OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
OgreId.h File Reference

Classes

class  Ogre::Id
 Usage: OGRE_NEW SceneNode( Id::generateNewId< Node >() ) More...
 
class  Ogre::IdObject
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>
 

Typedefs

typedef Ogre::uint32 Ogre::IdType
 Big projects with lots, lots of units for very long periods of time (MMORPGs?) may want to define this to 64-bit. More...