OGRE-Next  3.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::GLES2HardwareOcclusionQuery Class Reference

#include <OgreGLES2HardwareOcclusionQuery.h>

+ Inheritance diagram for Ogre::GLES2HardwareOcclusionQuery:

Public Member Functions

 GLES2HardwareOcclusionQuery ()
 Default object constructor. More...
 
 ~GLES2HardwareOcclusionQuery ()
 Object destructor. More...
 
void beginOcclusionQuery ()
 
void endOcclusionQuery ()
 
bool isStillOutstanding ()
 
bool pullOcclusionQuery (unsigned int *NumOfFragments)
 

Constructor & Destructor Documentation

◆ GLES2HardwareOcclusionQuery()

Ogre::GLES2HardwareOcclusionQuery::GLES2HardwareOcclusionQuery ( )

Default object constructor.

◆ ~GLES2HardwareOcclusionQuery()

Ogre::GLES2HardwareOcclusionQuery::~GLES2HardwareOcclusionQuery ( )

Object destructor.

Member Function Documentation

◆ beginOcclusionQuery()

void Ogre::GLES2HardwareOcclusionQuery::beginOcclusionQuery ( )

◆ endOcclusionQuery()

void Ogre::GLES2HardwareOcclusionQuery::endOcclusionQuery ( )

◆ isStillOutstanding()

bool Ogre::GLES2HardwareOcclusionQuery::isStillOutstanding ( )

◆ pullOcclusionQuery()

bool Ogre::GLES2HardwareOcclusionQuery::pullOcclusionQuery ( unsigned int *  NumOfFragments)

The documentation for this class was generated from the following file: