OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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#include <OgreGLES2PixelFormatToShaderType.h>
Public Member Functions | |
virtual const char * | getPixelFormatType (PixelFormat pixelFormat) const |
Public Member Functions inherited from Ogre::PixelFormatToShaderType | |
virtual const char * | getDataType (PixelFormatGpu pixelFormat, uint32 textureType, bool isMsaa, ResourceAccess::ResourceAccess access) const =0 |
virtual const char * | getPixelFormatType (PixelFormatGpu pixelFormat) const =0 |
Converts a PixelFormat into its equivalent layout for image variables (GLSL) or its equivalent for D3D11/12 variables (HLSL). More... | |
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