OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreController.h"
#include "OgreIteratorWrappers.h"
#include "Threading/OgreThreadHeaders.h"
#include "ogrestd/list.h"
#include "ogrestd/map.h"
#include "ogrestd/vector.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::v1::AnimationState |
Represents the state of an animation and the weight of its influence. More... | |
class | Ogre::v1::AnimationStateControllerValue |
ControllerValue wrapper class for AnimationState. More... | |
class | Ogre::v1::AnimationStateSet |
Class encapsulating a set of AnimationState objects. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Ogre::v1 | |
Typedefs | |
typedef MapIterator< AnimationStateMap > | Ogre::v1::AnimationStateIterator |
typedef map< String, AnimationState * >::type | Ogre::v1::AnimationStateMap |
typedef ConstMapIterator< AnimationStateMap > | Ogre::v1::ConstAnimationStateIterator |
typedef ConstVectorIterator< EnabledAnimationStateList > | Ogre::v1::ConstEnabledAnimationStateIterator |
typedef list< AnimationState * >::type | Ogre::v1::EnabledAnimationStateList |