OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
OgreBoneArrayMemoryManager.h File Reference

Classes

class  Ogre::BoneArrayMemoryManager
 Implementation to create the Transform variables needed by Bones. More...
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>