Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements.
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| VertexBufferBinding () |
| Constructor, should not be called direct, use HardwareBufferManager::createVertexBufferBinding. More...
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virtual | ~VertexBufferBinding () |
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virtual void | closeGaps (BindingIndexMap &bindingIndexMap) |
| Remove any gaps in the bindings. More...
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virtual const VertexBufferBindingMap & | getBindings () const |
| Gets a read-only version of the buffer bindings. More...
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virtual const HardwareVertexBufferSharedPtr & | getBuffer (unsigned short index) const |
| Gets the buffer bound to the given source index. More...
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virtual size_t | getBufferCount () const |
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virtual bool | getHasInstanceData () const |
| Returns true if this binding has an element that contains instance data. More...
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virtual unsigned short | getLastBoundIndex () const |
| Gets the last bound index. More...
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virtual unsigned short | getNextIndex () const |
| Gets the highest index which has already been set, plus 1. More...
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virtual bool | hasGaps () const |
| Check whether any gaps in the bindings. More...
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virtual bool | isBufferBound (unsigned short index) const |
| Gets whether a buffer is bound to the given source index. More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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virtual void | setBinding (unsigned short index, const HardwareVertexBufferSharedPtr &buffer) |
| Set a binding, associating a vertex buffer with a given index. More...
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virtual void | unsetAllBindings () |
| Removes all the bindings. More...
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virtual void | unsetBinding (unsigned short index) |
| Removes an existing binding. More...
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Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements.
- Like the other classes in this functional area, these binding maps should be created and destroyed using the HardwareBufferManager.