OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "ogrestd/map.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::BarrierSolver |
struct | Ogre::GpuTrackedResource |
struct | Ogre::ResourceStatus |
struct | Ogre::ResourceTransition |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Ogre::ResourceAccess | |
Ogre::ResourceLayout | |
Typedefs | |
typedef StdMap< GpuTrackedResource *, ResourceStatus > | Ogre::ResourceStatusMap |
typedef FastArray< ResourceTransition > | Ogre::ResourceTransitionArray |
Enumerations | |
enum | Ogre::ResourceLayout::Layout { Ogre::ResourceLayout::Undefined , Ogre::ResourceLayout::Texture , Ogre::ResourceLayout::RenderTarget , Ogre::ResourceLayout::RenderTargetReadOnly , Ogre::ResourceLayout::ResolveDest , Ogre::ResourceLayout::Clear , Ogre::ResourceLayout::Uav , Ogre::ResourceLayout::CopySrc , Ogre::ResourceLayout::CopyDst , Ogre::ResourceLayout::MipmapGen , Ogre::ResourceLayout::CopyEncoderManaged , Ogre::ResourceLayout::PresentReady , Ogre::ResourceLayout::NumResourceLayouts } |
enum | Ogre::ResourceAccess::ResourceAccess { Ogre::ResourceAccess::Undefined = 0x00 , Ogre::ResourceAccess::Read = 0x01 , Ogre::ResourceAccess::Write = 0x02 , Ogre::ResourceAccess::ReadWrite = Read | Write } |
Enum identifying the texture access privilege. More... | |
Functions | |
const char * | Ogre::ResourceAccess::toString (ResourceAccess value) |