OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Enumerations | |
enum | Ogre::SkeletonChunkID { Ogre::SKELETON_HEADER = 0x1000 , Ogre::SKELETON_BLENDMODE = 0x1010 , Ogre::SKELETON_BONE = 0x2000 , Ogre::SKELETON_BONE_PARENT = 0x3000 , Ogre::SKELETON_ANIMATION = 0x4000 , Ogre::SKELETON_ANIMATION_BASEINFO = 0x4010 , Ogre::SKELETON_ANIMATION_TRACK = 0x4100 , Ogre::SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110 , Ogre::SKELETON_ANIMATION_LINK = 0x5000 } |
Definition of the OGRE .skeleton file format. More... | |