#include <OgreGLES2HardwareOcclusionQuery.h>
◆ GLES2HardwareOcclusionQuery()
Ogre::GLES2HardwareOcclusionQuery::GLES2HardwareOcclusionQuery |
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Default object constructor.
◆ ~GLES2HardwareOcclusionQuery()
Ogre::GLES2HardwareOcclusionQuery::~GLES2HardwareOcclusionQuery |
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◆ beginOcclusionQuery()
void Ogre::GLES2HardwareOcclusionQuery::beginOcclusionQuery |
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◆ endOcclusionQuery()
void Ogre::GLES2HardwareOcclusionQuery::endOcclusionQuery |
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◆ isStillOutstanding()
bool Ogre::GLES2HardwareOcclusionQuery::isStillOutstanding |
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◆ pullOcclusionQuery()
bool Ogre::GLES2HardwareOcclusionQuery::pullOcclusionQuery |
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unsigned int * |
NumOfFragments | ) |
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The documentation for this class was generated from the following file: