|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Implements default shadow camera setup. More...
#include <OgreShadowCameraSetup.h>
 Inheritance diagram for Ogre::DefaultShadowCameraSetup:
 Inheritance diagram for Ogre::DefaultShadowCameraSetup:| Public Member Functions | |
| DefaultShadowCameraSetup () | |
| Default constructor. | |
| ~DefaultShadowCameraSetup () override | |
| Destructor. | |
| void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Light *light, Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const override | 
| Default shadow camera setup. | |
|  Public Member Functions inherited from Ogre::ShadowCameraSetup | |
| ShadowCameraSetup () | |
| virtual | ~ShadowCameraSetup () | 
| Need virtual destructor in case subclasses use it. | |
| Real | getMaxDistance () const | 
| Real | getMinDistance () const | 
| Additional Inherited Members | |
|  Static Public Member Functions inherited from Ogre::ShadowCameraSetup | |
| static void | setUseEsm (bool useEsm) | 
Implements default shadow camera setup.
| Ogre::DefaultShadowCameraSetup::DefaultShadowCameraSetup | ( | ) | 
Default constructor.
| 
 | override | 
Destructor.
| 
 | overridevirtual | 
Default shadow camera setup.
Implements Ogre::ShadowCameraSetup.
Reimplemented in Ogre::PSSMShadowCameraSetup, and Ogre::FocusedShadowCameraSetup.