GL ES-specific implementation of a TextureManager.  
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#include <OgreGLES2TextureManager.h>
GL ES-specific implementation of a TextureManager. 
◆ GLES2TextureManager()
      
        
          | Ogre::GLES2TextureManager::GLES2TextureManager | ( | GLES2Support & | support | ) |  | 
      
 
 
◆ ~GLES2TextureManager()
  
  | 
        
          | virtual Ogre::GLES2TextureManager::~GLES2TextureManager | ( |  | ) |  |  | virtual | 
 
 
◆ getNativeFormat()
      
        
          | PixelFormat Ogre::GLES2TextureManager::getNativeFormat | ( | TextureType | ttype, | 
        
          |  |  | PixelFormat | format, | 
        
          |  |  | int | usage | 
        
          |  | ) |  |  | 
      
 
 
◆ getWarningTextureID()
  
  | 
        
          | GLuint Ogre::GLES2TextureManager::getWarningTextureID | ( |  | ) |  |  | inline | 
 
 
◆ isHardwareFilteringSupported()
      
        
          | bool Ogre::GLES2TextureManager::isHardwareFilteringSupported | ( | TextureType | ttype, | 
        
          |  |  | PixelFormat | format, | 
        
          |  |  | int | usage, | 
        
          |  |  | bool | preciseFormatOnly = false | 
        
          |  | ) |  |  | 
      
 
 
The documentation for this class was generated from the following file: