|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Metal doesn't support "DISCARD" like D3D9/D3D11 (and OpenGL but often it's broken) where we requested to map a write-only buffer and the API would discard the previous contents (thus allowing us to avoid a stall until the GPU is done with the region) More...
#include <OgreMetalDiscardBufferManager.h>
 Inheritance diagram for Ogre::MetalDiscardBufferManager:
 Inheritance diagram for Ogre::MetalDiscardBufferManager:| Classes | |
| struct | UnsafeBlock | 
| Public Types | |
| typedef vector< UnsafeBlock >::type | UnsafeBlockVec | 
| Public Member Functions | |
| MetalDiscardBufferManager (MetalDevice *device, VaoManager *vaoManager) | |
| ~MetalDiscardBufferManager () | |
| void | _getBlock (MetalDiscardBuffer *discardBuffer) | 
| For internal use. | |
| void | _notifyDeviceStalled () | 
| MetalDiscardBuffer * | createDiscardBuffer (size_t bufferSize, uint16 alignment) | 
| Creates a buffer that supports discarding to hold the required size. | |
| void | destroyDiscardBuffer (MetalDiscardBuffer *discardBuffer) | 
| Destroys an existing MetalDiscardBuffer, releasing its memory. | |
| MetalDevice * | getDevice () const | 
| VaoManager * | getVaoManager () const | 
Metal doesn't support "DISCARD" like D3D9/D3D11 (and OpenGL but often it's broken) where we requested to map a write-only buffer and the API would discard the previous contents (thus allowing us to avoid a stall until the GPU is done with the region)
We need Discard for the v1 interfaces. So we need to emulate it. This class does exactly this.
| typedef vector<UnsafeBlock>::type Ogre::MetalDiscardBufferManager::UnsafeBlockVec | 
| Ogre::MetalDiscardBufferManager::MetalDiscardBufferManager | ( | MetalDevice * | device, | 
| VaoManager * | vaoManager | ||
| ) | 
| Ogre::MetalDiscardBufferManager::~MetalDiscardBufferManager | ( | ) | 
| void Ogre::MetalDiscardBufferManager::_getBlock | ( | MetalDiscardBuffer * | discardBuffer | ) | 
For internal use.
Retrieves a fresh new block. The old block will be returned to a pool until it's safe to reuse again. Used by the DiscardBuffer when map( DISCARD ) is called.
| discardBuffer | Buffer to assign a new region. | 
| void Ogre::MetalDiscardBufferManager::_notifyDeviceStalled | ( | ) | 
| MetalDiscardBuffer * Ogre::MetalDiscardBufferManager::createDiscardBuffer | ( | size_t | bufferSize, | 
| uint16 | alignment | ||
| ) | 
Creates a buffer that supports discarding to hold the required size.
| bufferSize | Requested size in bytes. | 
| alignment | Alignment requirements. | 
| void Ogre::MetalDiscardBufferManager::destroyDiscardBuffer | ( | MetalDiscardBuffer * | discardBuffer | ) | 
Destroys an existing MetalDiscardBuffer, releasing its memory.
| discardBuffer | MetalDiscardBuffer to destroy | 
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 | inline | 
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 | inline |