|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Class that encapsulates an GL context. More...
#include <OgreGLES2Context.h>
 Inheritance diagram for Ogre::GLES2Context:
 Inheritance diagram for Ogre::GLES2Context:| Public Member Functions | |
| GLES2Context () | |
| virtual | ~GLES2Context () | 
| virtual GLES2Context * | clone () const =0 | 
| Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads. | |
| virtual void | endCurrent ()=0 | 
| This is called before another context is made current. | |
| bool | getInitialized () | 
| virtual void | releaseContext () | 
| Release the render context. | |
| virtual void | setCurrent ()=0 | 
| Enable the context. | |
| void | setInitialized () | 
Class that encapsulates an GL context.
(IE a window/pbuffer). This is a virtual base class which should be implemented in a GLES2Support. This object can also be used to cache renderstate if we decide to do so in the future.
| Ogre::GLES2Context::GLES2Context | ( | ) | 
| 
 | virtual | 
| 
 | pure virtual | 
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
Implemented in Ogre::EGLContext, Ogre::AndroidEGLContext, Ogre::EmscriptenEGLContext, Ogre::Win32EGLContext, Ogre::X11EGLContext, and Ogre::EGLContext.
| 
 | pure virtual | 
This is called before another context is made current.
By default, nothing is done here.
Implemented in Ogre::EGLContext, and Ogre::EGLContext.
| 
 | inline | 
| 
 | inlinevirtual | 
Release the render context.
| 
 | pure virtual | 
Enable the context.
All subsequent rendering commands will go here.
Implemented in Ogre::EGLContext, and Ogre::EGLContext.
| 
 | inline |