#include <OgreD3D11VaoManager.h>
◆ operator==()
bool Ogre::D3D11VaoManager::Vao::VertexBinding::operator== |
( |
const VertexBinding & |
_r | ) |
const |
|
inline |
◆ instancingDivisor
uint32 Ogre::D3D11VaoManager::Vao::VertexBinding::instancingDivisor |
◆ offset
size_t Ogre::D3D11VaoManager::Vao::VertexBinding::offset |
◆ stride
uint32 Ogre::D3D11VaoManager::Vao::VertexBinding::stride |
◆ vertexBufferVbo
ComPtr<ID3D11Buffer> Ogre::D3D11VaoManager::Vao::VertexBinding::vertexBufferVbo |
◆ vertexElements
The documentation for this struct was generated from the following file: