OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
|
Classes | |
class | Ogre::Id |
Usage: OGRE_NEW SceneNode( Id::generateNewId< Node >() ) More... | |
class | Ogre::IdObject |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Typedefs | |
typedef Ogre::uint32 | Ogre::IdType |
Big projects with lots, lots of units for very long periods of time (MMORPGs?) may want to define this to 64-bit. More... | |