#include <OgreShaderParams.h>
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template<typename T > |
T | getManualValue () const |
| See other overload. More...
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template<typename T > |
void | getManualValue (T &value) const |
| Returns the value. More...
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void | setManualValue (const float *value, uint32 numValues) |
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void | setManualValue (const int32 *value, uint32 numValues) |
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void | setManualValue (const Matrix3 &value) |
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void | setManualValue (const Matrix4 &value) |
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void | setManualValue (const uint32 *value, uint32 numValues) |
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void | setManualValue (const Vector2 &value) |
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void | setManualValue (const Vector3 &value) |
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void | setManualValue (const Vector4 &value) |
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void | setManualValue (float value) |
| Shortcut for setting the given value without dealing with mp manually. More...
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void | setManualValue (int32 value) |
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template<typename T > |
void | setManualValue (T value, uint32 numValues, ElementType elementType) |
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void | setManualValue (uint32 value) |
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void | setManualValueEx (const float *value, uint32 numValues) |
| Shortcut for setting an array with a custom pointer. More...
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void | setManualValueEx (const int32 *value, uint32 numValues) |
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template<typename T > |
void | setManualValueEx (const T *value, uint32 numValues, ElementType elementType) |
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void | setManualValueEx (const uint32 *value, uint32 numValues) |
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◆ getManualValue() [1/2]
template<typename T >
T Ogre::ShaderParams::Param::getManualValue |
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const |
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inline |
◆ getManualValue() [2/2]
template<typename T >
void Ogre::ShaderParams::Param::getManualValue |
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T & |
value | ) |
const |
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inline |
Returns the value.
Assumes this is a manual value. Assumes the param holds enough bytes to fill the type of value you want to retrieve. Examples: uint32 myVal; param->getManualValue( myVal ); Vector4 myVector4; param->getManualValue( myVector4 );
◆ setManualValue() [1/12]
void Ogre::ShaderParams::Param::setManualValue |
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const float * |
value, |
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uint32 |
numValues |
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) |
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◆ setManualValue() [2/12]
void Ogre::ShaderParams::Param::setManualValue |
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const int32 * |
value, |
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uint32 |
numValues |
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) |
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◆ setManualValue() [3/12]
void Ogre::ShaderParams::Param::setManualValue |
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const Matrix3 & |
value | ) |
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◆ setManualValue() [4/12]
void Ogre::ShaderParams::Param::setManualValue |
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const Matrix4 & |
value | ) |
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◆ setManualValue() [5/12]
void Ogre::ShaderParams::Param::setManualValue |
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const uint32 * |
value, |
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uint32 |
numValues |
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) |
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◆ setManualValue() [6/12]
void Ogre::ShaderParams::Param::setManualValue |
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const Vector2 & |
value | ) |
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◆ setManualValue() [7/12]
void Ogre::ShaderParams::Param::setManualValue |
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const Vector3 & |
value | ) |
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◆ setManualValue() [8/12]
void Ogre::ShaderParams::Param::setManualValue |
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const Vector4 & |
value | ) |
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◆ setManualValue() [9/12]
void Ogre::ShaderParams::Param::setManualValue |
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float |
value | ) |
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Shortcut for setting the given value without dealing with mp manually.
- See also
- ShaderParams::setDirty otherwise changes won't take effect.
◆ setManualValue() [10/12]
void Ogre::ShaderParams::Param::setManualValue |
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int32 |
value | ) |
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◆ setManualValue() [11/12]
template<typename T >
void Ogre::ShaderParams::Param::setManualValue |
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T |
value, |
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uint32 |
numValues, |
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ElementType |
elementType |
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) |
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◆ setManualValue() [12/12]
void Ogre::ShaderParams::Param::setManualValue |
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uint32 |
value | ) |
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◆ setManualValueEx() [1/4]
void Ogre::ShaderParams::Param::setManualValueEx |
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const float * |
value, |
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uint32 |
numValues |
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) |
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Shortcut for setting an array with a custom pointer.
We won't free it. Caller is responsible for keeping the pointer alive while this Params hold it.
Remember to call
- See also
- ShaderParams::setDirty otherwise changes won't take effect.
◆ setManualValueEx() [2/4]
void Ogre::ShaderParams::Param::setManualValueEx |
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const int32 * |
value, |
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uint32 |
numValues |
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) |
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◆ setManualValueEx() [3/4]
template<typename T >
void Ogre::ShaderParams::Param::setManualValueEx |
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const T * |
value, |
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uint32 |
numValues, |
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ElementType |
elementType |
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) |
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◆ setManualValueEx() [4/4]
void Ogre::ShaderParams::Param::setManualValueEx |
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const uint32 * |
value, |
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uint32 |
numValues |
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) |
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◆ ap
◆ isAutomatic
bool Ogre::ShaderParams::Param::isAutomatic |
◆ isDirty
bool Ogre::ShaderParams::Param::isDirty |
◆ isEx
bool Ogre::ShaderParams::Param::isEx |
◆ mp
◆ mpEx
◆ name
String Ogre::ShaderParams::Param::name |
The documentation for this struct was generated from the following file: