OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
|
Bridge interface from the render system to the stereo driver. More...
#include <OgreD3D11StereoDriverBridge.h>
Public Member Functions | |
D3D11StereoDriverBridge (StereoModeType stereoMode) | |
virtual | ~D3D11StereoDriverBridge () |
bool | addRenderWindow (D3D11RenderWindowBase *renderWindow) const |
StereoModeType | getStereoMode () const |
bool | isStereoEnabled (const String &renderWindowName) const |
bool | removeRenderWindow (const String &renderWindowName) const |
bool | setDrawBuffer (const ColourBufferType colourBuffer) const |
Public Member Functions inherited from Ogre::Singleton< D3D11StereoDriverBridge > | |
Singleton () | |
~Singleton () | |
Static Public Member Functions | |
static D3D11StereoDriverBridge & | getSingleton () |
static D3D11StereoDriverBridge * | getSingletonPtr () |
Static Public Member Functions inherited from Ogre::Singleton< D3D11StereoDriverBridge > | |
static D3D11StereoDriverBridge & | getSingleton () |
static D3D11StereoDriverBridge * | getSingletonPtr () |
Bridge interface from the render system to the stereo driver.
Loads the correct driver and forwards the methods to the stereo driver implementation.
Ogre::D3D11StereoDriverBridge::D3D11StereoDriverBridge | ( | StereoModeType | stereoMode | ) |
|
virtual |
bool Ogre::D3D11StereoDriverBridge::addRenderWindow | ( | D3D11RenderWindowBase * | renderWindow | ) | const |
|
static |
|
static |
StereoModeType Ogre::D3D11StereoDriverBridge::getStereoMode | ( | ) | const |
bool Ogre::D3D11StereoDriverBridge::isStereoEnabled | ( | const String & | renderWindowName | ) | const |
bool Ogre::D3D11StereoDriverBridge::removeRenderWindow | ( | const String & | renderWindowName | ) | const |
bool Ogre::D3D11StereoDriverBridge::setDrawBuffer | ( | const ColourBufferType | colourBuffer | ) | const |