|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
| Classes | |
| class | Ogre::Barrier | 
| A barrier is a synchronization mechanism where multiple threads wait until all of them have reached the barrier sync point before continuing.  More... | |
| Namespaces | |
| namespace | Ogre | 
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |