OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
OgreBarrier.h File Reference
#include "OgrePlatform.h"
#include <pthread.h>

Classes

class  Ogre::Barrier
 A barrier is a synchronization mechanism where multiple threads wait until all of them have reached the barrier sync point before continuing. More...
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>