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OGRE-Next 4.0.0unstable
Object-Oriented Graphics Rendering Engine
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For GL3+, most (if not all) buffers, can be treated with the same code. More...
#include <OgreGLES2BufferInterface.h>
For GL3+, most (if not all) buffers, can be treated with the same code.
Hence most equivalent functionality is encapsulated here.
Ogre::GLES2BufferInterface::GLES2BufferInterface | ( | size_t | vboPoolIdx, |
GLuint | vboName, | ||
GLES2DynamicBuffer * | dynamicBuffer | ||
) |
Ogre::GLES2BufferInterface::~GLES2BufferInterface | ( | ) |
void Ogre::GLES2BufferInterface::_firstUpload | ( | void * | data, |
size_t | elementStart, | ||
size_t | elementCount | ||
) |
Only use this function for the first upload.
Implements Ogre::BufferInterface.
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inline |
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inline |
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virtual |
Implements Ogre::BufferInterface.
Implements Ogre::BufferInterface.
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virtual |
Implements Ogre::BufferInterface.