OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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Implements default shadow camera setup. More...
#include <OgreShadowCameraSetup.h>
Public Member Functions | |
DefaultShadowCameraSetup () | |
Default constructor. More... | |
~DefaultShadowCameraSetup () override | |
Destructor. More... | |
void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Light *light, Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const override |
Default shadow camera setup. More... | |
Public Member Functions inherited from Ogre::ShadowCameraSetup | |
ShadowCameraSetup () | |
virtual | ~ShadowCameraSetup () |
Need virtual destructor in case subclasses use it. More... | |
Real | getMaxDistance () const |
Real | getMinDistance () const |
Additional Inherited Members | |
Static Public Member Functions inherited from Ogre::ShadowCameraSetup | |
static void | setUseEsm (bool useEsm) |
Implements default shadow camera setup.
Ogre::DefaultShadowCameraSetup::DefaultShadowCameraSetup | ( | ) |
Default constructor.
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override |
Destructor.
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overridevirtual |
Default shadow camera setup.
Implements Ogre::ShadowCameraSetup.
Reimplemented in Ogre::FocusedShadowCameraSetup, Ogre::ConcentricShadowCamera, and Ogre::PSSMShadowCameraSetup.