OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
OgreSkeletonAnimManager.h File Reference
#include "OgrePrerequisites.h"
#include "Math/Array/OgreBoneMemoryManager.h"
#include "OgreIdString.h"
#include "ogrestd/list.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

struct  Ogre::BySkeletonDef
 
struct  Ogre::SkeletonAnimManager
 This is how the Skeleton system works in 2.0: There is one BoneMemoryManager per skeleton. More...
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>