|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Implements the plane optimal shadow camera algorithm. More...
#include <OgreShadowCameraSetupPlaneOptimal.h>
 Inheritance diagram for Ogre::PlaneOptimalShadowCameraSetup:
 Inheritance diagram for Ogre::PlaneOptimalShadowCameraSetup:| Public Member Functions | |
| PlaneOptimalShadowCameraSetup (MovablePlane *plane) | |
| Constructor – requires a plane of interest. | |
| ~PlaneOptimalShadowCameraSetup () override | |
| Destructor. | |
| void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Light *light, Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const override | 
| Returns shadow camera configured to get 1-1 homography between screen and shadow map when restricted to plane. | |
|  Public Member Functions inherited from Ogre::ShadowCameraSetup | |
| ShadowCameraSetup () | |
| virtual | ~ShadowCameraSetup () | 
| Need virtual destructor in case subclasses use it. | |
| Real | getMaxDistance () const | 
| Real | getMinDistance () const | 
| Additional Inherited Members | |
|  Static Public Member Functions inherited from Ogre::ShadowCameraSetup | |
| static void | setUseEsm (bool useEsm) | 
Implements the plane optimal shadow camera algorithm.
| Ogre::PlaneOptimalShadowCameraSetup::PlaneOptimalShadowCameraSetup | ( | MovablePlane * | plane | ) | 
Constructor – requires a plane of interest.
| 
 | override | 
Destructor.
| 
 | overridevirtual | 
Returns shadow camera configured to get 1-1 homography between screen and shadow map when restricted to plane.
Implements Ogre::ShadowCameraSetup.