.research.att.com/~bs/bs_faq2.html#overloadderived

◆ setDatablockOrMaterialName()

void Ogre::Renderable::setDatablockOrMaterialName ( String  materialName,
String  groupName 
)
inherited

First tries to see if an HLMS datablock exist with the given name, if not, tries to search among low level materials.

◆ setDefaultRenderQueueSubGroup()

static void Ogre::Renderable::setDefaultRenderQueueSubGroup ( uint8  subGroup)
inlinestaticinherited

Sets the default render queue sub group for all future Renderable instances.

◆ setIndexDataEndIndex()

void Ogre::v1::SubEntity::setIndexDataEndIndex ( size_t  end_index)

Tells this SubEntity to draw a subset of the SubMesh by adjusting the index buffer extents.

Default value is SubMesh::indexData::indexCount so that the entire index buffer is used when drawing. Valid values are mStartIndex to SubMesh::indexData::indexCount

◆ setIndexDataStartIndex()

void Ogre::v1::SubEntity::setIndexDataStartIndex ( size_t  start_index)

Tells this SubEntity to draw a subset of the SubMesh by adjusting the index buffer extents.

Default value is zero so that the entire index buffer is used when drawing. Valid values are zero to getIndexDataEndIndex()

◆ setMaterial()

void Ogre::v1::SubEntity::setMaterial ( const MaterialPtr material)
overridevirtual

Sets a Material to be used.

Remarks
By default a SubEntity uses the default Material that the SubMesh uses. This call can alter that so that the Material is different for this instance.

Reimplemented from Ogre::Renderable.

◆ setMaterialName()

void Ogre::Renderable::setMaterialName ( const String name,
const String groupName 
)
inherited

Sets the name of the Material to be used. Prefer using HLMS @See setHlms.

◆ setPolygonModeOverrideable()

virtual void Ogre::Renderable::setPolygonModeOverrideable ( bool  override)
inlinevirtualinherited

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters
overridetrue means that a lower camera detail will override this renderables detail level, false means it won't.

◆ setPoseWeight()

void Ogre::Renderable::setPoseWeight ( size_t  index,
float  w 
)
inherited

◆ setRenderQueueSubGroup()

void Ogre::Renderable::setRenderQueueSubGroup ( uint8  subGroup)
inlineinherited

Sets the render queue sub group.

Remarks
Within the same RenderQueue ID, you may want to have the renderables to have a specific order (i.e. have a mesh, but the hair submesh with alpha blending needs to be rendered last).
RenderQueue Subgroups are useful for manually sorting objects, just like RenderQueue IDs. However, RenderQueue IDs can also be useful for skipping large number of objects through clever compositing and thus a performance optimization. Subgroups cannot be used for such optimizations.
Parameters
subGroupThe sub group. This value can't exceed OGRE_MAKE_MASK( SubRqIdBits ) @See RenderQueue

◆ setUseIdentityProjection()

void Ogre::Renderable::setUseIdentityProjection ( bool  useIdentityProjection)
inlineinherited

Sets whether or not to use an 'identity' projection.

Remarks
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also
Renderable::getUseIdentityProjection

◆ setUseIdentityView()

void Ogre::Renderable::setUseIdentityView ( bool  useIdentityView)
inlineinherited

Sets whether or not to use an 'identity' view.

Remarks
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also
Renderable::getUseIdentityView

◆ setUserAny()

virtual OGRE_DEPRECATED void Ogre::Renderable::setUserAny ( const Any anything)
inlinevirtualinherited
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead.

Sets any kind of user value on this object.

Remarks
This method allows you to associate any user value you like with this Renderable. This can be a pointer back to one of your own classes for instance.

Friends And Related Function Documentation

◆ Entity

friend class Entity
friend

◆ SceneManager

friend class SceneManager
friend

Member Data Documentation

◆ mCustomParameter

uint8 Ogre::Renderable::mCustomParameter
inherited

Only valid when using low level materials.

◆ mHlmsGlobalIndex

uint32 Ogre::Renderable::mHlmsGlobalIndex
inherited

Index in the vector holding this Rendrable reference in the HLMS datablock.

Used for O(1) removals.

Remarks
Despite being public, Do NOT modify it manually.

◆ mRenderableVisible

bool Ogre::Renderable::mRenderableVisible
inherited

Control visibility at Renderable (e.g.

SubMesh) level

Note that if our MovableObject owner called MovableObject::setVisible( false ) we won't get rendered. Both must be true in order to render.

Remarks
PUBLIC VARIABLE. This variable can be altered directly. Changes are reflected immediately.

The documentation for this class was generated from the following file: