OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreBlendMode.h"
#include "OgreCommon.h"
#include "OgreIdString.h"
#include "OgreMatrix4.h"
#include "OgreTextureGpu.h"
#include "OgreTextureGpuListener.h"
#include "ogrestd/map.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::TextureUnitState |
Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More... | |
struct | Ogre::TextureUnitState::TextureEffect |
Internal structure defining a texture effect. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |