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OGRE-Next 4.0.0unstable
Object-Oriented Graphics Rendering Engine
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For D3D11, most (if not all) buffers, can be treated with the same code. More...
#include <OgreD3D11BufferInterfaceBase.h>
Inheritance diagram for Ogre::D3D11BufferInterfaceBase:Public Member Functions | |
| D3D11BufferInterfaceBase (size_t vboPoolIdx, ID3D11Buffer *d3dBuffer) | |
| ~D3D11BufferInterfaceBase () override | |
| void | _ensureDelayedImmutableBuffersAreReady () override |
| void | copyTo (BufferInterface *dstBuffer, size_t dstOffsetBytes, size_t srcOffsetBytes, size_t sizeBytes) override |
| ID3D11Buffer * | getVboName () const |
| size_t | getVboPoolIndex () |
Public Member Functions inherited from Ogre::BufferInterface | |
| BufferInterface () | |
| virtual | ~BufferInterface () |
| virtual void | _notifyBuffer (BufferPacked *buffer) |
| virtual void | advanceFrame ()=0 |
| BufferPacked * | getBufferPacked () |
| virtual void *RESTRICT_ALIAS_RETURN | map (size_t elementStart, size_t elementCount, MappingState prevMappingState, bool advanceFrame=true)=0 |
| virtual void | regressFrame ()=0 |
| virtual void | unmap (UnmapOptions unmapOption, size_t flushStartElem=0, size_t flushSizeElem=0)=0 |
| void | upload (const void *data, size_t elementStart, size_t elementCount) |
For D3D11, most (if not all) buffers, can be treated with the same code.
Hence most equivalent functionality is encapsulated here.
| Ogre::D3D11BufferInterfaceBase::D3D11BufferInterfaceBase | ( | size_t | vboPoolIdx, |
| ID3D11Buffer * | d3dBuffer | ||
| ) |
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override |
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overridevirtual |
Reimplemented from Ogre::BufferInterface.
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overridevirtual |
Implements Ogre::BufferInterface.
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inline |
References Ogre::ComPtr< T >::Get().
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inline |