OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
Manual
This manual is aimed at making the transition to
Ogre
2.3 as less painful and traumatic as possible.
Ogre Next Samples (Feature demonstrations)
Changes: Objects, Scene & Nodes
Technical Overview
Compositor
Global Illumination Methods
Image Voxel Cone Tracing
Instancing
Threading
Performance Hints
HLMS: High Level Material System
AZDO changes (Aproaching Zero Driver Overhead)
The Command Buffer
Terra System
Tunning memory consumption and resources
What's new in Ogre 2.2
Behavior of StagingTexture in D3D11
What's new in Ogre 2.3
Root Layouts
Resolving Merge Conflicts in Ogre-Next 3.0
What's new in Ogre-Next 3.0
PBR / PBS Changes in 3.0
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