OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreCompositorCommon.h"
#include "Compositor/OgreCompositorChannel.h"
#include "OgreIdString.h"
#include "OgrePixelFormatGpu.h"
#include "OgreResourceTransition.h"
#include "OgreVector4.h"
#include "ogrestd/map.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::CompositorManager2 |
Main system for managing Render Targets through the use of nodes. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Ogre::v1 | |
Typedefs | |
typedef vector< TextureGpu * >::type | Ogre::TextureGpuVec |
typedef vector< UavBufferPacked * >::type | Ogre::UavBufferPackedVec |